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Old 01-04-2016, 12:29 PM   #1
(E)
 
Join Date: Jul 2014
Location: New Zealand.
Default Less than lame, lower level crippled limbs.

Personally I like including the old soldier archetype in my games. Sometimes I want them to be capable fighters with many years of experience and the scars to prove it. However the long term damage disadvantages all seem a little too drastic.

Has anyone played with lower levels of permanent damage?

I have used the quirk "distinctive gait" to cover a limp.
I wrote up "bad temper, mitigated by pain killers (or alchohol)" for long term pain.
On the positive side there is the weather knee perk "knee is aching, a storm mus' be comin'"

Edit
Trick shoulder/knee after using extra effort there is a chance that it seizes up. Crippled limb with mitigator
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Last edited by (E); 01-04-2016 at 12:36 PM. Reason: Delayed action inspiration.
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Old 01-04-2016, 12:33 PM   #2
Polydamas
 
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Default Re: Less than lame, lower level crippled limbs.

Chronic Pain, reduced Move, and reduced HT or FP are also all realistic. I think that Power Ups: Perks has one for characters whose knees or backs spasm at inconvenient times.
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Old 01-04-2016, 01:37 PM   #3
RyanW
 
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Default Re: Less than lame, lower level crippled limbs.

Quote:
Originally Posted by Polydamas View Post
Chronic Pain, reduced Move, and reduced HT or FP are also all realistic.
I used the Chronic Pain and reduced Move combination for a WWI veteran.
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Old 01-04-2016, 01:46 PM   #4
Verjigorm
 
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
Default Re: Less than lame, lower level crippled limbs.

I think one could also use a variety of susceptible to model being more prone to re injury of a knee. I've dislocated both my knees numerous times, and now I no longer run if I can avoid it. I can still run and move quickly, but one misstep can lead to injury, so I avoid it if possible.
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