08-01-2018, 09:38 AM | #11 |
Join Date: Apr 2014
Location: Coquitlam B.C.
|
Re: How do you all handle mounted combat?
Hi Guy,
One thing I did was make war horses 3 hex figures. This makes them harder to engage. One thing that TFT does not handle well is a cavalry charge against a row of guys. In real life the horse smash down the men and blast thru. In TFT the horses hit the zone of control of the thin line, become engaged and stop instantly. Full charge at a maximum speed gallop to instant stop. I house ruled that a charging horse could ignore the engagement rules somehow, but never found a version that I really liked. (Hopefully you can. This is the key problem in the current TFT mounted combat rules.) Warm regards, Rick. |
08-01-2018, 09:45 AM | #12 | |
Join Date: Aug 2004
|
Re: How do you all handle mounted combat?
Quote:
As a matter of fact, it has been addressed. In the updated Mounted Combat rules, if a horse has moved more than 8 hexes in a single turn and then engages a single man on foot, the horse is treated as if it were a three-hex figure. Thus, the man is engaged, but the horse and rider are not.
__________________
Guy McLimore
|
|
08-01-2018, 09:55 AM | #13 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
|
Re: How do you all handle mounted combat?
Quote:
As I said I've went to three hex war horses a while ago, and this is not enough. A line of infantry (one deep) can stop a galloping mass of warhorses at maximum speed when they hit the zone of control of the infantry and are engaged. In real life you needed multiple ranks, with pikes or bayonets on the end of muskets in a hedge hog formation to intimidate the horses enough to back off. Rick |
|
08-01-2018, 11:53 AM | #14 | ||
Banned
Join Date: Mar 2018
|
Re: How do you all handle mounted combat?
Quote:
Quote:
JK PS - And let us not forget Edgar Rice Burroughs' version of the same dynamic, with Tarzan and his favorite "horse" and familiar, Tantor, the elephant! Last edited by Jim Kane; 08-02-2018 at 07:18 AM. Reason: Typo and Post Script addendum |
||
08-01-2018, 12:04 PM | #15 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
|
Re: How do you handle a mounted charge?
Quote:
Thinking about this, it seems weird to me. No other critters get a "+1 hex in size" if they move 8 hexes. It seems a strange little patch to fix the problems that horses are hard to engage with guys on foot. 3 hex war horses (and those war horses were HUGE), is a better solution, IMHO. But if this, "Move Fast & Increase Your Size", is going to be a thing, how about this: Any figure who moves... ... 10 to 19 hexes in a turn gets +1 to their size (for engagement purposes). // A trot. ... 20 to 29 hexes in a turn gets +3 to their size (for engagement purposes). // A canter. ... 30 to 39 hexes in a turn gets +6 to their size (for engagement purposes). // A gallop. So a small, two hex riding horse that is trotting is not engaged by a single footman. A 3 hex war horse at a canter is not engaged by 2 footmen. A 3 hex war horse at a gallop is not engaged by 3 footmen. If a horse is not engaged by you and moves thru your hex in movement, you are knocked back as it brushes by you. Make a 3vsDX if it is cantering, or a 4vsDX if it is galloping. If you fail, you are knocked back one hex and fall. (And of course later horses could trample you in passing.) Optionally, being knocked back could do 1d-2 falling damage. Some rules like this, would capture the power of a cavalry charge. Comments welcome! Warm regards, Rick. Last edited by Rick_Smith; 08-01-2018 at 02:14 PM. Reason: Optional rule. |
|
08-01-2018, 02:27 PM | #16 | |
Join Date: Nov 2010
Location: Arizona
|
Re: How do you all handle mounted combat?
Quote:
PS -- And Tarzan COULD have used a howdah! (Thanks, Jim, for letting me get that one in -- I was feeling left out of the "howdah" thing...) ;-) |
|
08-01-2018, 02:38 PM | #17 | |
Banned
Join Date: Mar 2018
|
Re: How do you all handle mounted combat?
Quote:
JK Last edited by Jim Kane; 08-01-2018 at 02:48 PM. Reason: Typo |
|
08-01-2018, 03:20 PM | #18 | |
Join Date: Nov 2010
Location: Arizona
|
Re: How do you all handle mounted combat?
Quote:
Unfortunately, I've been in deserts, jungles, swamps, mountains, arctic conditions and what not; however if you haven't, and can reach someplace like the Omaha Zoo (where they have bubbles of Jungle, Desert, Swamp, etc for the various animals to live in -- and which recreate those environments down to the relative humidity and the types of plants growing in them) it'll at least give you a sense for what that kind of terrain and environment is like. As far as dungeons go, you can visit places like Mammoth Cave or Carlsbad Caverns and get a sense for what it's like there -- at least to be in the deep underground. Besides, visiting these kinds of places is just tremendously fun! ;-) |
|
08-01-2018, 03:29 PM | #19 |
Banned
Join Date: Mar 2018
|
Re: How do you all handle mounted combat?
You are very wise my friend JLV, for that is exactly what ERB did.
ERB was a guy from Chicago (as a pencil-sharpener wholesaler) and studied the animals at the Chicago Zoo to learn how they moved, as he learned how to describe them to his future readers - and then within a few years, became a Gazillionaire. JK |
08-01-2018, 10:06 PM | #20 | |
Join Date: May 2015
|
Re: How do you all handle mounted combat?
Quote:
But it seems to me that not being Engaged is of no help at all for moving through a line of standing foes. However by virtue of being a 2-hex creature, a horse at any speed (even engaged and shifting) could use a "push" during movement on any 1-hex figure who has an open hex to be pushed into (so a body of foes filled 2-hexes deep would prevent it ... somehow, not sure why except it's the rule), which gives a chance for the foe to fall down, though the horse still stops after one hex. |
|
|
|