07-01-2019, 10:26 AM | #1551 |
Join Date: Aug 2018
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Re: Gaming Ballistic - GURPS Content Posts
Do you recall if Bites function like an incrementing weapon (TG16) where (TG21) you can Attack to "improve control of an existing grapple"?
If so, would that be mutually exclusive with Worrying (no attack roll, no active defences, just roll damage) and you would make attack rolls to add CP which could be defended against? If that's the case, I'm not really certain what skill to use. Whether it still counts as a strike like the initial hit (no halved penalties for hit location) seems like it wouldn't matter anymore since "attacks to improve position .. do not suffer penalties for hit location" but would you still use the Brawling skill even though it approaches Biting like Striking? Or would you need to shift to DX or a Grappling skill to make "Attack to Improve Control" rolls? |
07-01-2019, 10:49 AM | #1552 | |||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
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07-02-2019, 09:20 PM | #1553 | |
Join Date: Aug 2018
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Re: Gaming Ballistic - GURPS Content Posts
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Not sure why Zombies doesn't mention Committed Attack since it's from MA and I think MA is where Zombies found Worrying... I was thinking you could AOA:Strong for +2 to worrying damage or AOA:Double to Worry+Increment. Do you need to spend CP to do worrying damage now, like with strangling? I don't think it's in TG but it makes sense or else worrying would become too much better than strangling. |
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07-08-2019, 10:14 AM | #1554 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
So, my first ever convention as a dealer has come and gone: CONVergence 2019. In the following post I rapid-fire my impressions.
CONVergence 2019: Quick Convention Report
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07-08-2019, 11:45 AM | #1555 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
For what it's worth, I've applied to be a vendor at Con of the North in February 2020.
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07-11-2019, 07:45 PM | #1556 |
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Join Date: Sep 2004
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Re: Gaming Ballistic - GURPS Content Posts
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07-14-2019, 02:06 PM | #1557 | |||
Join Date: Aug 2018
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Break Free vs Counter-Grappling?
http://forums.sjgames.com/showthread.php?p=2149660 in 2018 you had replied...
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Seems like Counter-Grappling might have 6 drawbacks that would keep Break Free competitive with it though: So would these be workable? CG is ideal if one can make the roll (more flexibility, better ratio for offense), but BF would be more likely to succeed since it will often by higher due to ignoring penalties and more sources of bonuses. Escaping Parry / Grabbing Parry are the mutually exclusive versions of Break Free / Grapple so were you also thinking of merging those into a single defensive technique? If the above bullet points aren't enough to keep Break Free competetive as a concept with Counter-Grappling, what if it got a new benefit like in exchange for the built 50% less CP for subsequent counter-grapple it got something like a 50% boost in trained ST used to calculate CP to subtract? Last edited by Plane; 07-14-2019 at 02:21 PM. |
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07-15-2019, 09:35 AM | #1558 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Break Free vs Counter-Grappling?
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But it's definitely the basic use of grappling, and I'd cast a minimum of a raised eyebrow for anyone claiming Technique Mastery over it. The point of treating counter-grappling more simply is because in TG *I made it too complicated.* Adding additional complexity is not the direction I wish to go if I want to see the rules used in play.
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07-20-2019, 09:26 AM | #1559 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
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07-21-2019, 07:28 PM | #1560 |
Join Date: Aug 2018
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Re: Break Free vs Counter-Grappling?
How do you deal with bonuses that only apply to break free but not to initiating grapples, like slippery or flexible? That's why I figured to have Break Free as a distinctive thing where you can use those bonuses (and get halved offensive use past 0) or allow a mixed Grapple/Break where you can split freely but don't get BF-exclusive bonuses.
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blog, blogs, committed aim, dungeon grappling, modern firepower, pass limb |
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