|
View Poll Results: Who goes first? | |||
RAW say Halberd | 11 | 57.89% | |
RAW say Horse Bow | 3 | 15.79% | |
RAW say Halberd, but I rule Horse Bow | 5 | 26.32% | |
RAW say Horse Bow, but I rule Halberd | 0 | 0% | |
Voters: 19. You may not vote on this poll |
|
Thread Tools | Display Modes |
06-19-2019, 03:30 PM | #21 |
Join Date: May 2019
|
Re: YOU'RE the GM: the last chance archer
|
06-19-2019, 03:30 PM | #22 | |
Join Date: May 2019
|
Re: YOU'RE the GM: the last chance archer
Quote:
Actually ITL p116: Following moving onto an enemy from behind etc - "Initiating HTH combat is considered an attack." And ITL p116: " When a figure is attacked HTH, it immediately (that is, still in the movement phase) rolls one die..." Last edited by MikMod; 06-19-2019 at 03:34 PM. |
|
06-19-2019, 03:33 PM | #23 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
|
Re: YOU'RE the GM: the last chance archer
|
06-20-2019, 04:27 AM | #24 | |
Join Date: Nov 2017
|
Re: YOU'RE the GM: the last chance archer
Quote:
The alternative is that archers get to fire after the person running at them arrives and (potentially) kills them. So do we have zombie archers? Ultimately I guess this is a situation where the rule nature (movement then combat) doesn't adequately describe something that logically occurs. I'm fine with ignoring what is written in this case for something that makes more sense in the fiction. I think its a poorly written rule to not allow it RAW. Last edited by Tywyll; 06-20-2019 at 04:32 AM. |
|
06-20-2019, 10:26 AM | #25 | ||
Join Date: May 2015
|
Re: YOU'RE the GM: the last chance archer
Quote:
That is, ITL says an archer "usually" gets to get a last shot off, and that is what usually happens - i.e. if they either attack first, or survive an attacker going first, and then shoot. Quote:
I suggested a house rule that can fix it logically earlier in this thread, but an alternative house rule solution also occurs to me now, that is less complex: * When a polearm user charges a ranged weapon user and attacks the ranged weapon user, the polearm user does not automatically get to attack before the ranged weapon user, because he has no reach advantage. Resolve such polearm attacks in order of adjDX. There is still some weirdness in this means than non-polearm friends of a ranged weapon user could also defend the ranged weapon user before the polearm charge if they are in reach and have higher DX. I suppose you could reduce that weirdness by saying the polearm precedence only gets removed if the charged archer actually has high enough DX to attack before the polearm user. |
||
06-20-2019, 12:16 PM | #26 |
Join Date: Nov 2010
Location: Arizona
|
Re: YOU'RE the GM: the last chance archer
We need to keep in mind during these discussions that Melee and Wizard, as recently re-published, are an almost exact copy of the original Melee and Wizard rules. ITL, on the other hand, changed quite a bit from "classic" ITL, which means MANY of the rules in Melee and Wizard are overcome by events if you are playing ITL. This has significantly increased the levels of confusion I'm seeing in these boards.
Perhaps to facilitate discussion, it would be a good idea to state up front whether or not you are using ITL and are basing your arguments on ITL, or instead using Melee/Wizard and basing your arguments on THOSE rules... |
06-20-2019, 12:22 PM | #27 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
|
Re: YOU'RE the GM: the last chance archer
Quote:
|
|
06-20-2019, 11:10 PM | #28 | |
Join Date: Nov 2010
Location: Arizona
|
Re: YOU'RE the GM: the last chance archer
Quote:
Base mechanics are very similar, but there are some changes to them in ITL -- and those seem to be the cases being brought up by discussions like this. So, to be honest, I kind of DO consider them almost separate games now, simply because there are enough changes between the two that you really have to make a command decision to go with one set of rules or the other -- which will affect a LOT of how you judge individual issues in combat. So far, we're seeing most of the commentariat focusing on issues with physical combat, but I expect within the next few months to start seeing more and more of the same kinds of issues pop up between Wizard and ITL as well. (Some, of course, already have, with people posting various notes on how you can twist the Legacy rules to minimax and metagame the magic system, but so far a lot of that has been more theoretical than the kinds of crunchy issues we're seeing with Melee vs. ITL now...). Mind you, that may be just my perception, but I think you'll agree that we seem to be having a lot more trouble this way than we did with the "classic" games (about the only big arguments back then that I recall were over pole-weapons -- which, oddly enough, still seem to be a major source of confusion, despite efforts to fix them). |
|
06-24-2019, 01:52 AM | #29 |
Join Date: Nov 2017
|
Re: YOU'RE the GM: the last chance archer
Yeah, one thing in Melee (I believe) which I used only when first introducing some players to the system was that winning initiative meant you always went first, even if it wasn't to your advantage. We houseruled it to allowing you to pick who went first...only for me to read the Advance Melee rules in ITL and see that that was how it was meant to be played.
|
06-24-2019, 01:54 AM | #30 | |
Join Date: Nov 2017
|
Re: YOU'RE the GM: the last chance archer
Quote:
|
|
Thread Tools | |
Display Modes | |
|
|