Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-15-2015, 03:22 PM   #41
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Cost of HT.

Quote:
Originally Posted by McAllister View Post
Personally, 5-pt Talents seem like a really good deal.
5-pt talents are usually a good deal, unless highly redundant with Perception or Charisma, which is often the case. 10-pt talents are rarely a good deal. 15-pt talents are only a good deal if they cover both physical and mental skills.
Quote:
Originally Posted by McAllister View Post
Sure, it's not as many skills as DX/IQ, but it's cheaper and the other perks aren't worthless.
Part of the problem with talents is that lots of people actively dislike the 'other perks'. There should be a 'clean' talent (adds to skills, nothing else), and the current talents should be a metatrait.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote
Old 01-15-2015, 03:52 PM   #42
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Cost of HT.

Quote:
Originally Posted by Anthony View Post
...

Part of the problem with talents is that lots of people actively dislike the 'other perks'. There should be a 'clean' talent (adds to skills, nothing else), and the current talents should be a metatrait.
Many talents' other perks are sometimes the only reason to take them.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 01-15-2015, 05:28 PM   #43
Xplo
 
Join Date: Apr 2006
Default Re: Cost of HT.

Quote:
Originally Posted by Anthony View Post
5-pt talents are usually a good deal, unless highly redundant with Perception or Charisma, which is often the case. 10-pt talents are rarely a good deal. 15-pt talents are only a good deal if they cover both physical and mental skills.
5, 7, and 9 would be better prices for the three sizes of Talents, if we're willing to abandon pentaphilia. And I suspect you would see more people take them at those prices.
Xplo is offline   Reply With Quote
Old 01-16-2015, 01:45 AM   #44
Lamech
 
Join Date: Mar 2011
Default Re: Cost of HT.

Yeah, 10 point talents can be a decent deal, especially if you have a fairly decent chance of picking up the reaction bonus. Or in a campaign with plenty of downtime for study. 15 point talents should always include physical and mental skills.
__________________
John
Cee
Martel
Hiriko
Andrew
Lamech is offline   Reply With Quote
Old 01-16-2015, 07:46 AM   #45
Fred Brackin
 
Join Date: Aug 2007
Default Re: Cost of HT.

Quote:
Originally Posted by Lamech View Post
Yeah, 10 point talents can be a decent deal, .
10 pt Talents that cover 7 Skills very seldom look like a good deal compared tom 5 pt Talents that cover 6. Especially when one of those Skills appeared artificially tacked on.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 01-16-2015, 10:11 AM   #46
McAllister
 
McAllister's Avatar
 
Join Date: Jun 2013
Default Re: Cost of HT.

Quote:
Originally Posted by Xplo View Post
5, 7, and 9 would be better prices for the three sizes of Talents, if we're willing to abandon pentaphilia. And I suspect you would see more people take them at those prices.
GURPS PU3: Talents actually suggests making the cost 1/skill if the players are willing to put .6 of a second into thinking about it. Would you suggest 1/skill up to 8 skills, 0.5/skill past that?

As for clean "Talents," are we trying to play a game where every extrapolation of the mechanics is possible, or one where they all represent something that's present in reality or fiction? I ask because, if it's the latter, there may not be a clean "Talent."

Alternatively, Talents as Training introduced Job Training, which is basically [Template] Talent, benefiting the skills found on a given template. Scrubbing the perks from Job Training makes a lot of sense.
McAllister is offline   Reply With Quote
Old 01-16-2015, 10:39 AM   #47
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Cost of HT.

Quote:
Originally Posted by McAllister View Post
GURPS PU3: Talents actually suggests making the cost 1/skill if the players are willing to put .6 of a second into thinking about it. Would you suggest 1/skill up to 8 skills, 0.5/skill past that?
I'd probably go with 4 + skills/2 (so a 2-skill talent is 5p).
Quote:
Originally Posted by McAllister View Post
As for clean "Talents," are we trying to play a game where every extrapolation of the mechanics is possible, or one where they all represent something that's present in reality or fiction? I ask because, if it's the latter, there may not be a clean "Talent."
I can't come up with a situation where a clean talent is less accurate than the existing rules.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote
Old 01-16-2015, 06:47 PM   #48
Xplo
 
Join Date: Apr 2006
Default Re: Cost of HT.

Quote:
Originally Posted by McAllister View Post
GURPS PU3: Talents actually suggests making the cost 1/skill if the players are willing to put .6 of a second into thinking about it. Would you suggest 1/skill up to 8 skills, 0.5/skill past that?
What I would suggest (and did, some months back) is (#skills^.5)x2, with an optional 5 CP minimum cost to limit abuse of small Talents.
Xplo is offline   Reply With Quote
Old 01-16-2015, 10:11 PM   #49
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Cost of HT.

I'd be somewhat tempted by the range/speed chart; something like 6 + range/speed modifier for number of skills affected, +50% if it affect skills from more than one stat.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote
Old 01-16-2015, 10:34 PM   #50
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Cost of HT.

Rounding up 4*sqrt(number of skills) puts a single skill at 4/level (which is, of course, both pointless and the point), and then scales. Going every 2 points from there:

1 sklil: 4 points
2 skills: 6 points
3-4 skills: 8 points
5-6 skills: 10 points
7-9 skills: 12 points
10-12 skills: 14 points
13-16 skills: 16 points
17-20 skills: 18 points
21 skills and up: just buy STAT, darn it.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Reply

Tags
attributes, cost, house rule


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:37 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.