01-15-2015, 03:22 PM | #41 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Cost of HT.
5-pt talents are usually a good deal, unless highly redundant with Perception or Charisma, which is often the case. 10-pt talents are rarely a good deal. 15-pt talents are only a good deal if they cover both physical and mental skills.
Part of the problem with talents is that lots of people actively dislike the 'other perks'. There should be a 'clean' talent (adds to skills, nothing else), and the current talents should be a metatrait. |
01-15-2015, 03:52 PM | #42 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Cost of HT.
Many talents' other perks are sometimes the only reason to take them.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
01-15-2015, 05:28 PM | #43 |
Join Date: Apr 2006
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Re: Cost of HT.
5, 7, and 9 would be better prices for the three sizes of Talents, if we're willing to abandon pentaphilia. And I suspect you would see more people take them at those prices.
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01-16-2015, 01:45 AM | #44 |
Join Date: Mar 2011
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Re: Cost of HT.
Yeah, 10 point talents can be a decent deal, especially if you have a fairly decent chance of picking up the reaction bonus. Or in a campaign with plenty of downtime for study. 15 point talents should always include physical and mental skills.
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01-16-2015, 07:46 AM | #45 |
Join Date: Aug 2007
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Re: Cost of HT.
10 pt Talents that cover 7 Skills very seldom look like a good deal compared tom 5 pt Talents that cover 6. Especially when one of those Skills appeared artificially tacked on.
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Fred Brackin |
01-16-2015, 10:11 AM | #46 | |
Join Date: Jun 2013
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Re: Cost of HT.
Quote:
As for clean "Talents," are we trying to play a game where every extrapolation of the mechanics is possible, or one where they all represent something that's present in reality or fiction? I ask because, if it's the latter, there may not be a clean "Talent." Alternatively, Talents as Training introduced Job Training, which is basically [Template] Talent, benefiting the skills found on a given template. Scrubbing the perks from Job Training makes a lot of sense. |
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01-16-2015, 10:39 AM | #47 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Cost of HT.
Quote:
I can't come up with a situation where a clean talent is less accurate than the existing rules. |
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01-16-2015, 06:47 PM | #48 |
Join Date: Apr 2006
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Re: Cost of HT.
What I would suggest (and did, some months back) is (#skills^.5)x2, with an optional 5 CP minimum cost to limit abuse of small Talents.
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01-16-2015, 10:34 PM | #50 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Cost of HT.
Rounding up 4*sqrt(number of skills) puts a single skill at 4/level (which is, of course, both pointless and the point), and then scales. Going every 2 points from there:
1 sklil: 4 points 2 skills: 6 points 3-4 skills: 8 points 5-6 skills: 10 points 7-9 skills: 12 points 10-12 skills: 14 points 13-16 skills: 16 points 17-20 skills: 18 points 21 skills and up: just buy STAT, darn it.
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attributes, cost, house rule |
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