06-05-2020, 07:41 AM | #41 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Superior Contenders [Martial Arts]
If you wish the character to be a world class contender, I would raise his Will. At least up to 12.
All other things being equal, a character with boxing-22 and will-10 should easily defeat a boxing-17, will-14 one. But the second one is far more likely to stick to the rigorous requirements and schedules (and pains) of world class training Also, it will help with intimidation! Last edited by Celjabba; 06-05-2020 at 08:12 AM. |
06-05-2020, 10:03 AM | #42 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Superior Contenders [Martial Arts]
Here would be my first draft design of a mundane 240cp World Class boxing champion.
Attributes [125] ST 12 [20] DX 13 [60] IQ 9 [-20] HT 13 [30] HP 14 [4] Will 13 [20] Per 10 [5] FP 15 [6] Damage 1d-1 Basic Speed 7 [10] Basic Move 5 [-10] Social Background TL: 8 [0] Cultural Familiarities: Western [0] Languages: English (Native/native) [0] Advantages [71] Luck [15] Combat Reflexes [15] Fit [5] High Pain Threshold [10] Rapid Healing [5] Striking ST (1) (Punch Only) [2] Damage Resistance (1) (Ablative; Tough Skin) [1] Ally (Agent) (25% of starting points) (15 or less) [3] Patron (Sponsor) (6 or less; Minimal Intervention) [3] Reputation (Boxing World Champion 2019) (2) (10 or less; Large class) [2] Wealth (Comfortable) [10] Perks [7] Dabbler (background skills def+2, background skills def+2, background skills def+2, background skills def+2) [1] Focused (Training) [1] Neck Control (Boxing) [1] Photogenic [1] Special Exercises (DR with Ablative) [1] Special Exercises (Striking ST +1)) [1] Style Familiarity (Western Boxing) [1] Disadvantages [-45] Code of Honor (Fight Fair) [-5] Enemy (Rival) (Equal in power to the PC) (9 or less) [-5] Obsession (Become the best boxer in the world) (Long-Term Goal) (12 or less) [-10] Overconfidence (12 or less) [-5] Pacifism (Cannot Kill) [-15] Reputation (Accidental killer) (-2) (15 or less; Large class) [-5] Quirks [-5] _Unused Quirk 1 [-1] _Unused Quirk 2 [-1] _Unused Quirk 3 [-1] _Unused Quirk 4 [-1] _Unused Quirk 5 [-1] Skills [85] Boxing DX/A - DX+7 20 [28] Boxing Sport DX/A - DX+7 20 [12] Feint (Boxing) Tech/H - 22 [3] Targeted Attack(Boxing Punch/Face) (Boxing) Tech/H - 18 [4] Savoir-Faire (Boxing Ring) IQ/E - IQ+3 12 [8] Intimidation Will/A - Will+1 14 [4] Performance IQ/A - IQ+2 11 [8] Games (Boxing) IQ/E - IQ+1 10 [2] Sports (Fitness training) DX/A - DX+0 13 [2] Dancing DX/A - DX-1 12 [1] Lifting HT/A - HT+0 13 [2] Running HT/A - HT+0 13 [2] Area Knowledge (Home) IQ/E - IQ+0 9 [1] Carousing HT/A - HT+1 14 [2] Computer Operation/TL3 IQ/E - IQ+0 9 [1] Current Affairs/TL3 (Sports) IQ/E - IQ+2 11 [4] Driving/TL3 (Automobile) DX/A - DX-1 12 [1] First Aid/TL3 (Human) IQ/E - IQ+0 9 [1] Housekeeping IQ/E - IQ+0 9 [1] 4 background skills at default +2 (dabbler) Edit : reduced ST to 12 and corrected the ennemy price. See AlexanderHowl post under to minimax the design. For an heavier boxer, adjust to ST 14 and drop basic speed 1 level. Last edited by Celjabba; 06-05-2020 at 11:44 AM. |
06-05-2020, 10:33 AM | #43 |
Join Date: Feb 2016
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Re: Superior Contenders [Martial Arts]
I am curious about a few things. First, why Striking ST+1 when you have ST 13? You will do the same punch damage either way. Second, why Boxing-20 and Boxing Sport-20? For the same amount of points, you could get Boxing-22 and Boxing Sport-20 or Boxing-20 and Boxing Sport-22. Third, why not keep Will, Per, and the skills at the same level and raise his IQ to 10? You would end up spending the same amount of points (you would save 5 CP on Will, 5 CP on Per, and 10 CP in IQ-based skills). Fourth, why is the Enemy so valuable? Rivals give half as many points as Hunters because they are not trying to imprison or kill you.
Last edited by AlexanderHowl; 06-05-2020 at 10:40 AM. |
06-05-2020, 10:44 AM | #44 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: Superior Contenders [Martial Arts]
Quote:
ST : I first had striking ST +2, reduced it to +1 to keep it in line with mundanity, and forgot to adjust basic ST. Adjust to ST 12 or 14 according to weight class - corrected, thanks. IQ : I decided to reduce the IQ, as it is sadly inline with the danger of the boxing sport. Yes, I am aware it is not cost-effective. (Also, in my games, Will and Per are independent of IQ so the reasoning would be different.) Boxing skill : I prefer to put the 2 skills at the same level and save me the headache of deciding which apply when. Yes, I am aware it is not cost-effective. Last edited by Celjabba; 06-06-2020 at 11:33 PM. |
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06-05-2020, 10:12 PM | #45 | |
Join Date: Apr 2020
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Re: Superior Contenders [Martial Arts]
Quote:
In general if you form a proper fist and don't hit the forehead, skull or elbow you won't break you're hand. Otherwise those guys doing Karate or any other martial art with punching would run into the exact same problem. - Shane |
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06-05-2020, 10:23 PM | #46 | |
Join Date: Apr 2020
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Re: Superior Contenders [Martial Arts]
Quote:
But, your table, your rules. - Shane |
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06-06-2020, 12:44 PM | #47 | |
Join Date: Oct 2007
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Re: Superior Contenders [Martial Arts]
Quote:
A professional boxer may have a really hard hitting right hook in the ring, but that doesn't mean they're going to be much better in a brawl than a trained karateka. If the skill you're learning isn't usable in a brawl, it isn't an actual Combat skill. It's going to be either the Art or Sport variant. And yes I consider the "But Boxing uses the Combat skill for matches" bit in MA 100% ********. In your own words: But, your table, your rules. |
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06-06-2020, 03:05 PM | #48 | |
Join Date: Apr 2020
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Re: Superior Contenders [Martial Arts]
Quote:
Lets look at what you learn: Boxing, Boxing (sport) and Games (Boxing). That's it. You learn one combat skill - Boxing. This is not adequate for a GURPS adventurer. Boxing: - has trouble dealing with weapons - has trouble dealing with kicks - has trouble dealing with grappling A "Fully Trained Karateka" has more than Karate - they'll have some other grappling skill to round out their options, but even karate alone as written by GURPS has an easier time of it. The first two problems listed aren't a problem and the skill itself allows more options like kicking. So, yes, the person that just knows Boxing - even the combat skill - will have difficulties in a real fight and that's modeled by the rules. Combine it with Judo and you have something but on it's own its not the best choice. However, what you learn in the gym is certainly usable in a brawl and won't be any different than what yo do in the ring during a match. Any fight that's unarmed and sticks to punching (most street fights start that way) will see the boxer having no troubles. You can house rule it if you want, but I'll just do RAW for this one. - Shane |
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