03-21-2018, 06:29 PM | #731 | |
Join Date: Jun 2012
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Re: GURPS Dungeon Fantasy - Lessons for TFT
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Currently I am most excited by the return of the classic Melee and Wizard. I run games for teens at the local public library and teh thing they are biggest on is combat. TFT offers a way to make that more interesting than the typical RPG. Adding teh rest of teh TFT RPG system might even let me string a little role playing in between combats. |
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03-21-2018, 07:36 PM | #732 | |
Banned
Join Date: Mar 2018
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Re: GURPS Dungeon Fantasy - Lessons for TFT
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JK |
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03-23-2018, 10:38 AM | #733 | |
Join Date: Nov 2012
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Re: The Fantasy Trip
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03-23-2018, 11:05 PM | #734 |
Join Date: May 2015
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Re: The Fantasy Trip
Monster illustrations are nice, but to me a higher priority would be facing diagrams (hopefully including an example of counter art) for all monsters which aren't the same as 1-hex humans, 3-hex giants, or 4- or 7-hex dragons, as well as a little more detail about how facing works for oddities such as centaurs and Apep.
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03-26-2018, 09:20 PM | #735 |
Join Date: Jan 2018
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Re: The Fantasy Trip
A couple of things:
HTH Rules Modifications: Attempted HTH should be in the option portion (ex actions: attack, defend, attempt HTH) all in DX order. This will give a high DX (and supposedly agile) character a chance to either knockdown or reduce his dx due to damage. Next making a HTH attempt requires a 3 vs DX to even get there, unless the defender has no weapon (and no UC talents) then roll the die to see what happens (the normal procedure). Even an animal jumping at a man should have to roll its DX after all it is tough to get into HTH with someone who is ready for it. Finally once in HTH the combatants should not get a +4 to their DX as from my experience and as Rick Smith also mentioned it is usually much harder to land a good blow when rolling on the floor wrestling with some one than it is just standing. I realize this makes HTH harder but in reality it should be harder to get past someone's guard, and this eliminates the 8 DX strong guy jumping on your high DX Polearm or Archer and winning because now his effective DX is 12. The next thing could be part of an expansion or added into the Kickstarter. Adding more color to the races: For example way back in The Space Gamer 15 Paul Wagner wrote "Orcs and Their Weapons" there are some good ideas in here, Greater Orcs which are the ITL Orcs (Fighting Uruk-Hai from Tolkien) and Lesser Orcs. Also adding the Warg Hide that reduces MA by 1 instead of DX that no one else will wear because of the smell. Maybe reducing the damage the Great Glaive does, but this would all add flavor to the game. There are many examples maybe an Elvish bow that does 2-1 damage but is 1+2 longbow for anyone else. This gives the Elves not only a wider range of damage but the possibility of getting more crunch out of their weapon. The average would be 6 versus the normal longbows 5.5, however when a good roll comes up 11 damage from an Elf bow really livens up a party especially if the elf is shooting at the party. :-O |
03-27-2018, 03:04 AM | #736 | |
Join Date: Nov 2010
Location: Arizona
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Re: The Fantasy Trip
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03-27-2018, 03:08 AM | #737 | |
Join Date: Nov 2010
Location: Arizona
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Re: The Fantasy Trip
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03-27-2018, 05:46 AM | #738 | |
Banned
Join Date: Mar 2018
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Re: The Fantasy Trip
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As it stands now, I think (off the top of my head) we only have: Am Bushes, Bloodtrees, and Mushrooms; that's a pretty short list. Thoughts? JK |
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03-27-2018, 12:21 PM | #739 |
Join Date: Nov 2010
Location: Arizona
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Re: The Fantasy Trip
I've cheerfully cannibalized ideas from other games and novels over the years -- carnivorous grass, Tangletrees, wicker creatures, shambling mounds, etc.
One of the very nice things about TFT is how easy it is to translate creatures like that into TFT terms... But yes, by all means more flora. In fact, I think we can best characterize my position on creatures for the Beastiary as "MOAR EVERYTHING!!!" |
03-27-2018, 01:00 PM | #740 | |
Banned
Join Date: Mar 2018
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Re: The Fantasy Trip
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Thoughts? JK |
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Tags |
in the labyrinth, melee, roleplaying, the fantasy trip, wizard |
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