06-21-2010, 02:47 PM | #31 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: [Powers] What is the point in buying Create (Destruction Only) instead of Create
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06-21-2010, 02:56 PM | #32 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [Powers] What is the point in buying Create (Destruction Only) instead of Create
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Frex, if I walked up to two statues, and one was carved while the other was a dude who looked at a gorgon wrong, and I used a Stone to Flesh power or spell both of them, one is going to be an inanimate, fleshy, man-shaped lump, while the other will be a living, breathing thing. I used the same effect, but the subject differed. Anyway, the specifics will depend on the game, but it's safe to say that anyone allowing transmutations like this in their game isn't exactly running a hard science game, so there will be anything from divination spells to super-science scanners that can figure out which molecules to put back together the right way. Magicking something into something else always leaves the possibility that someone can figure out what you did and fix it back to the way it was.
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06-21-2010, 03:17 PM | #33 | |
Join Date: Jul 2008
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Re: [Powers] What is the point in buying Create (Destruction Only) instead of Create
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If your Transformation leaves the information required to reverse it floating around the scene, that's clearly worth some points as a limitation.
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06-21-2010, 03:29 PM | #34 |
Join Date: Mar 2006
Location: Iceland*
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Re: [Powers] What is the point in buying Create (Destruction Only) instead of Create
Uh, a GM's ruling that something that has been altered with Create (Transmute) can be changed back into what it was previously with Create (Transmute), even if that trait nominally lacks the ability to make such an item from thin air?
Basically, a decision that in my setting, magic works in such a way that air that used to be documents (or any other magical alteration you'd like to name) is fundamentally different from other air and that restrictions which would apply to normal uses of Create (Transmute) on air might not apply to air that was previously something else.
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06-21-2010, 03:31 PM | #35 |
Join Date: Mar 2006
Location: Iceland*
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Re: [Powers] What is the point in buying Create (Destruction Only) instead of Create
In my campaign, all supernatural abilities come with the 0% power modifier that the GM reserves the right to have them interact with other supernatural abilities according to the setting's metaphysics.
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06-21-2010, 03:32 PM | #36 | |
Join Date: Nov 2009
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Re: [Powers] What is the point in buying Create (Destruction Only) instead of Create
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06-21-2010, 03:42 PM | #37 | |
Join Date: Jul 2008
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Re: [Powers] What is the point in buying Create (Destruction Only) instead of Create
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06-21-2010, 05:23 PM | #38 | |
Join Date: Jan 2005
Location: Japan
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Re: [Powers] What is the point in buying Create (Destruction Only) instead of Create
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Still, that doesn't sound convincing to me. Create (Transmutation) is a modified Create advantage, and it entirely follows the rules written on pp. 92-94. See the Other Restrictions section on p. 93: "Create produces bulk matter, not specific shapes, much less machines." So, once you used Create (Transmutation, Solid to Gas) to turn my documents into air -- assuming that I have my own Create (Transmutation, Gas to Solid) and that I managed to gather every molecules of the resulting air that disperses as time passes -- I can only convert it back to a simple bulk of paper, not specific paper size, much less the original documents. To fully turn it back into the original, I must first cut it into 8.5" x 14" sheets and then write the contents again on that sheets. It's not very different from saying "Too bad, your documents are gone."
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06-21-2010, 05:23 PM | #39 | |
Join Date: Nov 2009
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Re: [Powers] What is the point in buying Create (Destruction Only) instead of Create
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Obviously he can wing it, or use other options, but the power modifier is an aid to GM option and justification in these scenarios. In fact, its perfect for unforeseen issues which this could have very well been. The issue you raise is valid from a rules standpoint, of course, but personally the first question I'd have in a scenario where the wild version is used and the balance issue rears its head would be, 'why didn't the GM use power modifiers for things like Create?' If they didn't, it seems the type of game where this quibble wouldn't be relevant. But who knows, I guess.
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06-21-2010, 05:57 PM | #40 | |
Join Date: Jul 2008
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Re: [Powers] What is the point in buying Create (Destruction Only) instead of Create
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No power modifier is not a sacrifice of flexibility. It's an equally valid option within the spectrum. I suppose it is a sacrifice of the GM's ability to diddle the PCs, but balance doesn't mean 'I have an excuse to quash you with a deus ex machina at whim', it means that your abilities cost what they're worth. The former can change the cost for the latter, but beyond that they don't have much in common.
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create, creation pool |
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