06-20-2010, 10:54 AM | #11 |
Join Date: Aug 2008
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Re: -100% Limitation and Multiplicative Modifiers
A method that's been mentioned a few times on here of which I am a fan when the enhancements and limitations start stacking up works thus: Capping any single, non-leveled limitation at -80%, multiply the sum of the enhancements by the product of the limitations (treat each level of a limitation as its own limitation for this purpose). Then multiply the advantage's cost by one plus your result.
The benefit is that every limitation contributes to the point reduction. The drawback is that you still need to cap individual limitations at -80%; thankfully, there are few such limitations available.
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06-21-2010, 11:47 AM | #12 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: -100% Limitation and Multiplicative Modifiers
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So it's not like "Transmute Solid to Gas" is +50% and then "Transmutation Only" is a separate, -100% limitation. The way it works is that "Transmute Solid to Gas Only" is a single -50% modifier. And "Transmute Solid to Gas, or Gas to Solid, Only" is a single +0% modifier, etc. Quote:
(Arguably, you could keep things more fair by breaking it into two limitations, a -80% one and a -20% one, but what's important is that you respect the -80% limit.) Nope. And frankly, everyone needs to understand that GCA does things in the manner which makes it simplest for GCA. Treating it as a separate limitation is a lot easier in the program than trying to recreate a complex build of multiple forms of transmutation. That doesn't mean it's a perfect map. I love GCA and use it for every character, but I'd never, ever treat it as a rules reference or trust that anything it allows is necessarily RAW.
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06-21-2010, 05:50 PM | #13 | ||||
Join Date: Dec 2006
Location: Meifumado
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Re: -100% Limitation and Multiplicative Modifiers
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Actually, I don't get how you mean this to work, unless you're using full multiplicative mods, ie a 100pt advantage, -80% for first big limitation = 20pts, -80% for second big limitation = 4pts. Quote:
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06-21-2010, 08:15 PM | #14 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: -100% Limitation and Multiplicative Modifiers
Argh, sorry. I recently got into a debate about using truly multiplicative modifiers (that is, add 1.0 to every modifier, then go through and multiply the advantage by every single modifier individually), and I had that on the brain.
With the official-yet-incredibly-optional MM rules, yes, you reduce the total limitation value to -80% if it's over -80%. And yes, that means that you have absolutely no incentive to every take more than -80% in limitations with MM, which is one of the many things I dislike about it. Please ignore everything else I had to say on MM, as my brain was shifted over to the wrong setting.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
06-21-2010, 08:19 PM | #15 | |
Join Date: Aug 2004
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Re: -100% Limitation and Multiplicative Modifiers
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Its perhaps somewhat more likely to be attractive with multiplicative modifiers because enhancements in that scheme can result in very high "minimums" if you apply a -80% limit, and because you hit the minimum sooner in the common case of applying limitations to offset enhancements. But conceptually, its not tied to the choice of multiplicative modifiers. |
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06-21-2010, 08:28 PM | #16 | ||
Join Date: Dec 2006
Location: Meifumado
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Re: -100% Limitation and Multiplicative Modifiers
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Tags |
create, modifiers, multiplicative |
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