07-19-2014, 02:27 PM | #1 |
Join Date: Dec 2012
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(RPM) Creation: Permanent vs. Duration
I've questions regarding the Create effect and RPM
An example, Create Earth from GURPS magic. Creates an amount of earth. The effect is instant and permanent. Would an RPM version of Create Earth also be instant and permanent or would it be temporary with a duration? If it could be either, temporary stuff seems like it would be more expensive as it includes a duration modifier... I'm thinking I am misunderstanding something critical. Has anyone else addressed the creation of permanent versus temporary materials with RPM and have advice or suggestions to share? Thanks much! |
07-19-2014, 02:44 PM | #2 | |
Join Date: May 2008
Location: CA
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Re: (RPM) Creation: Permanent vs. Duration
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07-19-2014, 03:20 PM | #3 | |
Banned
Join Date: Mar 2005
Location: Athens, GA
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Re: (RPM) Creation: Permanent vs. Duration
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The Pyramid articles tell me how to combine RPM with Ley Lines, Sacred Architecture and Demonic Corruption, but why not have the variety that does permanent stuff. The answer is always "Use Metatronic Generators", which is not really an answer. Or maybe if the PC spends 200hrs gathering energy he can make a permanent pile of dirt with 1CP? I'd very much like RPM that uses FP, powerstones and casting spells on the fly (since a very committed fan went to the trouble of converting all the spells in Magic) and RPM enchantment that doesn't involve trigger spells and conditional limits. Ley lines, not so much. Actually, hmm - I have some money coming in, and Ghostdancer writes on donation.... |
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07-19-2014, 03:30 PM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: (RPM) Creation: Permanent vs. Duration
Permanet creation can be simulated.
Move earth from there to here is one way. Spend points to simulate enchantment is another. |
07-19-2014, 07:27 PM | #5 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: (RPM) Creation: Permanent vs. Duration
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I've used it sparingly in my campaigns. I like not having to worry about understanding how Create Metal hasn't killed the economy. When used there I charge character points. Use the rules for permanent effects from GURPS Power-Ups 5: Impulse Buys (p. 13-15) and charge 1 character point per 25 energy the ritual costs or whatever guideline the spell is closest too that coss the most. For example, if you cast a spell that costs 300 energy to conjure a portal to another world it would cost 12 points (300/25), not 10 points (it's like the Jumper advantage)
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07-20-2014, 07:39 AM | #6 |
Join Date: Dec 2012
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Re: (RPM) Creation: Permanent vs. Duration
What I've been doing that hasn't caused any problems yet, is to allow magical spells as a way for characters to spend their CP on Advantages I would not normally allow them to acquire during gameplay (example, I would not normally allow a character to acquire a physical trait such as Darkvision or Doesn't Breathe). I charge the spell cost +50 Energy and if the spell is succesfully perform, the character can purchase the ability. If the character chooses not to spend those points, the spell simply expires after a day (it didn't "take").
Seems to be working, as far as that goes. The difficulties with other types of permanent effects are pretty much as has been observed -- the danger of ruined economies, acquiring wealth unearned, etc can derail the campaign easily. I wonder how a casting skill penalty based upon "value" (material value or how significant the impact to the game), with the consequences of failure greater for more significant creations would work out? |
07-20-2014, 07:47 AM | #7 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: (RPM) Creation: Permanent vs. Duration
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Which is all that matters. Not sure what you mean here.
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07-20-2014, 07:47 AM | #8 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: (RPM) Creation: Permanent vs. Duration
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07-20-2014, 08:13 AM | #9 |
Join Date: Aug 2008
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Re: (RPM) Creation: Permanent vs. Duration
Idhmbwm atm, so i cant get into details much, but Create from Powers has a creation pool of character points used to make creations permanent. The rules there m8ght be worth looking at as an option as well.
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