06-05-2012, 01:43 AM | #1 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Control and Create Kinetic Energy
A player of mine is contemplating taking Kinetic Energy as his characters power talent, when asked about Control Kinetic Energy and Create Kinetic Energy I was at a bit of a loss...any ideas how such abilities might function and what they might allow a super to do?
Thanks to all who answer! Ghostdancer
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06-05-2012, 01:47 AM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Control and Create Kinetic Energy
hmmm... it might feel like telekinesis, at least for creation. If you want Control, it will probably consist of changing trajectories of objects-- which can be really nasty, considering it allows you to reverse bullets, trains, deflect flame throwers...
Is your player trying to break the system? Its a pretty broken power, as you can throw just about anything around. |
06-05-2012, 02:09 AM | #3 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Control and Create Kinetic Energy
Kinetic energy is 1/2 mass times velocity squared.
That means it should have more noticeable effect on slower moving but more massive objects. A deadly punch has far less kinetic energy than even a .22 bullet.
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06-05-2012, 02:29 AM | #4 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Control and Create Kinetic Energy
Quote:
"Control does nothing without your element, and doesn’t let you call your element into existence." "Energy appears in a quantity sufficient to do 1,000 * (level squared) kJ of useful work, released too gradually to inflict damage. The GM should limit power output to 15 kW or so. To store this energy, you need a battery or equivalent technology." |
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06-05-2012, 03:10 AM | #5 |
Join Date: Nov 2009
Location: Oregon
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Re: Control and Create Kinetic Energy
There may be cases in which a created substance / force can inflict damage, and IIRC Powers suggests a single point per level of Create. Likewise with DR, if you can use Control to protect yourself or others from harm. If you really want to hurt or shield with this power, Innate Attack and DR (Force Field, maybe Area Effect w/ Affects Others) make good Alternative Abilities.
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06-05-2012, 04:59 AM | #6 |
Join Date: Sep 2008
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Re: Control and Create Kinetic Energy
You might be better off identifying what effects the player is looking for and just changing the descriptions of other advantages?
TK, Snare, reflective DR, etc. EV |
06-05-2012, 05:27 AM | #7 |
Join Date: Jul 2005
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Re: Control and Create Kinetic Energy
One great idea for this, rather than telekinesis which is so limited, afflict: flight and super flight is very fun.
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06-05-2012, 06:14 AM | #8 | |
Join Date: Mar 2010
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Re: Control and Create Kinetic Energy
Quote:
1 kJ is: 0.24 x the energy released by exploding one gram of TNT 0.74 x the energy received from the sun at earth's orbit by one square meter in one second 1.00 x the energy stored in a typical photography studio strobe light ... so Create Kinetic Energy 1 can exert the same amount of explosive force as 240 grams of TNT (roughly 0.5 Lb), Create Kinetic Energy 2 can exert the same amount of explosive force as 960 grams of TNT (roughly 2.1 Lb) and so on and so forth. NOTE: Not damage. It if wants to do damage, it does 1 per Create level. Control Kinetic Energy would let it do exactly (and only) what is described under Effects of Control and Control in Combat on (Powers, pg 91). |
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06-05-2012, 07:51 AM | #9 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Control and Create Kinetic Energy
Control could give bonus to defenses or deflect.
I would use the deflect rules proposed by Kromm for Space. I would also allow it to weaken physical attacks by absorbing 1 pt per level of Control, though a DR with Forcefield would be cheaper. |
Tags |
control, create, powers, supers |
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