08-07-2015, 09:29 PM | #21 | |
Join Date: Mar 2010
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Re: Most Useful GURPS Traveller Books from a GURPS Point of View
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I'm just glad I have some of the hard backs. I got most of the PDFs over the past few years but sad to hear of this news. At least I can look at my hardback of ISW with smug satisfaction. :-) It's right next to my other set of GURPS hardbacks, some Mongoose Traveller Hardbacks (Core, Vargr, Spinward Marches & that massive 2300AD book), & a set of Numenara books (only missing the latest two). :-) Perhaps I should look at getting Star Trader & First-In physical copies before the prices go nuts on ebay... |
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08-07-2015, 10:02 PM | #22 | |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: Most Useful GURPS Traveller Books from a GURPS Point of View
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High end seems to be about $60. Far Trader starts at about $15 and goes to about $110.
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MIB #1457 Last edited by sjard; 08-07-2015 at 10:06 PM. |
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08-08-2015, 01:05 PM | #23 |
Join Date: Mar 2010
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Re: Most Useful GURPS Traveller Books from a GURPS Point of View
Steep stuff! Meanwhile the price of digital copies just keeps going up & up. Makes me wonder if they should've just stuck with paper, save more cash in the long run.
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12-27-2015, 11:01 AM | #24 |
Join Date: Sep 2010
Location: Mannheim, Baden
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Re: Most Useful GURPS Traveller Books from a GURPS Point of View
Only just managed to get my hands on the core book, ISW, Psionic Institutes (hey it's the only other 4th Edition book), Far Trader, Starports, First In and to get a bit of a background Beyond the Claw, Rim of Fire and Sword Worlds. I didn't have much time to read yet, but I wanted to give a heads-up to anybody who's also thinking about buying what they can before the license lapses:
The quality of the books is great. Optical character recognition through and through for easy copying of sections you need in your personal files. Art is great by GURPS standards and mostly non-generic, though you might get sick of rendered spacecraft pictures. File size is mostly on the low side with old Core Book hitting the high mark just under 30 MB. Layout is crisp, clean and looks good to print in case you'll never track down that elusive dead-tree version. The whole set also came in just shy of $100, which is quite decent. All-in-all, I'll probably get another book or three, with Ground Forces and the Alien books the most likely ones. Heck, maybe I'll buy the whole set. They're really nice.
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My GURPS and mapmaking blog: The Blind Mapmaker |
12-27-2015, 11:28 AM | #25 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Most Useful GURPS Traveller Books from a GURPS Point of View
I picked up the Alien Books (only had time to read #4 so far) and Far Trader as I remember it fondly
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
12-27-2015, 06:24 PM | #26 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Most Useful GURPS Traveller Books from a GURPS Point of View
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I'd really like to hear why you and others find it at all worthwhile. |
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12-27-2015, 06:26 PM | #27 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Most Useful GURPS Traveller Books from a GURPS Point of View
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12-27-2015, 08:35 PM | #28 | |
Join Date: Oct 2008
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Re: Most Useful GURPS Traveller Books from a GURPS Point of View
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(A lot later I bought bounty hunters, as the game store had it at -65% sale at some point.. still really not worth the price, but could not resist...) |
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12-27-2015, 09:09 PM | #29 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Most Useful GURPS Traveller Books from a GURPS Point of View
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All fun and worthwhile, more or less, at that price, except GT: Nobles and that "sector" book I purchased. Solomanni Rim or something. Reminded me of playing the Frontier computer game. A vast world full of boring ordinariness. Nothing that stands out (and very, very little information about the Solomanni themselves). I can see why people who GM campaigns set in the Traveller universe finds the sector books useful, but I'd really like to hear an explanation from people who find GT: Nobles worthwhile. As I recall, it doesn't even spend 1/8 of a page talking about the customary attitude of the Imperial Nobility towards anagathics. |
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12-31-2015, 12:44 PM | #30 | |
Join Date: Jun 2012
Location: Los Angeles
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Re: Most Useful GURPS Traveller Books from a GURPS Point of View
Re: G:T Nobles
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Its not a rules book but a setting book, defining, for the first time, what nobles actually do in the Official Traveller setting. Who can boss around who, what sort of resources they might be expected to have, what a seneschal does. Sure, it does leave a lot of room for the GM, but its makes nobility into something more than the rich guy that you either get a job from or the rich guy that is making your life miserable. The personalities, IMO, aren't award winning but not dull. And they give insights into how the 3I is run, as well as a megacorp (Tukera). Now a lot of this won't come into play if your characters are all tramp freighter hooligans, or a merc squad in some brushfire war. But the rules detail how to create noble characters and having some personalities described is essential, since its the noble's court you'll be doing your adventuring in. All this said Marc Miller completely overwrote this book with the noble rules in T5. All the reviews I've read about the book, and the analysis of how those nobles rules work (*thinking of you up there Hans) makes me want to keep G:T Nobles as my default. So you have today to buy the thing if you're sitting on the fence. I say buy it. |
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