11-29-2011, 12:27 PM | #1 |
Join Date: Dec 2006
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GURPS: Space:: reducing space launch prices
So, I've been reading about all of these great ideas for heavy lift airships
Skylifter - Link 1 Skylifter - link 2 LEMV And it got me to thinking about how someone could use these to reduce the amount of fuel required for rockets to leave planets with heavy gravity, like Earth. The skylifter is capable of lifting 150 metric tons (150,000 kg or ~330,000 pounds) on it's own, and I had an idea that you could tether 3 or 4 together with a platform in the middle of them, that it would be possible for a hydrogen version of the Skylifter to take payloads up to 40 miles up. Could they even get that high? Would this reduce the amount of fuel needed to achieve a stable orbit? I know rockets like the Falcon_Heavy are 1.4 million pounds (~635,000 kg) or so, but the majority of that is fuel, if you could reduce the gravitation tug before launch, you use less fuel, which requires less fuel to be onboard, etc... plus, a payload (shuttle-type craft) won't be nearly that heavy (I'm thinking... minus the weight of the balloon material, platform, etc, there'd be almost 50 to 100 metric tons) And to add another question, do rockets have to launch vertically? I was wondering about either horizontal launch or launching at a 45 to 60 degree angle... to further reduce platform size/weight... P.S> Sorry the above is so 'stream of consciousness'... this is the kind of stuff that bogs me down creating realistic settings... took me a month to decide on using a WHIP drive, and how one would power the wormhole (theoretically needs around 10^10 tesla to generate the field required for a stable wormhole to occur)... Last edited by Daraniya; 11-29-2011 at 12:31 PM. Reason: added official skylifter site |
11-29-2011, 01:31 PM | #2 | |
Join Date: Aug 2007
Location: Vermont, USA
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Re: GURPS: Space:: reducing space launch prices
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Nope! Here's one proposal for a horizontal launch system. |
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11-29-2011, 02:09 PM | #3 |
Join Date: Sep 2008
Location: near London, UK
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Re: GURPS: Space:: reducing space launch prices
The basic difficulty with this idea is that the important part of being in orbit - the hard part to achieve - is the huge horizontal speed, not the altitude. Yes, the Earth's atmosphere makes a difference, and a high-altitude launch would reduce the fuel budget somewhat - but probably not by enough to make a significant change to vehicle design.
For example, Spaceships gives Earth's escape velocity as 6.96 mile/second, and orbital speed as 80% of this, 5.6 mile/second - which would be valid if the planet had no atmosphere. Actual delta-V values for launches to Earth orbit are around the 5.8-6.2 mile/second range. So you can assume that around 0.2-0.6 mile/second of your delta-V budget is being used breaking through the atmosphere - so maybe 3%-10% of the whole thing. In return for saving that, you have this whole huge extra stage... It's worth noting that most high-altitude-launch proposals deal with an aircraft capable of moving fast, not just getting away from Earth. In effect it becomes the first stage, perhaps using air-breathing engines (which give lower fuel consumption per thrust) and dropping away at an altitude where they're no longer useful.
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11-29-2011, 02:51 PM | #4 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: GURPS: Space:: reducing space launch prices
The reason rockets usually launch vertically is the huge amount of drag that you get when flying through dense atmosphere at high speed. It saves fuel to rise above the denser levels of the atmosphere before you start accelerating seriously.
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11-29-2011, 04:05 PM | #5 | |
Join Date: Dec 2006
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Re: GURPS: Space:: reducing space launch prices
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11-29-2011, 04:20 PM | #6 | |
Join Date: Dec 2006
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Re: GURPS: Space:: reducing space launch prices
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RogerBW, I'll take a look at that... If the GURPS folks have it in there, it's gotta be correct... I'll read up on it, and work something out. I just want something worked out in case a player wants to delve into that... maybe once space flight becomes more regular, the lofstrom loops would become possible... |
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11-29-2011, 04:59 PM | #7 | |
Join Date: Aug 2008
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Re: GURPS: Space:: reducing space launch prices
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Making things more complicated still is that it is more fuel efficient to blast all of your fuel into thrust in the first seconds of launch and coast the rest of the way than to accelerate all that extra weight up to escape velocity over the course of a longer burn. Current rocket launches attempt to balance all of these wonderfully interconnected bits and pieces to achieve the most fuel-efficient launch trajectory possible.
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