03-07-2007, 05:22 AM | #51 | |
Join Date: Jan 2007
Location: Finland
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Re: Player Paranoia and Character Surprise: How to GM
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If you get routine bonuses to a skill roll, the result of a failure are usually "routine", too.
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"If there's one thing you can say about mankind, there's nothing kind about man." |
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03-07-2007, 06:40 AM | #52 |
Join Date: Aug 2004
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Re: Player Paranoia and Character Surprise: How to GM
Good point about the one-point investments. I'm still not convinced, though, that it's worth while to spend 8 points on Karate to get the damage bonus, if unarmed combat isn't a focus for you. For two points more, you could get Striking ST +2 and enjoy the bonus on all your muscle-powered attacks. I do think it's best to spend just one point on backup skills.
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03-07-2007, 09:06 AM | #53 | |
Join Date: Apr 2006
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Re: Player Paranoia and Character Surprise: How to GM
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03-07-2007, 09:22 AM | #54 | |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Player Paranoia and Character Surprise: How to GM
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*Statistically speaking of course.
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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03-07-2007, 09:42 AM | #55 | |
Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
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Re: Player Paranoia and Character Surprise: How to GM
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Around here drivers who have any measure of skill points are outnumbered by those who just own cars.
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-safe from the children born as ghosts |
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03-07-2007, 11:04 AM | #56 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Player Paranoia and Character Surprise: How to GM
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Nowadays, all those folks with only 1 pt in a Karate might find themselves in trouble when having to do an IQ based Karate roll to figure out something intellectual about Karate, or when doing a based on 10 roll to highlight training experience. Now, many folks will still just optimize...but now there are compelling reasons not to do so as a matter of course. That, and the increased cost of DX and IQ makes it more difficult to optimize that way. |
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03-08-2007, 02:47 AM | #57 | |
Join Date: Aug 2004
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Re: Player Paranoia and Character Surprise: How to GM
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03-08-2007, 03:24 AM | #58 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Player Paranoia and Character Surprise: How to GM
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Mind you, I think there were only three potential ship-ship combats, and only one turned real.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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03-08-2007, 03:36 AM | #59 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Player Paranoia and Character Surprise: How to GM
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As for fending off foes while naked, I'm put in mind of an incident years ago which saw a young hero trying to drive lions off his horses at night wearing nothing more than his hat (complete with an array of exotic feathers) and his boots (for the thorns) and flailing wildly about him with his rapier. Quote:
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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03-08-2007, 11:30 AM | #60 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Player Paranoia and Character Surprise: How to GM
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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Tags |
essential skill, skills |
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