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Old 08-31-2016, 08:51 PM   #61
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

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What This Is: A standalone roleplaying game, Powered by GURPS – a game created using GURPS as a toolkit. To create it, I had to rewrite big chunks of the GURPS Basic Set, GURPS Dungeon Fantasy (mostly the first three volumes), and – have no fear – GURPS Magic. I also had to write more original material than I realized back in January . . . Whether you're a GURPS fan, a player of other RPGs, or a total newbie to gaming, there's something in the box for you.

What This Is Not: An "update" or a "repackaging" of anything. This is not "all the GURPS Dungeon Fantasy supplements and related Pyramid issues in one place for existing GURPS fans." That would intimidate the living crud out of newbies, who we hope will buy the game! In fact, you don't have to know what a "gurps" is to use this. (Depending on how many house rules you use, you might even be better off if you don't!)
How well does it mesh with the current DF line?
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Old 08-31-2016, 08:53 PM   #62
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More expensive I can cope with (and expect). Being excluded entirely is more what I am concerned about.
Exactly. I'm already looking forward to run DF games when this set comes, and plan to chip in the first day the kick starter project starts. I will be very disappointed if they did not ship to Japan.
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Old 08-31-2016, 09:04 PM   #63
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

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Actually, the fifth one will be T1-4: The Temple of Elemental Evil.
I'm not sure you're too far off. Adventurers is character creation, the Players Handbook without spells, or the Men half of Men & Magic. Exploits is the Dungeon Masters Guide without the treasure, or Underworld & Wilderness Adventures. Spells is the Magic half of Men & Magic and the Treasure half of Monsters & Treasure. (GURPS has traditionally paired magic items with the spells needed to make them. Even in Dungeon Fantasy, where mages can't make items, this might hold.) Monsters is the Monsters half of Monsters & Treasure, or the Monster Manual. What's left?

An adventure.
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Old 08-31-2016, 09:15 PM   #64
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

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How well does it mesh with the current DF line?
Well enough, but there will be adaptations needed. Those going from the box to the PDFs will get a wealth of extra stuff, but they'll have to learn some annoying GURPS mechanics that I either pounded flat or swept under the carpet, and will notice that bards aren't quite the same. Those going from the PDFs to the box will notice a lot of replication, but they'll get some surprising new stuff and replacement rules for things that kind of suck in GURPS, and will notice that bards aren't quite the same.

I'd say that (GURPS Fourth Edition + GURPS Dungeon Fantasy) and the box are more compatible than GURPS Fourth Edition and GURPS Third Edition, Revised. But the box is a bit like "GURPS 4.5, only for hack 'n' slash."
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Old 08-31-2016, 09:22 PM   #65
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

So basically Bards arent quite the same.

The 4.5 for hack & slash bit might raise a few eyebrows.
Seriously though, thanks for the spell book in advance.
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Old 08-31-2016, 09:42 PM   #66
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Yes. Phil said so, in Doug's Q&A.
What I found disappointing about the contents was the mention of the map, personally I'd want something similar to the Dungeon Tiles Wizard's did, so that the box comes with multiple dungeons.
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Old 08-31-2016, 09:45 PM   #67
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So basically Bards arent quite the same.
Nope . . . they got even cooler.

(As the current player of a bard, I endorse all changes 100%!)
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Old 08-31-2016, 10:16 PM   #68
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

So... it's now the 1st*, where's the Kickstarter linkie!

My wallet can't throw money at a Kickstarter without a linkie!




* Timezones may vary.
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Old 08-31-2016, 10:24 PM   #69
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

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So... it's now the 1st*, where's the Kickstarter linkie!

My wallet can't throw money at a Kickstarter without a linkie!




* Timezones may vary.
LOL
Only 11:21 PM here and in Austin :)

Though Im betting it wont be up till business hours at least.
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Old 08-31-2016, 10:31 PM   #70
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

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...bards aren't quite the same.
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Originally Posted by PK View Post
Nope . . . they got even cooler.

(As the current player of a bard, I endorse all changes 100%!)
That's good to hear. I always thought the bards needed a little something to make them more interesting.
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