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Old 09-01-2013, 06:01 AM   #11
Dammann
 
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Default Re: DF 16 ???

I am guessing that it is either Wilderness or Urban Adventuring. Or heck, at 58 pages, maybe it is DF Environments, with attention to both [i]and]/i] seafaring.
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Old 09-01-2013, 07:24 AM   #12
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Default Re: DF 16 ???

I am pretty sure the this book will be DF 16 Elf-types which will cover the templates of different types of elves such as meadow elves, glade elves and grove elves.
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Old 09-01-2013, 07:30 AM   #13
Peter Knutsen
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Default Re: DF 16 ???

Quote:
Originally Posted by Dammann View Post
I am guessing that it is either Wilderness or Urban Adventuring. Or heck, at 58 pages, maybe it is DF Environments, with attention to both [i]and]/i] seafaring.
That could be very interesting.
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Old 09-01-2013, 07:44 AM   #14
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Default Re: DF 16 ???

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I have a Pyramid article that's all about this. But it got rejected because it was too long and table-ridden. Might try submitting it again or maybe propose a book...
DF:Ninjas was only 14,000 words including ad copy. The Deadly Spring was 11,000 words. So if you're in the 10 to 15,000-word range (or can get there) you're in "short e23 supplement" territory, so I encourage the proposal!
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Old 09-01-2013, 01:10 PM   #15
Christopher R. Rice
 
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Default Re: DF 16 ???

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Originally Posted by DouglasCole View Post
DF:Ninjas was only 14,000 words including ad copy. The Deadly Spring was 11,000 words. So if you're in the 10 to 15,000-word range (or can get there) you're in "short e23 supplement" territory, so I encourage the proposal!
I've been really thinking about, I wanted to expand it anyways. Maybe after the pipe line unclogs I'll send it in. I was told it was a damn nifty idea (it had random roll tables for traps, what type it was, how powerful it was, etc.).
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Old 09-01-2013, 04:19 PM   #16
Kromm
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Default Re: DF 16 ???

Well, DF 16 isn't about traps, but there are six examples – about a page and a half – of fully worked traps in there, so it's worth waiting for just to get a feel for the style (and lethality level!).
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Old 09-01-2013, 04:20 PM   #17
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Well, DF 16 isn't about traps, but there are six examples – about a page and a half – of fully worked traps in there, so it's worth waiting for just to get a feel for the style (and lethality level!).
Well, damn. There goes that proposal. :/
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Old 09-01-2013, 04:24 PM   #18
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Default Re: DF 16 ???

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Well, damn. There goes that proposal. :/
No, just the opposite! I'm saying that DF 16 will give such a proposal a leg up because it'll establish both style (important to writers) and capabilities (important to players) more firmly than DF 2.
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Old 09-01-2013, 04:31 PM   #19
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No, just the opposite! I'm saying that DF 16 will give such a proposal a leg up because it'll establish both style (important to writers) and capabilities (important to players) more firmly than DF 2.
Ooo, I misunderstand. Apologies! I'm trying to prepare wonton soup, make Shanghai Slammers, and read the fora at the same time. :-)

I'd really love to flesh out what I have to about 16k words. I have a random trap roll generation tables that uses the "N" mechanic from The Mirror of the Fire Demon that seems to work really well. Hmmm. Would I need to wait for DF16 to be published before I made such a proposal? Or could I get access to the DF trap style before then? I copied mine from the examples in DF 2.
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Old 09-01-2013, 04:40 PM   #20
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Default Re: DF 16 ???

A suggestion unrelated to speculation: ditch the numbering. Only the first three DF supplements should have numbers, since they're the gateway drug for everything after. The numbering gives a subtle thought that you need all the earlier supplements for the newest ones, which is almost never true for them.
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