12-16-2012, 03:07 AM | #21 | |
Join Date: Nov 2004
Location: Niagara, Canada
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Re: Life in Space: City on an Asteroid
Quote:
And since local gravity is 0.0203 m/s^2... it would take over 9 minutes just to get up to 20 mph, and 25 minutes to accelerate up to 55 mph. And ditto to slow back down. Kinda impractical. Hm - new vehicular thought: aircraft-carrier-style launch-assist, to give a vehicle an initial boost so it doesn't have to take all that time getting up to speed. However, that still leaves the problem of /de/celerating, not to mention cornering... Okay - so surface off-road travel is going to be /really/ slow. Let's review the options mentioned so far: * Rocket hoppers. * Rail/maglev, with the tracks upside-down. * Tunnels, driven on the ceiling. * Slag-surfaced road, driven by gecko-tired vehicles * Extremely slow-to-start, slow-to-stop, and hard-to-turn offroad surface vehicles * Ground vehicles launched by cannon and caught by net-or-equivalent, still hard-to-turn. * A "Crazy Eddie" project: digging straight-line tunnels through the asteroid for gravity-powered trains. Am I missing any ideas?
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12-16-2012, 03:49 AM | #22 |
Join Date: May 2005
Location: Oz
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Re: Life in Space: City on an Asteroid
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12-16-2012, 03:58 AM | #23 |
Join Date: May 2005
Location: Oz
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Re: Life in Space: City on an Asteroid
Cable cars. Or (since supporting weight is pretty much insignificant), cable cars.
Are there any marks available for pointing out that this is a hell of a place to live? |
12-16-2012, 04:16 AM | #24 | ||
Join Date: Nov 2004
Location: Niagara, Canada
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Re: Life in Space: City on an Asteroid
Quote:
Quote:
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12-16-2012, 05:07 AM | #25 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Life in Space: City on an Asteroid
Pneumatic tubes, but that's just a variation on tunnels.
The rocket hoppers and catapult/net methods have a safety problem, in that it's easy for a failure to leave you moving at over escape velocity, which means someone has to come and fetch you. This is reasonably urgent, because you keep on getting further away. |
12-16-2012, 05:36 AM | #26 |
Join Date: Nov 2004
Location: Niagara, Canada
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Re: Life in Space: City on an Asteroid
Just realized a further complication of this detail - if that's really how hard it is to accelerate to a reasonable speed, then even /shoes/ are going to need the gecko-tech I mentioned earlier. Outside of the centripetal-force gravity train, I should probably describe life on the asteroid more in terms of freefall with a slight-breeze-level force nudging loose objects 'down', rather than in terms of anything approaching allowing normal walking.
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12-16-2012, 06:14 AM | #27 |
Join Date: Feb 2007
Location: Daegu, South Korea
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Re: Life in Space: City on an Asteroid
This could also be stated up with spaceships. Just refrain from giving it any kind of mobility. And that gives you a third book to play with (or third to tenth or so I suppose).
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12-16-2012, 12:07 PM | #28 | |
Join Date: May 2005
Location: Oz
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Re: Life in Space: City on an Asteroid
Quote:
Last edited by Agemegos; 12-16-2012 at 12:15 PM. |
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12-16-2012, 12:07 PM | #29 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Life in Space: City on an Asteroid
You can also do roller coaster type tracks, with wheels on both sides of the track, or similar designs using cables instead of tracks (this won't support as high velocities, but it's much cheaper to lay out). For durable loads, you can simply throw them into a catch net at the other end, you need 25-30 m/s to reliably throw to anywhere on the asteroid.
Last edited by Anthony; 12-16-2012 at 12:11 PM. |
12-16-2012, 02:46 PM | #30 |
Join Date: Nov 2004
Location: Niagara, Canada
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Re: Life in Space: City on an Asteroid
And there's one way the established locals can have fun with any newly-arrived greenhorns, especially dislikable ones like bureaucrats... <scribbles notes>
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