06-22-2018, 03:06 PM | #11 |
Join Date: Aug 2005
Location: New Orleans, LA
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Re: Rate my "Big Bad Evils"
I agree, why are you stating them out in such detail? Background fluff, sure but unless you need to justify things to your group or maybe you like making characters...which is totally cool...but why hamstring yourself if the players do something completely from left field and you need so "GM wiggle room", I mean these characters are stated to the point that one would feel compelled to be slavish to what was written on the page, a very bad sign for a GM of any game.
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06-22-2018, 04:10 PM | #12 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Rate my "Big Bad Evils"
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Bill Stoddard I don't think we're in Oz any more. |
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06-22-2018, 04:30 PM | #13 |
Join Date: Jun 2006
Location: On the road again...
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Re: Rate my "Big Bad Evils"
Most of my big bads I don't have sheets for. The major named villains tend to get sheets, but never really detailing background skills or various traits that I'll never roll against. It doesn't really matter if Fred the Evil Elf knows how to play Fizzbin at professional or greater levels, because the PCs aren't likely to play a game against him for any real stakes... not when he's more Grima Wormtongue in action and ordering guards to attack them in the Sultan's name.
The characters that get stats are the ones more likely to face the PCs in actual opposition, the second and third tier villains and non-villain antagonists. Even then, I dispense with points and sometimes select modifiers (f'rex, instead of saying "Increased 1/2D Range x5; Reduced Range x1/2" for an attack, I just say "Range 25/50"). This isn't necessarily in "combat" either; a motorboat or horse race for stakes using Boating or Riding is just as valid as the Karate/Wrestling/Broadsword skills.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 06-22-2018 at 04:35 PM. |
06-22-2018, 04:34 PM | #14 | |
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Join Date: May 2017
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Re: Rate my "Big Bad Evils"
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06-22-2018, 04:42 PM | #15 | |
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Join Date: May 2017
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Re: Rate my "Big Bad Evils"
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06-22-2018, 04:44 PM | #16 |
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Join Date: May 2017
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Re: Rate my "Big Bad Evils"
In this case talents do not upgrade the base stat beyond 15, they only grant special abilities. For example, Empath works like Empathy by level 4.
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06-22-2018, 04:50 PM | #17 | |
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Join Date: May 2017
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Re: Rate my "Big Bad Evils"
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06-22-2018, 04:52 PM | #18 | |
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Join Date: May 2017
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Re: Rate my "Big Bad Evils"
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06-22-2018, 04:53 PM | #19 | |
Banned
Join Date: May 2017
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Re: Rate my "Big Bad Evils"
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06-22-2018, 05:02 PM | #20 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Rate my "Big Bad Evils"
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If the tricks you describe could enable present-day insects to get up to 30 pounds, I think there would be at least a few insect species within a factor of 2-3 of that, given that there are hundreds of thousands of species. Wikipedia says the largest known insect is a giant weta whose record adult weight was 2.5 oz., or less than 1% of the weight you propose. And having insects use a respiratory pigment would require a radical redesign of the organism; you have to circulate the pigment through a gill, lung, or other structure with large internal surface area to get it oxygenated, and insects don't have such a structure. Dying of suffocation because you've outgrown your respiratory system wins you the Darwin Award every time.
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Bill Stoddard I don't think we're in Oz any more. |
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