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Old 02-12-2018, 01:30 PM   #1
Lord Azagthoth
 
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Default Symptoms in GCA

Hey,

When adding a Symptom to an Innate Attack with the damage threshold of 1/2 or 1/3, this multiplier takes the total score to multiply instead of just the symptom value.

Wasn't there an option that you can add a modifier to a modifer?
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Old 02-12-2018, 05:46 PM   #2
Armin
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Default Re: Symptoms in GCA

I don't know how symptoms are supposed to work, but I can answer the question you asked: Adding a modifier to a modifier works the same as adding one to a trait. Click the modifier, then the modifiers button, then find the modifier to add, and add it to the selected list.
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Old 02-13-2018, 06:46 AM   #3
Lord Azagthoth
 
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Default Re: Symptoms in GCA

Is there a way to show the modifier button in a modifier?

Found it. I completely missed the bottom right buttons. :)
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Last edited by Lord Azagthoth; 02-13-2018 at 09:58 AM.
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Old 02-13-2018, 09:59 AM   #4
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Default Re: Symptoms in GCA

Quote:
Originally Posted by Lord Azagthoth View Post
Is there a way to show the modifier button in a modifier?
The Modifier button is shown in the Modifier window; it's the small Hammer & Wrench icon in the lower-right next to the Edit button. Simply select the modifier you want to add a modifier to and then press that button, which will open up a second Modifier window for the Modifier you're working on.
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Old 02-13-2018, 12:14 PM   #5
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Default Re: Symptoms in GCA

Quote:
Originally Posted by ericbsmith View Post
The Modifier button is shown in the Modifier window; it's the small Hammer & Wrench icon in the lower-right next to the Edit button. Simply select the modifier you want to add a modifier to and then press that button, which will open up a second Modifier window for the Modifier you're working on.
You can further add modifiers to those modifiers to your modifiers, and then it's turtles all the way down if you're persistent enough.
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Old 02-14-2018, 03:40 AM   #6
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Default Re: Symptoms in GCA

Quote:
Originally Posted by Bruno View Post
You can further add modifiers to those modifiers to your modifiers, and then it's turtles all the way down if you're persistent enough.
Or up to the point it crashes.
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