02-13-2017, 09:13 AM | #1 |
Join Date: Nov 2016
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Let's hear about your experience with GURPS
Hey there,
I have been wondering how you, the experienced GMs handle your RPG sessions. When I started playing, I thought it would be something like this (indulge the subtitles). It's been sightly different indeed, and play after play I wonder how a GM might enthrall their players (if not in the aforementioned way). What makes your GURPS session stand out? On the other hand, about 90% of the sessions I have participated in, fall within discussions that take 1/4 of the time, and people are starting to lose their motivation. Strangely, the internet is filled with memes that make it look "normal". Is it normal? How do you handle discussions within your group (as a GM and as a player)? Finally, I vaguely remember some movies or TV shows featuring RPG sessions, but nothing fitting as an example. Do you know if there's a sort of repository with documented RPG sessions (videos)? - Hide Last edited by Hide; 02-13-2017 at 09:19 AM. |
02-13-2017, 09:35 AM | #2 | |||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Let's hear about your experience with GURPS
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I think my players also appreciate my worldbuilding, and while I can do that with other systems, I haven't run an original setting in another system in decades. Quote:
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I feel like there is some meaning to "discussion" here that I am missing. Last edited by sir_pudding; 02-13-2017 at 10:18 AM. |
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02-13-2017, 09:40 AM | #3 |
Join Date: Feb 2014
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Re: Let's hear about your experience with GURPS
For a lot of adult gamers, RPG sessions are the only times they can meet as a group, so they will often (if not invariably) devolve into discussions of family or the new geeky trend, jokes, shared RPG history ("remember the time Gronak the Barbarian saved the village by poisoning himself before dressing himself as a maiden and getting eaten by the dragon? Good times."), or just plain goofiness. If you start mid-afternoon, you'll likely break for an evening meal too, instead of powering theough the hunger. My groups have always been good at making about half of our time count.
The best way to enthrall players is to make your game fluid and allow them to participate in the world creation. I think we're all aware of the frustration that occurs when you're railroaded in video games. The same goes for RPGs. Give the players real choices that might destroy your preparations. Prepare yourself to improvise instead of read from a script. |
02-13-2017, 10:16 AM | #4 |
Join Date: Feb 2005
Location: Austin Texas
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Re: Let's hear about your experience with GURPS
I set aside time before the game begins to let everyone have a little chat time.
This seems to shorten the game interruptions. I pretty strongly discourage more than about a minute of rules discussion that tends to boil down to 1. Rules clarification with why it effects that moment. 2. Tentative decision from game master (even if it doesn't match rules to keep game rolling) 3. Short response 4. possible change or sticking to original decision in this case. 5. offer to discuss out of game for future decisions. The thing is I make it clear that my decisions are an attempt to make the game fun for everyone. I try to be fair to everyone but sometimes the rules allow gestalts of abilities that make something too powerful and sometimes gestalts create abilities that aren't useful according to the rules but I'm ok with stretching them to make the game more fun. I've found that people are not very frustrated with "hehe that description reminded me of Gardock the Barbarian knocking out the camel" "yeah that was funny" ... "ok back on task guys." However, I've found lots of players who get frustrated with "But wait on Page 145 the spell Arrow Return says that the spell does double damage in whenever the sun is up. That makes my arrow do 4d6" "But wait he has armor harden spell up it seems reasonably likely he would have cast it" "I've been counting the fatigue he's used on the 3 spells he has cast before he's got to have 23 fatigue to be able to have that spell running" "could he have taken a step back to get a bonus to his dodge" By that time at least 2 of my players are sobbing in their hands.
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02-13-2017, 10:20 AM | #5 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Let's hear about your experience with GURPS
I hope that helps. I've had lots of fun playing with what were originally strangers from the internet. We've done lots of weird things.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
02-13-2017, 10:25 AM | #6 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Let's hear about your experience with GURPS
I do a lot of front-prep for all of my campaigns, whatever they are, but it particularly suits GURPS well. I tend to work out any optional rules and such in advance and if I'm doing something particularly unusual, I'll practice a little here and there and then I run.
When it comes to the actual game, the rule of the day is "roll and shout." I prefer to make sure that whatever mechanics I'm using, I can modify them on the fly in case I forgot some modifier here or there. When it comes to arguments, the rule is that my ruling is final in the session, but to bring it up again after the session. Between sessions is when I refine my rules knowledge. In the midst of the session, that's when it's time for drama and flowing gameplay. I prefer GURPS for games that really embrace highly detailed gameplay, or where I want a system that can handle real-world elements very well. Martial arts, gunplay, games that try to at least somewhat accurately explore alien worlds all benefit from GURPS.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
02-13-2017, 10:25 AM | #7 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Let's hear about your experience with GURPS
Ah, we are talking about digressions?
I find that having a defined meeting time, a defined start time a bit after, a plan for meals, and set end time helps a lot, as does having everyone seated around a table rather than sprawling all over the place. |
02-13-2017, 02:49 PM | #8 | |
Join Date: Aug 2004
Location: Los Angeles
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Re: Let's hear about your experience with GURPS
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Those are two separate things... the second are "Actual Plays," and you can find a bajillion of them on YouTube (though the majority are not GURPS, and quality varies widely). The first reminds me of a recent post I put together for fun recently about RPGs appearing in movies and TV -- there are many, many more!
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02-13-2017, 05:08 PM | #9 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Let's hear about your experience with GURPS
If we are talking side-chatter digression, there is nothing unique to GURPS there.
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02-14-2017, 07:23 AM | #10 |
Join Date: Oct 2014
Location: Chicagoland
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Re: Let's hear about your experience with GURPS
Well, to be fair, GURPS does attract the best and brightest, who often have interesting things to talk about.
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GMing Since 1982. |
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