05-02-2016, 10:01 PM | #1 |
Join Date: Jan 2016
Location: New York
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Alternate form question
I have a player who wants to be a dryad a 70 point template and turn into a giant bird as well.
So his bird template, as it sits, Is worth 76 points Flight, strength , all that jazz. My question : RAW says your personal traits like skills carry over Does that mean I have to buy bow skills and spell skills Increasing the cost of alternate form even if that form can't make use of it? Or only pay for skills that can theoretically still be used Like tracking, or survival Edit: I think I found my own answer, you're creating a template not a individual. So the final stats of the individual in alternate form are relative to the previous form Last edited by Lucian; 05-02-2016 at 10:11 PM. |
05-02-2016, 10:16 PM | #2 |
Join Date: Oct 2008
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Re: Alternate form question
yes as you noted in your edit the existing skills carry over, basically you only replace the racial template things with another template, the other traits stay as before.
So if you have a skill at IQ+1 in one you still have it at same relative value in the other. |
05-02-2016, 10:22 PM | #3 |
Join Date: Jan 2016
Location: New York
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Re: Alternate form question
So for instance if he wanted to retain normal iq in bird form , the template should have an iq of 10 essentially Iq +0 so when he shifts, his iq remains identical.
Hes an iq 13 caster with an St of 9 That's st-1 and iq +3 His giant bird is 18 st And 10 iq When he becomes a bird He'll have 17 st and 13 IQ Is that right? |
05-02-2016, 11:49 PM | #4 | |
Join Date: Nov 2012
Location: Australia WA
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Re: Alternate form question
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However if, say they naturally had 9 ST and 12 IQ, the result would be a 18 ST and 11 IQ bird, since the lowered ST wasn't it wasn't his own personal lowered ST, and his IQ would only be 1 higher than the bird's, since his personal IQ was 1 higher than his racial average. When dealing with Alternate Forms, you first take away everything that your Racial Template gives you, and then add in the new one. |
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05-03-2016, 10:01 AM | #5 | |
Join Date: Nov 2009
Location: GMT-5
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Re: Alternate form question
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05-03-2016, 12:21 PM | #6 |
Join Date: Jun 2013
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Re: Alternate form question
Yeah, you compare the current racial template with the one that's replacing it. If some traits, like IQ, need to remain the same (so that your character still thinks as he did as a human/dryad/whatever), you check to make certain this is OK with the GM, then just remove that part of the new template, leaving the trait the same. Similarly, traits like Bestial may be inappropriate, so you remove those as well (or possibly downgrade them - the characters from Animorphs sort of replaced Bestial with Stress Atavism with their morphs, had a lesser frequency of their morphs' Bloodlust/Berserk, and so forth). Do note that skills typically aren't appropriate as part of a racial template, so shouldn't be applied as part of Alternate Form - turning into a cat might help you with sneaking (due to the high DX, small size, and morphological adaptations like silent paws and natural camouflage patterns), but it's not going to actually give you more ranks in the Stealth skill.
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