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Old 11-13-2017, 10:54 PM   #21
Lord Azagthoth
 
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Default Re: Scientist in the Star Wars galaxy RPG build

Your scientist might discover lignan ore and has some reports that in the past, an accident with lignan ore transported a ship 5,000 years to the future. Or he has the reports and went searching for the ore.

He is no Force user so he puts his scientific knowledge at work but he'll need the support of a Force Sensitive guinee pig (sapient, sentient or even a plant). Maybe he tries to use the ore to make a time jump backwards (which of course doesn't work because its impossible).

Research for communicators that will work while in hyperspace (in the old movies this wasn't possible, in the Disney canon it is and maybe your scientist is the one respobnsible for it). But when he succeeds, your ship might be the only one having it (if you also have an engineer who can build it) for a while.
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Old 11-14-2017, 05:52 PM   #22
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Default Re: Scientist in the Star Wars galaxy RPG build

Maybe he is working on flavour masking agents so that Yoda's infamous stew doesn't taste like crap?
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Old 11-14-2017, 07:25 PM   #23
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Huh. Just had a thought - maybe whatever he's working on really is unrelated to the reasons the Space Pirates(tm) have for kidnapping him.

I'm remembering in Heinlein's Number of the Beast, when Zeb Carter gets recruited by Jacob Burroughs to help with his continua device - because Dr. Burroughs has mistaken Zebediah John Carter for his cousin, Zebulon James Carter (there was an eccentric, wealthy uncle with specific requirements for later generations to inherit). "There can't be two Doctors Z. J. Carter on this campus..."

Our Heroic Science Guy might just have a name too similar to the Space Pirate(tm)'s target - like maybe "Harn Solom" and they thought they'd grabbed legendary pilot Han Solo or something (cheesy is okay, we're working with Star Wars which is powered by only the finest hypercheddar).
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Old 11-14-2017, 08:22 PM   #24
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Default Re: Scientist in the Star Wars galaxy RPG build

Are those compartments on the Millennium Falcon that Han Solo uses to smuggle stuff special in some way? Maybe resistant to scanning? Either way inventing some kind of stealth technology or cloak of invisibility could be cool.
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Old 12-14-2017, 09:02 AM   #25
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Default Re: Scientist in the Star Wars galaxy RPG build

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Originally Posted by sir_pudding View Post
Nothing that makes major changes should be possible, unless that is a specific plot point. Star Wars is a very conservative setting, with very little technological advances in tens of thousands of years.
One possibility, if the GM is contemplating major changes to his timeline: Something that will result in a paradigm shift--a breakthrough that will completely upset the social or scientific order. Lots of people will want to control or eliminate him/her/it.

Of course, just because some people, perhaps including the scientist, think there's a breakthrough doesn't mean that there IS. Alternatively, a research project that the scientist thinks is simply an obscure branch of hyperphysics of no practical use, might be seen, right or wrong, as somedthing that will increase hyperspace speeds slightly, or allow entering hyperspace closer to a planet...even slight differences are useful.
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Old 12-14-2017, 02:15 PM   #26
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Studying a planet with TWO ecosystems/environments?
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Old Yesterday, 07:08 PM   #27
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Studying a planet with TWO ecosystems/environments?
"They're on the same planet. How hard could it be to get them together?" - George Lucas to Alan Dean Foster regarding Luke and Leia crash-landing in different parts of a planet when Foster was writing Splinter of the Mind's Eye.
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Old Yesterday, 08:45 PM   #28
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Default Re: Scientist in the Star Wars galaxy RPG build

Star Wars has a single climate per planet. Ecology is not a science that shares the same zip code as the franchise. Sadly, I can't think of a single Sci Fi/ Fantasy movie/series that even pays lip service.
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Old Yesterday, 09:18 PM   #29
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Default Re: Scientist in the Star Wars galaxy RPG build

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Star Wars has a single climate per planet. Ecology is not a science that shares the same zip code as the franchise. Sadly, I can't think of a single Sci Fi/ Fantasy movie/series that even pays lip service.
Of course they don't have to mention it and can handwave by saying "that's the part of the planet they're on." Dune is different as the name indicates. Even in Dune at least in the book, there are local variances.
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Old Yesterday, 11:02 PM   #30
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Star Wars has a single climate per planet. Ecology is not a science that shares the same zip code as the franchise. Sadly, I can't think of a single Sci Fi/ Fantasy movie/series that even pays lip service.
Flash Gordon has very distinct biomes. Of course that's because they spend their time moving around the planet instead of between planets.
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