02-13-2011, 07:21 AM | #21 | |
Join Date: May 2006
Location: Denmark
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Re: Altered Time Rate and Strength (ST)
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And yes, this is an important distinction. If ATR was switchable by default, it would require a ready maneuvre to active and de-activate and it doesn't. I don't think what you present here is reason enough to allow 'only when in ATR' as a limitation when your ATR is always on. |
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02-13-2011, 07:24 AM | #22 | |
Join Date: Aug 2007
Location: Vermont, USA
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Re: Altered Time Rate and Strength (ST)
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It won't make your weapons do more damage though without extra abilities, anymore than regular ATR does. (the velocity downshifts to normal when it leaves your field perhaps, unless you buy Striking ST, et al.) I agree. Not using your ATR maneuvers is like not using your Move. It doesn't mean you've switched off the ability to move, you're just not going at full speed. Last edited by munin; 02-13-2011 at 07:40 AM. |
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02-13-2011, 09:51 AM | #23 | |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Altered Time Rate and Strength (ST)
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02-14-2011, 04:34 AM | #24 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Altered Time Rate and Strength (ST)
Depends on the setting... one of my Shadowrun one-shots had as its climax a battle between three PCs with ATR and three NPCs (on a team of five, one of whom never showed himself) with ATR, so it would've applied to 3/4 of their meaningful opposition (both teams were also killing the facility's mooks) in that scenario.
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02-14-2011, 08:43 AM | #25 | |
Join Date: Aug 2010
Location: MI
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Re: Altered Time Rate and Strength (ST)
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02-14-2011, 10:07 AM | #26 | |
Join Date: Dec 2007
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Re: Altered Time Rate and Strength (ST)
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02-14-2011, 10:17 AM | #27 |
Join Date: Aug 2004
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Re: Altered Time Rate and Strength (ST)
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02-14-2011, 11:39 AM | #28 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Altered Time Rate and Strength (ST)
Realistically, someone with human mass with ATR will need a ST of around 20. You might be able to get away with a bit lower raw ST and some striking ST, but in the end, performing an action in half the time requires 4x the force.
However, games, comics, and novels routinely ignore the connection between strength and speed. |
02-14-2011, 01:59 PM | #29 |
Join Date: Oct 2007
Location: Vermont
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Re: Altered Time Rate and Strength (ST)
This rather misses the point, they're only moving at 2x the speed from the perspective of an outside observer.
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02-14-2011, 02:07 PM | #30 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Altered Time Rate and Strength (ST)
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Tags |
altered time rate, lifting_st, strength, striking st, striking strength, striking_st |
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