05-27-2010, 02:02 PM | #1 |
Join Date: Dec 2009
Location: Jacksonville FL
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Weapon Master (Bow) and TBM
When I read Weapon Master I see very distinct things that one gets for paying the initial 20 points (one weapon option). The higher point costs give the same things but for larger weapon groups.
1: Extra damage 2: Decreased penalties to multiple parries 3: Decreased penalties to rapid strike 4: Access to Cinematic Skills that require Weapon Master When using a bow however, damage is limited by the legth of the arrow (or draw length), you don't parry with a bow and even in the best of cases (heroic archer) you get to fire once per second. So, this leaves access to cinematic skills as the only thing that a weapon master with a bow actually uses. Shouldn't he get a reduced cost? In my gaming group we discussed this at length and the following question about Weapon Master came up as well: Is it possible to learn Weapon Master during play and to show that by purchasing each "portion" of the advantage as they learn it for 5 points each. This way they can be putting in time with the Weapon Master they travel with, record their hours of training and actually see some benefits as they go along, instead of all at one shot when they have put the time and points in. In other words, as of today the character has completed hours of training necessary and dumps his points into WM that he has been saving. He now has all these benefits that he did not have yesterday. By breaking it up, the character was able to get some benefits as he went along and it better shows the learning process. Now that I am writing about it, maybe the same thing could apply to Trained By a Master. [Just to clarify one part. If players are willing to do the work of actually recording their hours and making it a point to work at earning a skill or advantage, I sometimes let them put in half the time and pay the other half with unspent points. In the WM example the character actually recorded the 2000 hours (@ 200 hours per point) and fit it in around travelling, and camp time and when he told me he hit the 2000 hour mark I told him he could spend 10 saved character points and buy Weapon Master.] Thoughts?
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05-27-2010, 02:03 PM | #2 |
Join Date: Mar 2006
Location: Iceland*
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Re: Weapon Master (Bow) and TBM
Weapon Masters (Bow) get increased damage. Why wouldn't they?
It's a cinematic advantage and has nothing to do with physics. Plus, you know, Heroic Archer already includes access to the skills you are talking about. You would buy Weapon Master (Bows) only if you wanted the damage bonus (other effects are nice, but minor). For a cinematic archer, I'd definitely consider it if I had the points budget. The damage bonus is by far the most useful aspect of Weapon Master and 4 levels of Arm ST (for a +2 damage) already cost 20 points.
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05-27-2010, 02:07 PM | #3 | |||
Join Date: Aug 2005
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Re: Weapon Master (Bow) and TBM
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05-27-2010, 02:50 PM | #4 | ||
Join Date: Sep 2008
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Re: Weapon Master (Bow) and TBM
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Generally no dice there, but if you already have an arrow loaded (or can do so as a free action) you could attempt a Ranged Parry (comparable to the characters from Wanted shooting enemy bullets, but with a bow). This is ridiculously cinematic, but I think the rules are in Gun Fu (don't have it, so can't say). Heroic Archer halves the penalties for Rapid Shooting (or whatever the "load and shoot in one second" ability is called). Why not let WM: Bow halve them again (to -1)? That means the character with both Heroic Archer and WM: Bow can shoot at an effective RoF 3 by drawing and shooting 3 arrows in succession at nearly the same penalty (multiple rolls even out to effectively a penalty, and further Fast Draws are penalized) as a Heroic Archer can shoot at RoF 1. Sadly, Heroic Archer already covers this. You could allow a few cinematic skills/Advantages to require WM and not Heroic Archer (or even require both together). Enhanced Dodge might work nicely. Quote:
Complicated, yes, but it's basically just turning WM into a leveled Advantage rather than a single one. It also prevents a munchkin from only taking what he likes at a significant discount. And, of course, the whole thing is fairly gradual, whereas it's a bit more abrupt if the characters buy each part in whole.
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05-27-2010, 03:00 PM | #5 | |||||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Weapon Master (Bow) and TBM
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05-27-2010, 03:11 PM | #6 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Weapon Master (Bow) and TBM
Um are there not at least DF bows the can survive being used to parry ? as we have said it is a Cinematic advantage...
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05-27-2010, 03:11 PM | #7 | |
Join Date: Aug 2007
Location: Vermont, USA
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Re: Weapon Master (Bow) and TBM
Add to your list that Weapon Master (Bow) halves penalties for Multiple Fast-Draw (p. MA103). This is cumulative with the halving from Heroic Archer.
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Or put limitations on Weapon Master like Limited Use for flashes of mastery, Costs Fatigue for mastery with effort, Preparation Required for mastery after meditation only, etc. -- that can then be worked off through final training/development. Last edited by munin; 05-27-2010 at 03:26 PM. |
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05-27-2010, 03:31 PM | #8 |
Join Date: Sep 2004
Location: Medford, MA
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Re: Weapon Master (Bow) and TBM
And then you have the Weapon Master (Bow) max out the Dual Weapon Attack technique, so your Archer Fast-Draws two arrows at a time and fires them two at a time.
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05-27-2010, 03:36 PM | #9 | |
Join Date: Jul 2008
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Re: Weapon Master (Bow) and TBM
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If you had a bizarre combo weapon that could be used as a bow and also as a melee weapon, you'd probably have to switch to the melee form before you could parry with it...you might be able to benefit from Weapon Master both ways, since I think WM is by weapon, not by skill.
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05-27-2010, 03:39 PM | #10 | |
Join Date: Sep 2008
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Re: Weapon Master (Bow) and TBM
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You could even combine this with my above methodology, although that could get messy.
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