10-15-2009, 06:10 PM | #21 | |||
Join Date: Oct 2009
Location: Denmark
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Re: A Fallout'esque Post Apocalypse Campaign
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Any suggestions as to how I'd connect the link between "weird money/bottlecap facility" and "Centran agents"? Quote:
The Stockpile and Tech ideas would fit in nicely here. Quote:
Thanks for the ideas mate! |
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10-15-2009, 08:37 PM | #22 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: A Fallout'esque Post Apocalypse Campaign
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Speaking of jumping out of a perfectly good spaceship into the atmosphere of a planet: that's going to be brutal with HT 8. By the time you give these guys enough Temperature Tolerance and Resistance (Acceleration) to do what they're supposed to be able to do for a living without blacking out and hitting the planet like a bag of wet cement, you really may as well just increase HT. DR 30 (40 on front torso) is pretty good against the general hazards of a rough and tumble life, but not exactly the be-all-end-all of personal defense on the TL 10 battlefield. Can't Wear Armor is huge at that TL; this guy is vulnerable to civilian projectile handguns from a full TL down (9) with APEP ammo. He needs to be able to layer on some external armor over that to be credible at his job, and he will probably want to make use of some kind of environment suit occasionally in his travels also. ETA: Willpower 9 is probably not a great thing for a cyborg super soldier to have, too... Are they supposed to be more vulnerable to fear and persuasion than the average human? Last edited by Gold & Appel Inc; 10-16-2009 at 03:32 AM. |
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10-15-2009, 08:49 PM | #23 | |
Join Date: Sep 2008
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Re: A Fallout'esque Post Apocalypse Campaign
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Additionally, the Centrum are unlikely to be particularly happy about all the questions the PCs have been asking (and if I'm reading correctly the characters recently ran into a Centrum leader of some sort, with said leader coming out on the bad end of things as the characters stole his stockpile of caps). This means the Centrum are likely to come after them directly (or through mercenaries) at some point or another, and all these paramilitary types with the "special" bottlecaps on their corpses are likely to leave clues. Following the information should eventually lead to some manner of Centrum base, where the characters will try to get information about the facility. Indicating that the arc has ended will be problematic, unless you're willing to let them discover the Secret, which opens a whole other can of worms (particularly if they manage to capture an intact conveyor).
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10-15-2009, 10:52 PM | #24 |
Join Date: Nov 2007
Location: Sydney
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Re: A Fallout'esque Post Apocalypse Campaign
One thing:
To the best of my knowledge in canon "Infinite Worlds" most parallels are behind Infinity and Centrum in both tech and actual dates. Its your setting so you don't have to follow this. That said though if Centrum and Infinity both have access to the world their tech will rapidly increase from what they can scavenge. Making the parallel a weird parallel(which Fallout's version of radiation is) and the tech not necessarily work in other dimensions would limit this though. |
10-16-2009, 12:14 AM | #25 | ||||
Join Date: Aug 2005
Location: Denmark
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Re: A Fallout'esque Post Apocalypse Campaign
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Now ofcourse a lot of "battle-balance" is going to be determined by what is going to be attacking the players, and that is all in your hands ofcourse. And I'm prett yunclear on what TL the rest of the world actually is? THe price of 20 pts for TL:10 indicates that the rest of the world is actually only at TL:6, this ofcourse makes DR:30 much more effecient than at TL:8 or 9. But still not really that great as it is semi-ablative: Standard TL:6 rifles does 7d dam, thats 24 dam, now ad AP ammo and his DR:30 is reduced to DR:15 and 9 dam is going to pierce the armour on an average roll, granted it will reduce the dam to Pi- lowering the actual damage to 5, but when he only have 7 HP, 5 damage is more than enough to cause a major wound, that means a crippled leg or arm if it hits them, this causes a Knockdow nroll, and with HT:8 he will fail and be stunned, and again thanks to low HT he will most likely stay stunned for at least 4-5 rounds. Not to mentin that there is a 25% chance of him failing the roll by 5 or more, faling unconcious! Ok assume you do not use AP against him, he will still take many hits, he is big and intimidating and only has a dodge of 8. With each average shot doing 24 dam he onyl need to be hit 8 times before the standard shots (each reducing the semi-ablative with 2 DR) starts to penetrate the DR on average rolls (and thats against the DR:40). Remember also that Semi-ablative heals very slowly over time. So if the DR is reduced by 6 one day, he till has 6 less DR the rest of the week unless he takes time to rest. (Giving him Regeneration (DR) would probably be very helpfull to him, it can represent some sort of repair-nanos). ...and all this is without going into HMG fire which at TL:6 does 13+1 dam! Quote:
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You could ofcourse model his bite by giving him an innate, melee crushing attack. Then you are also more free to determine how much damage it's going to give. Quote:
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10-16-2009, 06:59 AM | #26 | ||||||||
Join Date: Oct 2009
Location: Denmark
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Re: A Fallout'esque Post Apocalypse Campaign
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Edit: Maximum Duration, where's that? Quote:
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And yeah, DR40/30 isn't invincible, just like modern body armour isn't invincible (or covers everything). Nonetheless, it's effective. He's supposed to be Light Infantry after all. Airborne... Quote:
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Thanks, good ideas. I'll have to tweak a little, because my players aren't very investigative (they haven't really bothered to try to find out why the BBEG was there in the first place). Quote:
I think you have a good point with some of the Fallout Tech not working everywhere. I might have to do that. Quote:
But keep in mind the stasis-for-300-years-in-space part. That's what the player wanted (he actually didn't want to play a working supersoldier). That's why low HT. He'll have to increase it by spending points as he gets his body working again. Quote:
"Try getting shot less..." 8 SHOTS? 8 RIFLE SHOTS... That's pretty damn much. Personally, I wouldn't stand a pistol shot to the torso. He's Airborne Light Infantry (TL10), has the Soldier skill and Tactics, and he's gamed with me for ages, so he knows that I like combat deadly. I don't want players immune from weapons. I really don't. As for reduced DR, they have skilled armourers. I'll look at the bite thing. I'll have to change that. :) Last edited by Tema69; 10-16-2009 at 07:23 AM. |
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10-16-2009, 08:18 AM | #27 | |
Join Date: Aug 2005
Location: Denmark
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Re: A Fallout'esque Post Apocalypse Campaign
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Good luck with the campaign, it sounds nice! :) |
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10-16-2009, 08:36 AM | #28 |
Join Date: Sep 2008
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Re: A Fallout'esque Post Apocalypse Campaign
Because you've already given him the bite, and all you really need to do is give it Armor Divisor, basically just figure out how much an Innate Attack that deals as much damage as his bite would cost. Then apply Armor Divisor to that, and charge him the extra points. So, if he does 1d imp, that's 8 points. Armor Divisor (2) is a +50% modifier. Thus, getting an Armor Divisor on his bite costs 4 points. In this case, however, this ends up being the same cost as if you had simply applied the Armor Divisor modifier to the Striker.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
10-16-2009, 11:11 AM | #29 | |
Join Date: Oct 2009
Location: Denmark
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Re: A Fallout'esque Post Apocalypse Campaign
@SuedodeuS:
Well, actually removing the armour divisor altogether seems like a better option. It isn't that necessary, and when I think of it, it isn't that realistic either, considering that it's supposed to be a mouthpiece clamp-thing. So: Quote:
But since I have those 30pts for Amnesia, would you recommend anything else? So far, I'm looking at Vampirism (as stated earlier), Blessed (actually representing an orbiting sattelite transmitting blurred recon photos, but since he himself believes to be a divine angel, I thought it fitted nicely), and Honesty. Anything else that might be cool? |
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10-16-2009, 11:24 AM | #30 |
Join Date: Sep 2005
Location: Canada
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Re: A Fallout'esque Post Apocalypse Campaign
One thing that I noticed from the character is that the cost of ST seems to be off. He has Gigantism, so base cost of ST 12 is [18]. He only has 7 hp (which seems low to me, but if it works for your player, that's okay), so that's hp -5 [-10], so should be a net cost of [8], not [12] as you had listed.
As for the 30 points from Amnesia, some good options for a cyborg could include Fearlessness, Hard to Kill (representing redundant organs, self-repair routines, etc.), High Pain Threshold, a short term speed-boost (Basic Speed +1 with Costs Fatigue), a similar ST boost (use levels of Striking St and Lifting St with Costs Fatigue), etc. Aside from his armour, as has been commented previously he does seem very fragile for a cyborg, so anything you could add to help offset that would be good.
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Tags |
campaign, fallout, fallout post apocalypse, post-apocalyptic |
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