10-15-2009, 01:13 PM | #11 |
Join Date: Oct 2009
Location: Denmark
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Re: A Fallout'esque Post Apocalypse Campaign
:)
I'll have to make sure that merchants either overprice or underprice these 'special' bottlecaps, to make sure the PCs eventually realize that they're different. "So you want to pay with thoooose shiny things there?" |
10-15-2009, 01:19 PM | #12 |
Join Date: Sep 2009
Location: The top of a skyscraper downtown
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Re: A Fallout'esque Post Apocalypse Campaign
Have a merchant accuse them of counterfeiting, that should be fun. ;)
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10-15-2009, 01:26 PM | #13 |
Join Date: Oct 2009
Location: Denmark
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Re: A Fallout'esque Post Apocalypse Campaign
Great idea, thanks! :)
...although I guess the whole counterfeiting bottlecaps in the post apocalypse seems kinda counter-intuitive. It seems like it would be more expensive to produce the currency. But hey! It should be fun! Would you happen to have a suggestion to get all the players to rally? Right now they are pretty scattered in their motives and objectives it seems. Partially due to me being a bad GM and letting them create background and obsessions and whatnot that weren't very coherent... |
10-15-2009, 01:43 PM | #14 | |
Join Date: Sep 2008
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Re: A Fallout'esque Post Apocalypse Campaign
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__________________
Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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10-15-2009, 03:02 PM | #15 |
Join Date: Oct 2009
Location: Denmark
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Re: A Fallout'esque Post Apocalypse Campaign
Uh-oh, I sense opportunity here!
While not all the characters are... greedy, they all have objectives that will require wealth. Spyker is a pilot without a plane, so I'm sure the prospect of buying his own plane (or buying it from the current owner, "The Panther") or adding upgrades would be a hook he wouldn't disregard entirely. Goodman both wants to be free of his mutation (which might cost him some money or some status with the Steel Circle), but also has a minor objective of settling somewhere peaceful - so he's gonna need wealth for that. "The Panther"... well, that player'll probably follow the others anywhere anyway, and he doesn't really have any motivation for doing what he's doing anyway. Indy, well... He's kinda broke, so he could use the change. Also, his villager-dependents could sure use the cash (or the ressources that the cash could buy). The TOAD character might not really have a motivation concerning money, but his Ally Marcus Silvius sure does (especially with his motivation to take over the Circle). How would you recommend hooking that adventure? And I'd allow some sort of big monetary reward anyway, but this one should be related to Centrum/Infinity, and not a moneymaking facility as they thought. Monetary reward could also be anything "easily" carried and "easily" sold. Suggestions? |
10-15-2009, 03:57 PM | #16 | |||
Join Date: Aug 2005
Location: Denmark
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Re: A Fallout'esque Post Apocalypse Campaign
Hey there, no feedback o nthe campaign, but have a little feedback on your build here if you don't mind.
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If he was just a "normal" 2,5m 450 creature he should have ST:15 and HP:15. This guy is supposed to be a supersoldier, so he should have ST:20 or even more, and being made partly of metal would proably boost his HP as well. Id go with ST:22 and HP:30 for something like this guy. In addition I don't quite udnerstand his very low HT, he is going to fall unconcious whenever people hit him in the head or he gets wounded, a good supersoldier should have HT:12 or 13 and Fit. A cyborg-version might even have hard to subdue or hard to kill on top of that. What am I missing? Quote:
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[edit]rereading my post I sound a little, uhm, agressive in lack of a better word. I'm not trying to put you down, I'm trying to help you create what it sounds like you actually want. The player of the supersoldier is probably going to be very disapointed if his supersoldier will fall over as soon as someone fires a 8mm at him. Or if a giant rat can wrestle him to the ground. So give him what it says on the can, a big strong super soldier who wont go down and has a big powerful lasercannon on his arm! Last edited by Maz; 10-15-2009 at 04:06 PM. |
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10-15-2009, 04:43 PM | #17 | |
Join Date: Sep 2009
Location: The top of a skyscraper downtown
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Re: A Fallout'esque Post Apocalypse Campaign
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- Someone tries to get one of the PCs drunk and ask him about the factory - The PCs are followed wherever they go, or at least out of town, to lead them to the factory/aluminum - A "kindly" fellow points out to them how they don't want to be tied down to something like a bottlecap factory, and he'll happily pay them a vehicle or car batteries or something if they'll lead him to the factory and let him take it over... As to a monetary award, well, if the PCs now get stimulated to find out just where these spanking-new caps came from, there's all that Centran equipment, not to mention however many other bottlecaps the Centrans have. And they might be able to get that vehicle/whatever out of the deal as well. |
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10-15-2009, 05:00 PM | #18 | |||||
Join Date: Oct 2009
Location: Denmark
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Re: A Fallout'esque Post Apocalypse Campaign
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We tried to model a bulletproof cyborg (DR30, DR40 Chest) that would be very vulnerable once truly wounded (when that odd 7.62mmNATO punches through your groin plate). I hope you understand what I mean. Imagine a really tough shell with a really soft interior. And by really soft, try to imagine a human body lying in stasis for 300 years in orbit. Do you know WH40k? Imagine a Space Marine Dreadnought sarcophagus... Quote:
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Just disregard the Jaws part if it bothers you, it's just supposed to be the mouthpiece for O2 cannisters and food tubes that "by accident of design" proved to function well as a weapon, provided you could get close enough. I don't understand why his bite can't have AP? Ruleswise it's correct, isn't it? I mean it's a Striker with some enhancements and restrictions? Quote:
Actually, the player was very thrilled to withstand sniper fire (took damage though) and continuous bursts from assault rifles at point blank range. DR40/30, remember? :) He's not supernaturally strong, I know, but that's partially due to lack of maintenance and external power (a thing he doesn't know is that he has a slot for external power, but can function normally by draining his health/fatiguing him if external power is unavailable). If I had to make him stronger, it'd cost points, and as it is, he doesn't really have any to spare (that he knows of - I have 30pts of surprise for him. I'm thinking Vampirism (counts as cannibalism), to mitigate his Unhealing, representing another design flaw - too few blood cells). I appreciate your comments! :) |
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10-15-2009, 05:06 PM | #19 | |
Join Date: Oct 2009
Location: Denmark
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Re: A Fallout'esque Post Apocalypse Campaign
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I guess everyone will be assuming that, not asking if, they have a factory, right? Perhaps some semi-important NPC in town is willing to buy it from them for a huge sum of money (which they won't get, since there's no factory, but it should get them going). The thing is that the Centrans try to cover up their tracks (so far, they've used high-power incendiary grenades on their KIA & WIA), but I guess if the PCs catch them unaware, the operatives shouldn't have time to destroy too much stuff. And yeah, they could be receiving another "shipment" of bottlecaps before, during, or after the PCs attack. Some kind of aerial vehicle would deffinetely sweeten the deal for those PCs who still cling to the Air-Pirate theme. :) ...some kind of helicopter perhaps? I'm trying not to "give" them access to superhightech stuff like jetplanes and large bombers/transports yet. I'll try to keep that as a goal. |
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10-15-2009, 05:35 PM | #20 | |
Join Date: Sep 2008
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Re: A Fallout'esque Post Apocalypse Campaign
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Base: The Centrum have a nice little base set up, stocked with food, ammunition, and amenities. It makes a good base of operations for the PCs, or it can be sold/leased to an ally group (the Brotherhood of Steel equivalent might work). Stockpile: In addition to weapons and ammunition, the Centrum have quite the stockpile of freshly-minted caps. Tech: Powered armor, advanced energy weapons, ETC/ETK rifles and munitions, etc. In addition to being useful for the characters, there are many groups that will pay top dollar (errr... shiny caps?) for such tech. Intel: The Centrum have extensive information about the surrounding area, including local caches, the inner workings of local Raider gangs (and ideal modes of attack against their bases), information on various creatures, etc. Their historical knowledge alone could be invaluable to the right people.
__________________
Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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Tags |
campaign, fallout, fallout post apocalypse, post-apocalyptic |
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