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Old 06-22-2008, 05:27 AM   #11
Gollum
 
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Default Re: GURPS: Fallout

And for those who speaks French, there is another very interesting site:

http://gurps.fallout.free.fr/
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Old 06-22-2008, 08:49 AM   #12
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Default Re: GURPS: Fallout

Impressive. Better than quite a lot of the on-label Fallout Products in fact.
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Old 06-22-2008, 10:47 AM   #13
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Default Re: GURPS: Fallout

The V on the maps stands for Van Buren - the tech demo for the unreleased Interplay version of Fallout 3. It can actually be dowloaded from No Mutants Allowed for anyone interested in checking it out.

Good point on the Robobrain IQ - especially concidering that most of the brains came from convicted criminals. As for the high robot Will, I figured that most robots (especially drones) would be hard to influence or frighten.
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Old 06-22-2008, 12:35 PM   #14
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Default Re: GURPS: Fallout

Quote:
Originally Posted by Tectuctitlay
As for the high robot Will, I figured that most robots (especially drones) would be hard to influence or frighten.
Unfazeable describes a drone that does it's job whether it's going to die or not very nicely - but thats a minor point, really.

A player of mine asked me some time ago to gm a Fallout-game - I wish you'd already postet your book back then. :)

Markus
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Old 06-23-2008, 10:21 AM   #15
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Default Re: GURPS: Fallout

Quote:
Originally Posted by Tectuctitlay
Or, my baby for the last month. This is (as far as I know) the most complete conversion for ANY system. Features include:

Full background information, racial templates, equipment lists, etc. utilizing information from Fallout 1,2,3, Van Buren, and Tactics (I chose not to include Fallout: Brotherhood of Steel, as most Fallout fans concider it a steaming pile of dung, and non-canon to boot).

Conversion information from SPECIAL to GURPS.

A full bestiary, including robots.

Get it here.
Nice job compiling and editing all these data !
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Old 06-23-2008, 01:52 PM   #16
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Default Re: GURPS: Fallout

Just a newbie question: Was Fallout originally intended to be for the GURPS system? I heard that it was changed to the SPECIAL system after it hit licensing problems.

The irony is that I think SPECIAL feels a lot like DnD 2nd, and then DnD 3rd feels a lot like Fallout...
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Old 06-23-2008, 02:23 PM   #17
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Default Re: GURPS: Fallout

Quote:
Originally Posted by HuManBing
Just a newbie question: Was Fallout originally intended to be for the GURPS system? I heard that it was changed to the SPECIAL system after it hit licensing problems.

The irony is that I think SPECIAL feels a lot like DnD 2nd, and then DnD 3rd feels a lot like Fallout...
Yeah, it was originally going to use GURPS rules. I'm not sure of the details on how it fell through though.
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Old 06-23-2008, 03:04 PM   #18
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Default Re: GURPS: Fallout

Hey, very stylish indeed!

Pip boy approved!
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Old 06-23-2008, 03:12 PM   #19
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Default Re: GURPS: Fallout

I like. But, there do seem to be a couple errors. Under Mutants, it lists Strong Immune System as an option, since Ghouls already have Immunity to Disease and Sterile, this doesn't appear to do much. Also, why does Bonus HtH attack cost 40? It seems like a limited form of Extra Attack, which is only a base 25 point advantage...
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Old 06-23-2008, 04:03 PM   #20
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Default Re: GURPS: Fallout

Oops... The "Strong Immune System" affair is a cut n' paste error.... It shouldn't be allowed to Ghouls at all.

As for "Bonus HtH Attack", that was a serious flub on my part. How does Bonus HTH Attack (Extra Attack 1 (Melee attack (C) -30%; Requires DX 12+ -10%; Requires Combat Skill 16+ -10%)) [13] grab you?
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