06-22-2008, 05:27 AM | #11 |
Join Date: Apr 2005
Location: France
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Re: GURPS: Fallout
And for those who speaks French, there is another very interesting site:
http://gurps.fallout.free.fr/ |
06-22-2008, 08:49 AM | #12 |
Join Date: Jul 2006
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Re: GURPS: Fallout
Impressive. Better than quite a lot of the on-label Fallout Products in fact.
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06-22-2008, 10:47 AM | #13 |
Join Date: Sep 2007
Location: Wheat Ridge, CO
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Re: GURPS: Fallout
The V on the maps stands for Van Buren - the tech demo for the unreleased Interplay version of Fallout 3. It can actually be dowloaded from No Mutants Allowed for anyone interested in checking it out.
Good point on the Robobrain IQ - especially concidering that most of the brains came from convicted criminals. As for the high robot Will, I figured that most robots (especially drones) would be hard to influence or frighten. |
06-22-2008, 12:35 PM | #14 | |
Join Date: Jul 2005
Location: Germany, Leonberg
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Re: GURPS: Fallout
Quote:
A player of mine asked me some time ago to gm a Fallout-game - I wish you'd already postet your book back then. :) Markus |
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06-23-2008, 10:21 AM | #15 | |
Join Date: Aug 2004
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Re: GURPS: Fallout
Quote:
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- Fallout for GURPS 4th ed. - |
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06-23-2008, 01:52 PM | #16 |
Banned
Join Date: May 2008
Location: TIE pilot aboard the ISD Butterball
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Re: GURPS: Fallout
Just a newbie question: Was Fallout originally intended to be for the GURPS system? I heard that it was changed to the SPECIAL system after it hit licensing problems.
The irony is that I think SPECIAL feels a lot like DnD 2nd, and then DnD 3rd feels a lot like Fallout... |
06-23-2008, 02:23 PM | #17 | |
Join Date: Mar 2008
Location: LFK
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Re: GURPS: Fallout
Quote:
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06-23-2008, 03:04 PM | #18 |
Join Date: Jan 2008
Location: The Wasteland
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Re: GURPS: Fallout
Hey, very stylish indeed!
Pip boy approved!
__________________
Brazilian Vault Dweller, Wanderer and Chosen One. (Feel free to correct my english grammar!) |
06-23-2008, 03:12 PM | #19 |
Join Date: Dec 2005
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Re: GURPS: Fallout
I like. But, there do seem to be a couple errors. Under Mutants, it lists Strong Immune System as an option, since Ghouls already have Immunity to Disease and Sterile, this doesn't appear to do much. Also, why does Bonus HtH attack cost 40? It seems like a limited form of Extra Attack, which is only a base 25 point advantage...
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06-23-2008, 04:03 PM | #20 |
Join Date: Sep 2007
Location: Wheat Ridge, CO
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Re: GURPS: Fallout
Oops... The "Strong Immune System" affair is a cut n' paste error.... It shouldn't be allowed to Ghouls at all.
As for "Bonus HtH Attack", that was a serious flub on my part. How does Bonus HTH Attack (Extra Attack 1 (Melee attack (C) -30%; Requires DX 12+ -10%; Requires Combat Skill 16+ -10%)) [13] grab you? |
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fallout |
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