02-13-2005, 06:31 PM | #21 |
MIB
Join Date: Sep 2004
Location: Melbourne, Australia
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Re: Fallout ghouls and Super-mutants
Here is a useful webpage about a GURPS Fallout campaign for 3e. The webpage is in French, but all their downloadable pdf files are in English, for some reason. It's pretty good, and I'm glad to have found it, since my GM found it and uses the stats there:D
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02-13-2005, 06:52 PM | #22 |
Join Date: Jan 2005
Location: Old York
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Re: Fallout ghouls and Super-mutants
I believe that website is in 4e, at least all the weapon stats are and the title states it's in 4e.
Also, you missed the fact that all Super Mutants are sterile, which is a pretty big disadvantage as far as survival of their race is concerned |
02-13-2005, 08:50 PM | #23 | |
Join Date: Aug 2004
Location: Arizona
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Re: Fallout ghouls and Super-mutants
Quote:
He explains that it is a temporary after effect of being dipped. |
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02-13-2005, 10:55 PM | #24 |
Join Date: Sep 2004
Location: Marysville Washington
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Re: Fallout ghouls and Super-mutants
"It just takes a while to get the juices flowing." Yeah, but in Fallout Tactics they were doing research to overcome their sterility. These two facts taken together means to me that not only are they sterile for decades after being dipped but after that after that they're fertility is still rather low.
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02-14-2005, 01:55 AM | #25 | |
Join Date: Dec 2004
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Re: Fallout ghouls and Super-mutants
Quote:
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02-14-2005, 04:08 AM | #26 |
Join Date: Dec 2004
Location: Lappeenranta, Finland
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Re: Fallout ghouls and Super-mutants
Only thing I can say is WOW, Six Gun Sam! I got much more than I expected. If you don't mind I'll just use that stuff in my campaign and just give it little twist whenever I think it is needed. I don't think you made all that up just for this thread did? For if you did I'll need to bow down low for your effort.
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Suomi, Finland. Perkele! Fallout GURPS-campaign blog at: http://lprfallout.blogspot.com/ Last edited by Finnwolf; 02-14-2005 at 04:11 AM. Reason: Oopsie |
02-14-2005, 08:38 AM | #27 | |
Join Date: Jan 2005
Location: Old York
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Re: Fallout ghouls and Super-mutants
Quote:
*SPOILER* (which is how I completed the first game, showing the Master that his creations would die off so he self-destructed the cathedral, guess I really did fool the bastard) |
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02-14-2005, 04:56 PM | #28 |
Join Date: Aug 2004
Location: Arizona
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Re: Fallout ghouls and Super-mutants
Anything for our friends in Finland!
About a year ago I started doing Fallout conversions to GURPS 3.0 I still have a ton of stuff on villagers, raiders and wasteland rangers. I would love to make a websight but I am such a techno dummy. I used to have conversions of The Vault Dweller, Ian, Katya and Tycho but they got lost due to a nasty 'puter crash. If anyone has a request I would be more than happy to try and oblige. I admit that I cannot do the Deathclaw though. Perfect killing machines are a bit beyond my skill level. |
02-14-2005, 06:24 PM | #29 |
Join Date: Dec 2004
Location: Lappeenranta, Finland
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Re: Fallout ghouls and Super-mutants
Well I Certainly wouldn't mind having some more ready NPC-characters for my campaign. I usally am lazy at making complete NPC'. Just too lazy usually cause I am tend to be bit perfectionist too and small NPC can turn into several hour project. So usually i just give them names, personality and maybe the attributes and couple most important skills. Anyway, thanks for the huge amount of information.
If someone happens to be interested, I have set up a blog of my campaign and it can be found at http://lprfallout.blogspot.com/ I intend to record the most important parts of the characters adeventures on that site. Feel free to visit and comment it. Right now it doesn't yet have anything except short world history, but I am just trying to find time to write first part of the adventures.
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Suomi, Finland. Perkele! Fallout GURPS-campaign blog at: http://lprfallout.blogspot.com/ |
02-14-2005, 08:08 PM | #30 | |
Join Date: Aug 2004
Location: Arizona
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Re: Fallout ghouls and Super-mutants
Quote:
I won't be able to post them for probably a few days though. The wife needs to play cards on the 'puter for a while. |
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