03-21-2018, 07:28 AM | #21 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week (#57): Fearlessness, Unfazeable
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Is there someplace in RAW that allows you to mechanically draw a distinction between how the character approaches his, her, or its vice versus how often said character actually succumbs to it when trying to resist? As attempting to resist "too often" is supposed to incur a roleplay penalty, it is a game relevant mechanic, not just flavorful roleplay.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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03-21-2018, 10:03 AM | #22 | |
Join Date: Dec 2006
Location: Meifumado
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Re: [Basic] Advantage of the Week (#57): Fearlessness, Unfazeable
Thanks for the compliment... I think?
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I think it depends on the disad. If you take Lecherous, I'd expect the player to be making passes at anything that moves as part of roleplaying their character. The SC roll is for situations where you shouldn't do so- against their arresting officer, chatting up the queen in front of the king, that kind of stuff. Alcoholism could be either way- you're embracing it or you're battling it. I don't think roleplaying one way or the other should be penalised, as long as the mechanical effects are generally followed. RAW mentions nightly, out-of-game binges and possible annual stat loss, but these seem more optional than the rest of the write-up.
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03-21-2018, 01:02 PM | #23 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week (#57): Fearlessness, Unfazeable
I was agreeing with your stance, but kidding on the square about that being a good thing, given my track record on such matters. ;)
This would be good fodder for a Power-Ups: Disadvantages book. Quote:
Reversing and adding to Fanny's suggestion, sometimes we could use stuff like Reliable or Accessibility to mold things, but that gets to part of why I get confused in the first place; some Disadvantages are written in a manner that makes me assume the character with it enjoys it, while others are written so that the opposite assumption or something in between is "the default". One of the things I like about GURPS is how it takes things and breaks them down so that I can tailor them to my liking. One of the things I dislike is how there are a lot of mechanics that don't actually do that or which due but have a leading or even misleading name. It is pretty niche, but I could see a kind of "hopeless romantic" or (more seriously) someone just going through some real emotional or mental issues, who could "have an unusually strong desire for romance" that the character is trying to master... which means that (regardless of the actual SCR) it makes sense for the character to try and resist, and be appropriately devasted once any immediate benefits of failing have passed.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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03-21-2018, 01:58 PM | #24 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Advantage of the Week (#57): Fearlessness, Unfazeable
That nonsense is something I threw out a long time ago (back in 3e) and have never looked back. It's never caused issues in my games. Some Characters live their flaws to the hilt, some fight them every time, and some alternate between the two. All three methods provide good roleplaying opportunities.
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Tags |
advantage, advantage of the week, daigoro, fearlessness, otaku, unfazeable, week, [basic] |
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