05-04-2017, 04:01 AM | #91 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: Pyramid #3/102: Epic
Quote:
Quote:
It's like saying to the guy who wants to make Batman "Sure, you can make Batman, but you have to pay more for your mostly normal, non-flashy powers while Flash gets to buy his with a discount and doesn't have to pay more." Quote:
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|||
05-04-2017, 06:14 AM | #92 | |
Join Date: Aug 2004
|
Re: Pyramid #3/102: Epic
Quote:
As for how to balance out the access to truly out there abilities beyond the reach of Trained, that's usually done not by increasing the cost of individual abilities, but by assessing a differential Unusual Background cost on the character as a whole, although YMMV. |
|
05-04-2017, 06:30 AM | #93 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: Pyramid #3/102: Epic
Quote:
Quote:
Again, the concept is sound - but there's a lot of implications to using the model that must be worked out ahead of time.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
||
05-04-2017, 07:27 AM | #94 | |||
Join Date: Aug 2004
|
Re: Pyramid #3/102: Epic
Quote:
Quote:
Quote:
|
|||
05-04-2017, 07:44 AM | #95 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: Pyramid #3/102: Epic
Quote:
Quote:
Quote:
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|||
05-04-2017, 07:52 AM | #96 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Pyramid #3/102: Epic
Quote:
* "A weapon is a device for making your enemy change his mind." She may use *any* of her weapons for Intimidation: knife, pistol, or saber. She would rather get a foe to back down without fighting, if she can, both because any fight has some element of risk and because leaving a trail of dead bodies behind her, in 1890s London, would attract the attention of the police and the newspapers. * The threat's effective, though, because she actually is skilled in using weapons. It's not *specious* intimidation. * The points in Saber Art, and to some degree those in Saber, are not there purely to enable Intimidation. They're there as *characterization*. She developed her inhuman speed and her striking strength and her danger sense while studying fencing. The points are spent on her backstory. * She can, in fact, use the saber perfectly well in combat, and in particular the extra defense points when retreating augment her parry and make her Dodge all but unbeatable. (Saber Parry-12 and Dodge-16!) But pragmatically, carrying around a saber is a bit conspicuous; she finds it useful to have concealable weapons. If she does use the saber, the added combat advantages you refer to largely compensate for the 1-point difference in effective skill that comes from her more frequent use of the knife. * It might make better sense, though, for her to replace Knife with Main-Gauche. It lets her benefit from retreating parries, and it's a more natural follow-on from her Saber training—and Martial Arts does provide the option of using a knife in your dominant hand with Main-Gauche skill.
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
05-04-2017, 07:53 AM | #97 | |
Join Date: Aug 2004
|
Re: Pyramid #3/102: Epic
Quote:
Well, if you don't think the costs for the elements of the Trained power modifier are fair, if you find needing to train in your downtime as limiting as being susceptible to power drainers, etc., change the values to what you think they should be. I'm not sure that I've seen you arguing that specific point, but I can see you having an argument there. |
|
05-04-2017, 09:17 AM | #98 | ||
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Pyramid #3/102: Epic
Quote:
Now, there is the overall idea that human reality shards can *have* origins and power sources and power modifiers; but that's more at a meta-level. "Being a reality shard" isn't a power source that can be cut off; it's part of a character's history that led up to their having one or another power source. So one aspect of Trained is that it gives you access to a more restricted list of abilities. But nearly all the power modifiers have some such restrictions: Biological gives you things that can be accounted for by comparison with animal physiology, Invented gives you devices that fit the technological range from steampunk to Weird War II, Savant gives you mental hyperfocus, and so on. If you're the superheroic (or supervillainous) version of Tesla, you make have particle accelerator weapons and the like, but you can't get +3 to Basic Speed! Quote:
How much of a burden are its restrictions? By the strict letter of the rules, if the Scarlet Woman gets injured and spends two weeks in hospital, unable to exercise, you could say that she needs six weeks of training to get back in shape, one week for each ability. But perhaps she needs one week for each power, or two weeks. Well, that's not very different from what Kimball Kinnison goes through after the Wheelmen shoot him up, or after he visits Jarnevon and has to have his arms and legs regrown, and Kimball Kinnison is more super than the Scarlet Woman is, even without his Lens. So I don't think "you were in a hospital bed for a week and now you have to get back in training" is outrageous. The big deal with Trained, it seems to me, is that it lets you apply Power Talent bonuses and, in some cases, make Power Blocks. That's a significant enhancer to what you can do.
__________________
Bill Stoddard I don't think we're in Oz any more. |
||
05-04-2017, 09:31 AM | #99 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Pyramid #3/102: Epic
Quote:
If I were running a Götterdämmerung campaign (which I'd kind of like to do!), I probably wouldn't do UBs for it. How powerful could a Trained character get? Adding up everything, I get 282 points in maxing out all abilities; 100 points in maxing out all Talents; and 10 points in perks. That's 392 points! When you also buy up base stats, and then buy social advantages and skills, you could easily get past 1000 points. At that point, I think qualitative issues become more important than point balance.
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
05-04-2017, 09:45 AM | #100 | |
Join Date: Aug 2004
|
Re: Pyramid #3/102: Epic
Quote:
|
|
Tags |
gurps, pyramid, pyramid 3/102 |
Thread Tools | |
Display Modes | |
|
|