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Old 04-18-2016, 01:07 PM   #11
AnSR
 
Join Date: Mar 2016
Location: Lake St. Louis, MO
Default Re: Warp or Jumper or something else?

<digs our Powers book>
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Old 04-18-2016, 04:10 PM   #12
SRoach
 
Join Date: Oct 2015
Default Re: Warp or Jumper or something else?

What about the limited range limitation? If Heaven is above Earth is above Hell, then being able to only jump one leg at a time is listed at...-10%. (B64, bottom of the third column.)

Edit. Also, page B106, link. When you can't use the abilities separately, it's +10%, when you can, it's +20%. Now, the specific modifier for Jump is +10%, so, ...+5%?

Last edited by SRoach; 04-18-2016 at 04:15 PM.
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Old 04-19-2016, 09:21 AM   #13
NineDaysDead
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Default Re: Warp or Jumper or something else?

Quote:
Originally Posted by AnSR View Post
The numbers, take 2:
  • Warp [100]
  • enhancement Reliable +6 (+30%) [30]
Why did you take Reliable +6? Do you want to have an effective skill of 16?
Quote:
Originally Posted by Warp page 98
There is an additional -2 to teleport to a place you have visited but cannot see.
What your build means (Assuming IQ10):

Distance/Time required to retain an effective skill of 16
10 yards/2 minutes
20 yards/4 minutes
100 yards/8 minutes
500 yards/15 minutes
2 Miles/30 minutes
10 Miles/1 hour
100 Miles/2 hours
1,000 Miles/4 hours
10,000 Miles/8 hours

GURPS Powers: the Weird has some new modifiers, but doesn't define them clearly. They may be of interest to you:

Accessibility, Requires knowledge of destination, ‑10%; I assume "knowledge" means memory of a location you have actually been to.

Cosmic, Based on memory of destination rather than spatial coordinates, +50%; This seems to mean:
When teleporting to a known location you ignore Range penalties.
When teleporting to a known location you ignore Preparation bonuses/penalties.
When teleporting to a known location you, if you have Eidetic Memory you roll at +5 or +10 if you have Photographic Memory.


Also consider Cosmic: No Roll Required +100%.

Last edited by NineDaysDead; 04-19-2016 at 09:43 AM.
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Old 04-19-2016, 01:23 PM   #14
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Warp or Jumper or something else?

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Originally Posted by NineDaysDead View Post
Accessibility, Requires knowledge of destination, ‑10%; I assume "knowledge" means memory of a location you have actually been to.
A decent map will get you to the right town, a GPS device and coordinates can get you in the right room, a live camera feed gets you in the field of view, etc. Still, no Warping X miles that way just because.
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Old 04-19-2016, 02:16 PM   #15
NineDaysDead
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Default Re: Warp or Jumper or something else?

Quote:
Originally Posted by Nereidalbel View Post
A decent map will get you to the right town, a GPS device and coordinates can get you in the right room,
How do any of those things work under the RAW?

Quote:
Originally Posted by Nereidalbel View Post
a live camera feed gets you in the field of view, etc.
Yes, at a -2 penalty.

Quote:
Originally Posted by Nereidalbel View Post
Still, no Warping X miles that way just because.
Only if you have Blind, or Blind Only.
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Old 04-25-2016, 07:16 AM   #16
AnSR
 
Join Date: Mar 2016
Location: Lake St. Louis, MO
Default Re: Warp or Jumper or something else?

Alright... so we played a little bit in the game this weekend with some of these in the back of our head, and story-wise, folks did not use it to do a lot of teleporting around. So, we are considering just having Jumper (World) to get from Heaven, Hell, and Earth, and giving all the Angel-characters that can do this pretty fast flight.

This feels better with the stories we've been telling and it keeps the focus on Earth, which is where the fun is.

I may have to get that Powers: the Weird though. That sounds like a good tweak or two to the basic rules.
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