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#161 | |
Join Date: Aug 2007
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<shrug>Magic (both the book and the phenomenon) is like that. It lets you violate the Laws of Physics almost be definition.
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Fred Brackin |
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#162 | |||||||
Join Date: Aug 2004
Location: Wellington, NZ
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Note that a lot of these issues of organisation go away for a good searchable online rules set, because you can have indexing pages set up in any number of ways all linking to the relevant page for the skill, etc. Quote:
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Also, I think you're seeing combat in Campaigns as being split into two sections, basic and advanced. It's not. It's split into three - 'combat' (basic, if you like), 'tactical combat' (advanced), and 'special combat situations', with the last chapter covering all kinds of things for both 'tactical' (hex based) and non-hex based. Quote:
Almost all of this is your personal preference, not anything that's objectively an improvement. Aside from a more comprehensive index being necessary my biggest annoyance with the 4e core rules is the three-column layout, and that seems long-gone.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#163 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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If this needs changing it needs to be towards more streamlining, not less. Quote:
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#164 |
Join Date: Dec 2005
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The problem with escalating stat closts is that it creates optimal builds and break points in the game. It also makes the accounting trickier as an elf ends up paying five points less for a 14 than a human does.
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http://www.neutralgroundgames.com |
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#165 | |
Join Date: Oct 2007
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This is one thing I'm very happy was left behind when 4E was released. |
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#166 |
Join Date: Aug 2010
Location: The Land of Enchantment
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Here's a random suggestion:
Except for special needs such as character height get rid of feet as a unit of measure. Make all lengths in yards, so that non-Americans can just call them meters.
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I'd need to get a grant and go shoot a thousand goats to figure it out. |
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#167 | |
Join Date: Nov 2004
Location: Sydney, Australia
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Honestly, converting feet to metric (either m or cm) is simple enough, and character height can be either, too.
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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#168 | |
Join Date: Dec 2020
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SJG must decide whether it wants GURPS to be a niche product for English-speaking fans from the U.S. and U.K., or whether it wants to go global. If SJG still uses feets and such fine, but than stop complaining about not making enough money with GURPS, because it was SJGs own decision. It´s a old theme in this forums and there is a old Dr. Kromm quote " SJG is a texas game company first, US second..." . By the way yards are NOT meters and in a game which is proud that it passes a reality check, but not a reality simulator, this will have consequences for long range fire and such. The german translation for 3rd Ed for example struggles with problems arising from fact the translator just changed yards to meter 1 to 1, once you go into the detail. Last edited by Willy; 02-04-2023 at 02:03 PM. Reason: spelling error |
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#169 | |
Join Date: Oct 2010
Location: earth....I think.
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Metric Conversation. Gives you EXACT conversions of feet to meters. For most things, 1 yard = 1 meter is more than good enough to game with, and if they REALLY need an exact measurement in meters, then the conversation table is there, on page 9 of the Basic Set.. Surprisingly, most of the things people "want" in a 5e is already a thing in 4e. There is only a few things I would want changed, and I already have my own house rules that addresses that so I am fine with 4e. |
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#170 | |
Join Date: Oct 2007
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If SJG wants the units used in GURPS to be relatable outside the US (making the game as a whole more easy to parse for non-US citizens), having the system use metric baseline with an imperial unit conversion table would make more sense. |
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