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Old 09-19-2017, 09:18 AM   #1
Pseudonym
 
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Default Has Anyone committed to making GCS Files

If so, which ones? I can help make some/several if it's needed. I specifically want to know about the spell lists because those are probably the most tedious to build by hand, but can help with anything that is missing.

What's Done:
  • Everything!
It's done now. The pull requests are made. If anyone wants to spot check the data files, the spell list has been merged, as has one version of the DFRPG racial templates, you can pull the GCS libs from there.
https://github.com/richardwilkes/gcs_library

The rest of the content is pending in two pull requests:
https://github.com/richardwilkes/gcs_library/pulls

The occupational template branch also includes the skills and advantages, as well as some fixes to the racial templates that have been merged into the trunk.
The Inventory branch pull request contains the equipment catalog from Dungeon Fantasy Adventurers.
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Last edited by Pseudonym; 09-29-2017 at 02:33 PM.
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Old 09-19-2017, 07:44 PM   #2
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Default Re: Has Anyone committed to making GCS Files

I already made GCS files for the races, but haven't pushed them yet. I started on the templates for the classes, but haven't gotten very far.
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Old 09-19-2017, 08:38 PM   #3
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Default Re: Has Anyone committed to making GCS Files

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Originally Posted by dripton View Post
I already made GCS files for the races, but haven't pushed them yet. I started on the templates for the classes, but haven't gotten very far.
Well, so we don't bump into each other, maybe we can use this thread to say what is and isn't done in case people want to collaborate?
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Old 09-19-2017, 08:43 PM   #4
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Default Re: Has Anyone committed to making GCS Files

Weren't they going to release official files after the proper release?
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Old 09-19-2017, 08:51 PM   #5
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Default Re: Has Anyone committed to making GCS Files

GCS or GCA? Because I've heard it about GCA, but not about GCS.
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Old 09-19-2017, 08:59 PM   #6
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Default Re: Has Anyone committed to making GCS Files

Oh right, sorry. I forgot GCS exists. I only learned about it recently.

Side question though, for the encumbrance in GCS, is there a way to organize things by what container they are in so you can tell at a glance how much weight you'll drop if you shed a sack or backpack? It didn't seem like it did when I was poking at it.
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Old 09-19-2017, 09:13 PM   #7
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Default Re: Has Anyone committed to making GCS Files

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Originally Posted by Stone Dog View Post
Oh right, sorry. I forgot GCS exists. I only learned about it recently.

Side question though, for the encumbrance in GCS, is there a way to organize things by what container they are in so you can tell at a glance how much weight you'll drop if you shed a sack or backpack? It didn't seem like it did when I was poking at it.
yep, that is pretty interesting. You just make an Equipment container and call it Backpack (or whatever), say what its weight capacity it, and then put items in that container.
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Old 09-20-2017, 09:15 AM   #8
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Default Re: Has Anyone committed to making GCS Files

If you look at the datafiles for the low tech there are actually some premade containers. though admittedly bigger ones it might help you in the design.
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Old 09-20-2017, 11:15 AM   #9
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Default Re: Has Anyone committed to making GCS Files

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Originally Posted by mehrkat View Post
If you look at the datafiles for the low tech there are actually some premade containers. though admittedly bigger ones it might help you in the design.
Yeah, most of the changes aren't revolutionary... spells are pretty much copy and paste with a handful of changes; sometimes a prereq changes. I figure if going into the equipment bits, a lot of it is modeled on the Low Tech equipment, so it's again probably copying the lists and changing the page references around mostly.

The big annoying thing is changing the page references on all of them.
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Old 09-24-2017, 10:13 AM   #10
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Default Re: Has Anyone committed to making GCS Files

Bumping this thread to check progress. I have checked in the Dungeon Fantasy RPG spell list and am trying to find out what is the next thing to work on.
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