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Old 08-02-2015, 10:17 AM   #1
Captain Joy
 
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Join Date: Nov 2006
Location: Heartland, U.S.A.
Default Combat as a contest of attack skill vs defense

My group started handling combat as a contest between the attacker's attack margin of success vs the defender's defending margin if success. For an attack to hit, the attacker must succeed and their margin of success must be greater than the defender's margin of success.

We started doing this for no other reason than to speed up combat. Attacks are far more likely to hit, which they seem to like.

I think I remember this option from 3rd ed., suggested for Supers games; I think(?). Can anyone remember where/if this idea was officially published?

I'm curious if any other groups do this. Also, I'd appreciate being warned about any unintended consequences when adopting this mechanic for combat.

Last edited by Captain Joy; 08-02-2015 at 10:19 AM. Reason: added question about where/if idea was published
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