07-14-2018, 09:59 PM | #21 | ||
Join Date: Nov 2010
Location: Arizona
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Re: Brawling
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I've seen chairs thrown during brawls, but I don't believe I've ever seen anyone try to actually HIT someone with a chair, unless maybe he could sneak up behind the victim in all the confusion. Broken bottles and the like, those I've seen. All those cinematic barroom brawls in the Westerns were just that -- cinematic. Furniture doesn't really work like that (if it broke that easily, you wouldn't be able to sit in it on the first place). |
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07-15-2018, 12:11 AM | #22 | |
Join Date: May 2015
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Re: Brawling
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Actually hitting someone with a solid wieldable chair would probably be in that "I'm trying to kill you" category that fortunately rarely happens outside actual lethal combat. It's like in GURPS improvised weapons - a wooden chair might do as much damage as a club, but it's also not designed as a weapon, is big and heavy and so is probably a big DX penalty and not efficient and two-handed etc, so yeah, come up from behind or only chair-attack someone incompetent, in a bad position, and/or drunk. (Drunk "combat" is something else. A friend and I were just walking at night when we saw a drunk guy get chased out of bar into the street by an also-tipsy mob of angry patrons, and he found a giant empty 6-inch wide flexy plastic pipe in the back of a pickup truck and proceeded to wield it as a giant zero-damage flail with a reach of 3 or 4 yards, and got the whole mob to flee from his mighty street-sweeping swings that hit nothing... definitely that pre-fist-fight level of violence, though.) |
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07-15-2018, 12:27 AM | #23 |
Join Date: Nov 2010
Location: Arizona
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Re: Brawling
Now that's just funny right there; I don't care who you are! ;-)
But also very much on point -- and it agrees with what Steve said elsewhere about how he views the "Brawling" talent. |
07-15-2018, 03:36 AM | #24 |
Join Date: May 2010
Location: Alsea, OR
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Re: Brawling
The only barfight I've been involved was over right quick. No blows struck, and only one grab.
Was a no booze strip club. My friends and I were in kilts, with swords. "barkeep"/owner told us to keep them sheathed. Some Idiot grabbed a dancer. When she screamed, we stood up, drew steel, and told him to let her go. He wet himself, and fled. The owner told us to show up armed any time we want, provided we are willing to repeat if needed. Never happened again while we were there... (one of the guys was dating one of the dancers. Which is why we went there. we went after color guard practice for the pipe and drum band.) |
07-15-2018, 06:35 AM | #25 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Brawling
In the recent Australia-Philippines basketball match a chair was used as a thrown weapon. Range was good but it didn't seem to do much damage.
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07-15-2018, 06:43 AM | #26 | ||
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Brawling
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07-15-2018, 11:22 AM | #27 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Brawling
My overall opinion is that mostly humans break the same way. We're pretty good grapplers and middling punchers, and have a regrettable tendency to fall down when kicking due to that "only two legs" problem.
For a game like TFT, I would assume that regardless of style, folks learn the basics. Blend striking with grappling when you can, keep your situational awareness, and be aware of what "win" means. A lot of Fiori looks an awful lot like Aikido in many respects. Bruce Lee though boxing was the bee's knees, in terms of mobility and punching. If one reads the Aubrey-Maturin series (Master and Commander: The Far Side of the World was the film derived from two titles of a very long series of books), you'll see that in a 19th century "boxing" match there was an awful lot of grappling going on, and that was simply part of it. Adding tricks or quirks to a general "beat the bejumpus out of someone with your fists" and "twist other guy into pretzel" high-level skill would be a good way to add flavor to a fighter without messing up the granularity level. If (for example) there were "style quirks" and "style deficiencies" that were basically slight variations, and if you took them in pairs, you might get the flavor you want at no cost in high-level simplicity or forced resolution. For example 1) Never kicks [-] 2) Really good defenses against punches [+] Hey, that's boxing. 1) Gets a lot of extra damage from surprise attacks [+] 2) Is easier to defend against because telegraphs [-] That might be intimidation-brawling in a bar 1) Nearly always kicks, and is really good at it [+] 2) Trained out of grappling, sweeps, or other manipulation [-] might be sport fighting like Olympic TKD But all of them could be swept up in an "Unarmed Combat" skill, and you would not be penalized for lack of system mastery if you just said "I can fight folks." The results of hyper-specialization can be seen in some of the GURPS divisions into Sport/Art/Combat skills, and they cause debate even if they produce a lot of flavor ("why would I EVER take a Sport/Art form?" "Roleplaying!" "Bah! They SUCK!") Anyway, my non-expert-in-TFT thoughts there. I've always been partial in a prospective GURPSy modification to reduce unarmed skills to Punch, Kick, Grapple, Joint Manipulation and leave the rest to flavor. To go full circle: while styles differ, humans are pretty much the same, and there are more similarities in real fighting stuff than differences, in the main.
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07-15-2018, 02:25 PM | #28 |
Join Date: Dec 2017
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Re: Brawling
I like having a Brawling skill at IQ 7, but I think it should be integrated with the Unarmed Combat Skills. Most Maybe the following:
Brawling(1) IQ7 +1 punch, Improvised Weapons (one time use, then they break), Dirty Fighting (once per combat, then an opponent will look out for it ) No DX requirement, No armor restriction. UC Level 1 (2, or 1 with brawling) IQ9, DX10 - Restricted to Cloth Armor, Use previous UCII description UC Level 2 (2) IQ10, DX11 - Use previous UCIII description UC Level 3 (2) IQ11, DX12 - Use previous UCIV description UC Level 4 (3) IQ12, DX12 - Use previous UCV description |
07-16-2018, 08:11 AM | #29 |
Join Date: Dec 2017
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Re: Brawling
Perhaps my favorite thing about the revised Brawling talent posted yesterday is that it is fun and a little quirky. Good games are not just well-written instruction manuals for programing your DVR. They also need to have a little creative spark to them.
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07-16-2018, 09:10 AM | #30 | |
Join Date: Oct 2004
Location: Williamsville, NY
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Re: Brawling
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I guess, in a roundabout way, I'm arguing that the distinction of "dirty fighting" doesn't really fit the milieu, as it is a product of a more violence-adverse culture.
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Eric Christian Berg Playing: D&D, Traveller Reading: RuneQuest: Adventures in Glorantha |
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