09-11-2012, 11:04 AM | #41 | ||
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: The Traveller Mindset
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Without, mark you, providing those explanations. Quote:
Hans |
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09-11-2012, 11:15 AM | #42 | |
Join Date: Aug 2004
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Re: The Traveller Mindset
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They have never read LBB0. They have brains that blank out every reference in LBB0-3 to the referee being free to make stuff up or change things to suit their game. Let's face facts - the folks at GDW didn't treat the OTU as a self consistent setting, they used it as a sandbox for their rules and if those new rules shattered the setting paradigms they were not bothered. |
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09-11-2012, 11:22 AM | #43 | |
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: The Traveller Mindset
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It's not that I'm not fully capable of changing impossible UWPs for my own TU. It's that I shouldn't have to change impossible UWPs in officially published settings. When GDW published UWPs without vetting them, they were, in my opinion, publishing half-finished products, and I feel fully entitled to grouse about it. The fact that I can fix them myself is utterly and completely irrelevant. Hans |
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09-11-2012, 11:49 AM | #44 | |||
Join Date: Aug 2004
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Re: The Traveller Mindset
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Again, I think this may go back to the personal backgrounds. Older (generally) gamers from experiences of having to make up our own stuff and rules take what is given as something to be molded. Younger (again generally) gamers from experiences of buying adventures, settings, and such seem to freeze up and feel ripped off if there is any additional work required to use the material. There seems to be an expectation that they are stuck with the exact written word even if it makes no sense. THAT to me is what makes no sense. I don't even think authors should be so limited, in fact quite the opposite. If an author feels something is wrong in previous material, in my opinion, they have a duty to correct it in their own contribution. It then falls on the publisher and editor to decide if the fix is required and valid. And when it is published then hey, I still get to decide for my game if I take it or ditch it. Though there will be others who will simply complain about it.
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Dan "far-trader" Burns Original material in this post may be employed for personal non-profit use with the origin noted. Any other use is subject to permission from the author. |
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09-11-2012, 12:47 PM | #45 | ||
Join Date: Aug 2004
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Re: The Traveller Mindset
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The aim of the rules was to allow referees and players to produce the setting they wanted to play in. The 3rd Imperium setting was only broadly outlined in the introduction to LBB4, but tied in with what was published in the early supplements and adventures. The referee and players were still encouraged to modify and adapt. I think it was the way things were done back then (in D&D and other rpgs of the era) - settings were not detailed to provide constraints, but rather left vague to allow referee and player freedom. Quote:
But... there's always a but ;) ... the designers never used their own rules to design things. Broken ship design after broken ship design. Incompatible ship technology, TL paradigm changes; the list could be longer. Maybe they just thought referees would enjoy changing things to suit their own vision so they didn't think such at source revision was necessary. |
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09-11-2012, 01:06 PM | #46 | ||
Join Date: Aug 2004
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Re: The Traveller Mindset
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Book 3 World and Adventures - pg7 (emphasis mine): Quote:
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Dan "far-trader" Burns Original material in this post may be employed for personal non-profit use with the origin noted. Any other use is subject to permission from the author. |
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09-11-2012, 01:20 PM | #47 | ||||||||
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: The Traveller Mindset
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(It may have been on my next visit in 1978. My memory of those days are hazy. It's a first edition, though.) For many years thereafter I bought more Traveller books whenever I was in London, which was one or two times a year. I played and reffed with very little thought to these problems (my main efforts were my Fantasy campaign which ran for 15 years and at its peak involved three different PC groups and the occasional one-shot adventure, so the Traveller adventures were mostly one-shots). I'm not sure when I began to care about the discrepancies in earnest (Again, my memory fails me). I know I discussed them from the very beginning of the TML, but I don't think I cared about them in anything but an academic way. My guess is it started to get personal when I began working on the history of the Spinward Marches as a sort of hobby. That was a couple of decades ago, IIRC. Suffice it to say that my current opinions were developed slowly over a number of years. Quote:
[*] Well, verisimilitude, one key element of which is self-consistency. Quote:
[**] Well, the way it came about was that I wanted to run a special one-off adventure about a hunt for a pirate treasure and didn't think the Spinward Marches were suitable, so I did a major job on developing the Trojan Reach. About three months before DGP published the Trojan Reach in TD! (Arrrggghhh!!!) Quote:
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I'm quite able[***] to modify setting material to suit myself, and once again I must state that I don't consider that the least bit relevant. [***] And used to. Quote:
Hans |
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09-11-2012, 01:32 PM | #48 | |||
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: The Traveller Mindset
Neither do I. But I do think that if people tell me that the rules aren't flawed because referees can correct any mistakes, then the argument implicitly assumes that they did. In other words, I was refuting what I percieved to be a flawed argument.
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09-11-2012, 01:40 PM | #49 | |
Join Date: Aug 2004
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Re: The Traveller Mindset
Heh, so you evolved modern gaming sensibilities while I remain less evolved :-) There's my problem ;-)
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What I take issue with is the second bit, that GDW promoted a "these are canon and must be used as is" stance and attitude when the very publications state unequivocally that you can (should) change them to suit if you can't reasonably explain them. I think this assertion of "GDW canon enforcement" is far more imagined than real. Though I wouldn't put it past the publishers to have changed their tune along the way from "change it" to "live with it". I'd just like to see some evidence, nothing comes to mind, but I may well have missed it.
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Dan "far-trader" Burns Original material in this post may be employed for personal non-profit use with the origin noted. Any other use is subject to permission from the author. |
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09-11-2012, 02:03 PM | #50 | ||||
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: The Traveller Mindset
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GDW enforced canon in the only place they could: In the official game publications. Including refusing to change wholly impossible combinations of size, atmosphere, and population on the grounds that they were not mistakes but simply spurs to the imagination that should be accepted as-is and explained somehow, only don't ask GDW to provide said explanations. Quote:
Hans |
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canon, grognard, traveller |
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