12-31-2010, 09:59 AM | #61 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Gurps Vehicles
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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12-31-2010, 10:01 AM | #62 | |
Join Date: Feb 2005
Location: Virginia, US
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Re: Gurps Vehicles
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12-31-2010, 10:14 AM | #63 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Gurps Vehicles
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But no, you weren't exactly barking up the wrong tree in your recollections ;)
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12-31-2010, 10:17 AM | #64 |
Join Date: Feb 2005
Location: Virginia, US
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Re: Gurps Vehicles
The shameful thing is that I think I still have the file. It's just on a computer that I don't have access to due to uninsulated walls and the fact that the builder's thought that it would be a bright idea not to put heating in the room. Ah well.
No worries either way. It's all good. :D |
12-31-2010, 11:27 AM | #65 | |
Join Date: Nov 2004
Location: Flushing, Michigan
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Re: Gurps Vehicles
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I don't know if you're aware of this, but I've been publishing a bunch of 4e GURPS Vehicles in JTAS which are basically real world vehicles (mostly from World War II and the Cold War) using my "best guess" calculations for things like DR, Hnd/SR, etc. with the serial numbers filed off and some Traveller-appropriate fluff text added. One of the articles (and another I just sent in...in fact, that one has a 20,000-ton light carrier) features destroyer-sized warships, so perhaps my designs will reveal potential issues with large vehicles and vessels. In any event, I wanted to let you know they're there in case you didn't know about them. Please use and/or improve the material if you want. I hope it is helpful. Mark |
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12-31-2010, 11:56 AM | #66 |
Join Date: Jan 2010
Location: Brighton
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Re: Gurps Vehicles
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12-31-2010, 01:42 PM | #67 | ||
Join Date: May 2006
Location: Germany
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Re: Gurps Vehicles
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The VDS rules do generate the stat block from 4e. (They also add a few optional stats for extra detail, and because you need them to find out why vehicles were built that way.) They also add a number of rules variations and options. Quote:
Spaceships is... sufficient, but vehicles is fun. I had to buy a second copy because the old one fell apart from use... |
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12-31-2010, 02:49 PM | #68 |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Gurps Vehicles
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12-31-2010, 02:56 PM | #69 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: Gurps Vehicles
I want an autographed copy. When people ask me who my favorite author is, I sometimes say David L. Pulver just to throw them.
Robots was my favorite GURPS book ever, and I loved Mecha too. Vehicles was cool, but I didn't get into it as much. I spent hours upon hours designing robots. Will I be able to accomplish the same results with the new VDS?
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12-31-2010, 02:58 PM | #70 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Gurps Vehicles
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gurps vds, vehicle design system |
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