10-25-2017, 11:22 AM | #21 |
Join Date: Jul 2007
Location: West Virginia
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Re: Fantasy Games Unlimted: Space Opera
I think, because I read the game used percentile dice rolls, that 1d210 was a typo. I remember FGU having plenty of those.
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Per Ardua Per Astra! Ancora Imparo |
10-25-2017, 04:05 PM | #22 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Fantasy Games Unlimted: Space Opera
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10-25-2017, 04:57 PM | #23 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Fantasy Games Unlimted: Space Opera
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The charm of Space Opera was, I think, that it was an unlimited well of possibility. Everything you could think of, or at least everything I could think of as a teenage gamer who hadn't yet become aware of the recent invention of cyberpunk, was in there. Every individual choice I would find attractive was somewhere in those books (I had a fairly complete collection: the two-volume set, most of the atlases, several adventures, the spaceship compendia, etc.). I hadn't yet taken a step back to see how poorly it held together, either as a rules system or a setting. Oh, and the starship guides were really good. Nice, clean floor plans for a wide range of spacecraft. Probably still valuable today.
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10-25-2017, 08:43 PM | #24 | ||
Join Date: Sep 2011
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Re: Fantasy Games Unlimted: Space Opera
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A fuller explanation of character creation is as follows: Select one of 6 character classes: Armsman; Tech; Scientist: Research; Scientist: Medical; Scientist: Engineering; or Astronaut. Receive DM (dice modifiers) according to your character class to apply to the 1d100 rolls for specified Personal Characteristics, i.e. if the DM doesn't list a particular characteristic for your character class, you can't use the DM to raise that roll. E.G., an Armsman gets +40 DM to apply between Physique; Strength; Constitution; Agility; Bravery and Leadership. Roll 1d100 for each of your Personal Characteristics: Physique; Strength; Constitution; Agility; Dexterity; Empathy; Intelligence; Psionics; Intuition; Bravery; Leadership; GTA (General Technical Aptitude); MechA (Mechanical Aptitude); and ElecA (Electronics Aptitude). Convert your d100 roll (plus any DM) into a PC Score ranging from 01-19 by consulting the chart (Vol.1, p.7). Roll 1d20 three times to determine: Planetary Gravity Field; Planetary Atmosphere; and Planetary Climate for your Planet of Birth. Select your character race (species). You must meet the minimum PC Scores of that race and your Planet of Birth has to be an allowed type of home planet for your race. E.G., to play a feline you must have the following PC Scores: Strength 11+; Constitution 11+; Agility 16+; Dexterity 13+; and Intelligence 11+, and your home world must be of Types 1-14. If you also have one of GTA 13+; MechA 13+; or ElecA 13+, you are a MekPurr; otherwise, you are an Avatar. As an optional rule, to make psionics more prominent in a campaign, if the psionics roll was 96-100, Humans, Feline Avatars and Transhumans could apply up to 15 points from their DM to Psionics (giving a PC score of 19 if your roll was 100), other races could apply up to 10 points from their DM to Psionics (giving a PC score of 18). As a side note, when converting the 1d100 roll to a PC score, if the roll required for a score exceeded 100, it was an absolute number and not a range. For example, to have a PC score of 17 required a roll of 105, 18 required 110, and 19 required 115 in Psionics. Using 10 points from your DM to raise your roll of 96 to 106, gets you a PC score of 17, not 18 because it isn't a range, so spending more than 9 points in this case is pointless, use it to help a roll where it'll do some good. Rupert may simply misremember the RAW, but he did say he felt the rules invited hacking, so it might be a house rule on his part. In either case, what I've just paraphrased are the rules as they appear in the copy of the printing of the books right in front of me. Last edited by Curmudgeon; 10-25-2017 at 08:47 PM. |
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10-25-2017, 09:07 PM | #25 | |
Join Date: Aug 2007
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Re: Fantasy Games Unlimted: Space Opera
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The apparently not intuitive scale of 1-19 was so you could roll Attribute Rolls on 2D10. There was a special exception to this. If you had that 19 in PSI you could practice a special discipline called "Telergy" which allowed you to raise your stats. When you had done the full 10 levels of Telergy was when you transformed into a TransHuman. You couldn't raise any attribute above 19 except for Intelligence which you could raise as high as 29. The game is just full of weird and eccentric things like this. That optional rule for achieving PSI-19 looks like what I remember from my second copy but I would swear that it wasn't in the first. We had to come up with a House Rule.
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Fred Brackin |
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10-25-2017, 10:28 PM | #26 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Fantasy Games Unlimted: Space Opera
It was a typo in my rules hack, which should have said "95+1d20".
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
10-25-2017, 10:40 PM | #27 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Fantasy Games Unlimted: Space Opera
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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10-26-2017, 06:29 AM | #28 | ||
Join Date: May 2009
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Re: Fantasy Games Unlimted: Space Opera
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10-26-2017, 09:20 PM | #29 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Fantasy Games Unlimted: Space Opera
The game claimed that it was modular and you could just leave the stuff out that you didn't want (Stamina/Wind, etc.). A friend of mine redid the way you determined skills in favour of something like "pick X skills, and have them at 4+1d6, pick Y skills and have them at 1d10, pick Z skills and have them at 1d6".
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
10-26-2017, 11:51 PM | #30 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Fantasy Games Unlimted: Space Opera
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