07-17-2014, 06:55 AM | #1 |
Join Date: Dec 2013
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Intracranical Explosive Charge
Good afternoon everybody!
I am building a character for a new campaing. He is bonded to his duty of professional soldier by an explosive charge implanted near his brain, which can be activated by an NPC. How could I build this Disadvatage? Thank you all in advance!!! |
07-17-2014, 07:50 AM | #3 | |
Join Date: Jun 2006
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Re: Intracranical Explosive Charge
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Potentially if the NPC never asks for anything, it's worth zero points. It has the same kind of pricing issue as Terminally Ill really - if the GM isn't going to absolutely forbid having it removed or the NPC isn't absolutely certain to set it off in less than two years (which presumably it isn't if the thing is being used as a blackmail tool, he might want something more than 24 months from the start of the campaign) then the bomb itself is worth nothing. If the PC can just ignore it and nothing happens, it's not a disadvantage. If some third party can set it off, notionally I suppose it's a Weakness to whatever the trigger is, but given that a bomb trigger is invisible before use and instantly fatal that's basically unplayable. Since the GM must actually trigger the Weakness occasionally or it's not worth points, and when he does it's certain death..... I suppose you could call it a -15 point Destiny.
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-- MA Lloyd Last edited by malloyd; 07-17-2014 at 08:07 AM. |
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07-17-2014, 08:24 AM | #4 | |
Join Date: Aug 2007
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Re: Intracranical Explosive Charge
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This is a standard disad in Basic and I would consider it to be not only Involuntary but also Extremely Hazardous. the only question left is how often it comes up i.e how often the people with the remote detonator call upon him.
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Fred Brackin |
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07-17-2014, 08:31 AM | #5 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Intracranical Explosive Charge
As for stats, just assume it's instantly lethal.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
07-17-2014, 09:28 AM | #6 | |
Join Date: Jul 2008
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Re: Intracranical Explosive Charge
Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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07-17-2014, 10:09 AM | #7 |
Join Date: Jun 2013
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Re: Intracranical Explosive Charge
I'd be tempted to build it as Enemy (Hunter, One person more powerful than the PC, Constant), negated by an Advantage - Negated Enemy (Pact: Duty).
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07-17-2014, 10:15 AM | #8 | |
Join Date: Aug 2007
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Re: Intracranical Explosive Charge
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This is certainly a bigger Disadvantage than anything that threatens you with a civil judgment or a fine or even imprisonment. Having the enforcement of the Duty being Extremely Hazardous instead of just the Duty itself looks like a distinction without a difference to me.
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Fred Brackin |
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07-17-2014, 11:23 AM | #9 | |
Join Date: Jul 2008
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Re: Intracranical Explosive Charge
Quote:
Lots of cyberpunk R&D workers may have brain-bomb enforced Duties that are utterly safe to discharge.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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07-17-2014, 11:31 AM | #10 | |
Join Date: Aug 2007
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Re: Intracranical Explosive Charge
Quote:
You're still ignoring differences between legally enforceable Duties with much less severe consequences and this (probably illegally but very practically enforceable)Duty with its' fatal consequences. I don't think that's reasonable. There's an Extreme Hazard there but you seem to me to be saying it's some place where it doesn't count.
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Fred Brackin |
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Tags |
death, disadvantage, duty, explosive |
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