05-07-2013, 02:07 PM | #21 |
Join Date: May 2005
Location: Lynn, MA
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Re: [Powers] Triggering Alternate Form Upon "Death"
Well, if they have the best medical care available, they should get extra healing from TL appropriate (to suspended animation) medical care then.
The whole suspended animation idea seems quite strange to me as stasis shouldn't allow healing I would think... Since they do not benefit from even the recovery imparted by simple first aid, you may see why I thought Reciprocal Rest was as if "resting" and not "receiving super-science medical care" I will simply use it my way as a house rule, as postmortem shapeshift is cheaper than Extra Life or Unkillable. |
05-07-2013, 03:03 PM | #22 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: [Powers] Triggering Alternate Form Upon "Death"
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On point though, a common trope in shapeshifting has the body fixing itself at least somewhat during the shift, since after all the idea is often that the body knows the patterns it should be. Have you looked at the costs of a rapid shift with those levels of coupled enhancements? It ain't cheap... |
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05-07-2013, 03:10 PM | #23 | |||
Join Date: May 2005
Location: Lynn, MA
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Re: [Powers] Triggering Alternate Form Upon "Death"
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You don't need a rapid shift, the trigger takes care of that for you, no concentration required. With an extra life, your GM gets to say, you wash up 3 days later, and you loose 25 points, with this, you just get up as someone else for a few weeks. and you're good to go again. |
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05-07-2013, 03:51 PM | #24 | |||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: [Powers] Triggering Alternate Form Upon "Death"
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I can think of a 101 settings with shifters in them, I can't think of a single setting off the top of my head which featured extra lifes being used like you describe. |
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05-07-2013, 04:04 PM | #25 | |
Join Date: Mar 2010
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Re: [Powers] Triggering Alternate Form Upon "Death"
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Absent modifiers to the contrary. Uncontrollable Trigger doesn't give you +120% worth of enhancements for free. (Reduced Time 4, +80%; Reflexive, +40%) You have one second to do something (Dying Actions, GURPS Basic, pg 423) after you failed your death check, not 10. Killing a werewolf in human form stops it from changing into its' wolf shape, even if it had started the change before you finished killing it. |
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05-07-2013, 04:21 PM | #26 | |||
Join Date: May 2005
Location: Lynn, MA
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Re: [Powers] Triggering Alternate Form Upon "Death"
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I don't know of any in either that has shifters change at "death". |
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05-07-2013, 04:31 PM | #27 | ||
Join Date: May 2005
Location: Lynn, MA
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Re: [Powers] Triggering Alternate Form Upon "Death"
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If it's taking a voluntary action, sure, but if it's being triggered by the moon and their only "mostly dead" it seems not to be a problem. |
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05-07-2013, 04:57 PM | #28 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: [Powers] Triggering Alternate Form Upon "Death"
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Think of injury where permanent crippling, loped parts, etc., and other permanent damage has been done which requires surgery to heal from, that's where you'd want to layer other healing abilities. Quote:
I've never played in, nor ever used, a setting/campaign which featured Extra Life, and that's going back over 25* years playing GURPS and assorted other systems, but I can't even count the times I've run and/or played shifter type abilities. *Geez, 1988 was 25 years ago, I need to go to away now... |
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05-07-2013, 05:10 PM | #29 | ||
Join Date: May 2005
Location: Lynn, MA
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Re: [Powers] Triggering Alternate Form Upon "Death"
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And you let him do this for under 30 points? |
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05-08-2013, 10:00 AM | #30 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: [Powers] Triggering Alternate Form Upon "Death"
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Coupled with layered regen/healing, it's one of the best ways of modeling that type of trope, and it's nowhere near as useful as Unkillable especially since combat in possibly ongoing and you can't shift back to your injured form. |
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Tags |
alternate form, death, trigger |
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