05-03-2013, 05:42 PM | #1 |
Join Date: Dec 2007
Location: Brooklyn, NY
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[Powers] Triggering Alternate Form Upon "Death"
How would you build this? A character that, upon dying in their base form, they actually don't die, but switch to a more powerful Alternate Form? In that form if they're killed, they really do die. The idea is that the "dead" base form heals (from death) completely (or nearly so) on transformation to the alternate form, but then while in that form the damage is reciprocal to the base form. The "upon-death" form is always healing when dormant. The character can't enter the other form without first dying, although they can kill themselves (with a Will roll, penalized depending on how) to do this. A lot of this is balanced by the alternate form having serious mental disadvantages, including Berserk (6).
Can death (failed HT roll to stay alive or -5*HP automatic death for most characters, or -10*HP Unkillable characters) be a valid (Uncontrollable) Trigger for the switch to an Alternate Form? I thought that the forms would have Non-Reciprocal Damage and Reciprocal Rest, but that isn't exactly what I want. I'd more want something like Extreme Regeneration to switch on to heal the base form upon the transformation, and then for the damage to be reciprocal to the base form while in the alternate, with damage to the base form never affecting the alternate form. Does the base form need some kind of limited, modified Unkillable for this to work? It needs to be as fragile as if they didn't have that trait (can fail normal HT death checks, automatic at -5*HP). But on the other hand if it really dies then can the character by RAW stay alive to switch to an Alternate Form, and then have the dead base form heal? I hope that all makes sense. Really not sure how to build this.
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05-03-2013, 05:50 PM | #2 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: [Powers] Triggering Alternate Form Upon "Death"
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You can add in additional regeneration levels only during "rest" if that fits the concept too. I've actually have one of my players running a PC with a very similar ability in a Supers campaign I'm currently GMing. |
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05-03-2013, 06:05 PM | #3 |
Join Date: May 2008
Location: CA
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Re: [Powers] Triggering Alternate Form Upon "Death"
Buy it as Extra Life (Reincarnation, -20%).
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05-03-2013, 06:25 PM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Powers] Triggering Alternate Form Upon "Death"
I built something like this for some Mummy inspired templates.
Base form needs Unkillable or its dead but choose the spirit/ghost variant of Unkillable 3. You want Reicopcal rest/healing so the new form is Undamaged but can take a small limitation on it that the base form continues to take damage. I would probably call it a Feature since the base form will probably benefit from the Regeneration you have on the enhanced form. You may add Reduced Time for a faster cahnge as suggested but you could also just go with the normal time to transform and call it a Powering Up phase. The base form cant be further harmed or do anything so it just sits there as a cloud of energy or pulsating body or whatever you like.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
05-03-2013, 07:33 PM | #5 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: [Powers] Triggering Alternate Form Upon "Death"
If the transformation happens immediately upon failing the HT roll you don't need Unkillable, since it takes more than a few seconds for actual death, but if he can survive past the -5*HT level he definitely needs a version of Unkillable.
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05-03-2013, 09:12 PM | #6 | |
Join Date: May 2005
Location: Lynn, MA
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Re: [Powers] Triggering Alternate Form Upon "Death"
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I don't think I'd allow it without Unkillable in the mix |
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05-03-2013, 09:57 PM | #7 | |
Join Date: May 2008
Location: CA
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Re: [Powers] Triggering Alternate Form Upon "Death"
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Thus, the 'New Boss Form After Death' would cost 40 points if it transforms in one minute, or 50 points if it transforms in ten seconds, plus the difference in template prices between the original form and the final boss form. |
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05-03-2013, 10:03 PM | #8 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Powers] Triggering Alternate Form Upon "Death"
However the Ops request was not for that kind of Boss monster since he specifically wants to be able to go back to the lesser form and have it at risk.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
05-03-2013, 10:17 PM | #9 | |
Join Date: May 2005
Location: Lynn, MA
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Re: [Powers] Triggering Alternate Form Upon "Death"
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05-03-2013, 10:20 PM | #10 |
Join Date: May 2008
Location: CA
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Re: [Powers] Triggering Alternate Form Upon "Death"
I'm honestly not sure that's his intention; that's how he seems to have built it, but he never actually said that he wants to be able to turn back to the 'base form' after the resurrection.
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Tags |
alternate form, death, trigger |
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