02-02-2018, 11:48 AM | #241 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Campaign: Facets
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The straight-up high-rank Cabalists in Infinite Cabal are far subtler, simply to save hassle, and because it's polite.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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02-02-2018, 11:52 AM | #242 |
Join Date: Mar 2006
Location: Iceland*
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Re: Campaign: Facets
Someone who kills twenty people because they don't want to lose a few thousand dollars worth of stuff is a pretty good working definition of a villain.
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Za uspiekh nashevo beznadiozhnovo diela! |
02-02-2018, 12:50 PM | #243 | ||||||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Campaign: Facets
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* Likely a group decision by the Players, but maybe not. Quote:
Whom, if I'm not mistaken has never gone on one of these expeditions before? Quote:
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Which is why I don't disagree with the actions of any of the PCs in this situation (except Beatrice, who seems designed to make situations worse). Quote:
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They came face up to "We might just die or never return home" and at least one of them made a call I agree with. Also, when the gear cannot be reasonably replaced (due to locale restrictions) it ceases being a mere 'few thousand dollars' and becomes irreplaceable (at least until they return home). Though I'm still wondering where they plan to store any dirigible they manage to steal? I'm not sure their plans are completely thought out... Also, tshiggins, is Randy slowly shifting his vision with Night Adaption, or just buying Night Vision (I've skimmed more than just AJ's post on the other message board)? Or what? And are you 'mutating' any other PCs? Is this from your end or at the Players initiative? |
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02-02-2018, 01:38 PM | #244 |
Join Date: Jan 2014
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Re: Campaign: Facets
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02-02-2018, 01:45 PM | #245 | |||||||
Join Date: Mar 2006
Location: Iceland*
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Re: Campaign: Facets
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After all, I'm not calling the players bad people. :-) You can play horrible, greedy, selfish, callous, conniving Murder-Hobo characters and be a wonderful person in real life. My point was how the PCs came across. Because in the context of the game world, it seems very implausible that the characters, who have lived this stuff for months, could ever make these mistakes accidentally. It comes across, to me, as a deliberate refusal to care about blending in, avoiding clashes with the locals or preventing dangerous situations from developing. In fact, Beatrice came across as annoyed with the presumption of these dirty downtime savages and actively engineering a situation where she could kill them out of spite, but still allow her Pacifist-in-name-only companions to swallow her laughable justification of 'self-defence'. And, frankly, I can't see any way to justify bringing obviously out-of-time artifacts without any provisos to conceal them. That seems prima facie evidence that the PCs were planning to kill any uppity local who dared react to their future weapons. If they cared about trying to avoid murdering locals, they'd have brought one of the many weapons with broadly similar capabilities, if slightly less shiny, which could pass a visual inspection as unremarkable for the kind of people the PCs are pretending to be. Quote:
At a certain point, claims that 'mistakes' don't actually amount to criminal neglience or even actual criminal intent become too implausible for me to swallow. The senior police official who claims that she just didn't know the law for investigative procedure and thus never intended to break the half-dozen laws she did, the doctor who claims that the paperwork relating to the procedure where he appears to have killed someone just accidentally got lost, misfiled and then altered afterwards, etc. Basically, stupidity is usually more likely than malice, but unless the person is actively drooling and having trouble tying their shoelaces, at a certain level of alleged incompetence, malicious stupidity starts to look more plausible. Quote:
She initiated combat, not the poor soldier who did his best to non-lethally subdue the apparent enemy combatant and/or spy. Quote:
That they didn't even try to blend in suggests that they didn't really mind having to kill locals, as they seem to find it more convenient than trying to understand them or get along with them. And again, I'm interpreting the actions of the characters. Players may actually brush aside weeks or months of thinking and planning that their character is doing and are just being flippant in their hobby, but when the characters act as if they haven't spared a single thought for something that obviously endangers innocent people, they send a pretty strong signal that the lives of these people don't really matter to them. Quote:
I realise that Randy is deliberately being played as a decent person falling into a moral abyss through the influence of the people he associates with. He's also in love with what seems to be a very bad person, who is toxic for those around her. That's good, solid melodrama, perfect RPG fodder. But have the other PCs considered what association with Beatrice, for example, is doing to them? Whether they can continue to look in the mirror in the morning while condoning her actions? A.J. and Aurelia certainly didn't mind making a decision to execute the soldiers rather than considering another alternative, either. At the time they shot, no one was in clear and present danger of physical harm. The characters were in trouble, but so far not in direct danger. Quote:
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Yeah, but normal people put up with inconvenience, changes of plan or even accepting that something isn't going to be practical and aborting, rather than kill nearly twenty people for just doing their jobs. Especially when there is no evidence that their jobs were the slightest bit of a threat to the PCs until the PCs contrived to effectively force the soldiers to regard them as threats.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 02-02-2018 at 01:56 PM. |
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02-02-2018, 02:31 PM | #246 | |||||||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Campaign: Facets
Granted. But I think you're being uncharitable to the PCs by deciding the Characters must have made these decisions because the Players (out of not thinking about it, or reasoning incorrectly that it wouldn't be a problem) did not...
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Again, a gross mistake. Quote:
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Again... Beatrice seems to be the lose canon on the deck here... and I suspect it's largely down to Disads and good rp. And she might end up being taken to task for her behavior by her cohort. I've yet to read the other thread tshiggins has linked to, but there is a lot more info over there... so I'll be doing it soonish (when I get time between sleeping and working... and it's probably a long thread). Quote:
Things began going downhill the moment they stopped and waited for the patrol to reach them. They (IMO) really had very little hope of getting past this without really good social skill rolls. I mean like crits... Last edited by evileeyore; 02-03-2018 at 01:48 AM. |
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02-02-2018, 09:18 PM | #247 | |
Join Date: Sep 2010
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Re: Campaign: Facets
Reading back over the last session this part struck me.
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02-03-2018, 01:24 AM | #248 |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: Campaign: Facets
Wow. I checked the thread, briefly, at lunch. Between then and now, it has really blown up.
So, a few things: I just got home from our latest session. As noted in the previous write-up, I've recently moved, which means I hadn't had the time to check my notes with Anten and Bennie Rae, the two other note-takers in the group. I banged out that write-up, in a hurry, and just slapped it into the forums. I'll need to make some edits. Given what I'd left out, I'm not sure they'll change very many minds. :) I'll do the additions and revisions, as soon as I've had a chance to get some sleep and start my Saturday. Also, just as an FYI, the players were rather surprised and deeply flattered to see you guys put so much time and energy into the discussion about the most recent write-up. Honestly, they were kinda gob-smacked. Additionally, I drew Anten's attention to acrosome's interest in the hiking route. If you keep an eye on the Denver GURPS Group thread, acrosome, Anten will post a screenshot of the mapped out route so you can see it. A picture is worth a thousand words of my somewhat garbled description. :) We talked about this thread at the start of tonight's game. The funniest quote from that: Jeff T: Our defense attorney is named evileeyore!
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
02-03-2018, 01:29 AM | #249 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: Optics
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Steve's rifle, on the other hand...!
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. Last edited by tshiggins; 02-03-2018 at 01:42 AM. |
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02-03-2018, 02:24 AM | #250 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Campaign: Facets
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"With Tom's permission, I have also added Night-Adapted x1 [0] as part of the aftermath of Randy's near-death / endless white light experience." |
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Tags |
cabal, campaign, facets |
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