11-07-2014, 12:15 PM | #1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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GURPS High-Tech: Adventure Guns
GURPS High-Tech offers guns – lots of guns – but it never hurts to have more. This is most obvious when you want to stay true to the spirit of a specific era, because while GURPS offers stats for loads of firearms, only some of these suit any given period. The GURPS High-Tech: Pulp Guns series has your back in the 1920s and 30s . . . and now GURPS High-Tech: Adventure Guns is here to cover the mid 1800s through to the start of the Great War.Like old-timey gods This catalog from gun guru extraordinaire Hans-Christian Vortisch describes the handguns, shotguns, and rifles of mature TL5 and the dawn of TL6, along with some light cannon and early machine guns for good measure (because sometimes, you need bigger guns, not more guns). It also looks at the associated ammo and accessories, so you don't ride off to the Wild West or disappear into Darkest Africa half-cocked. Heck, it even includes a few hand grenades, if you like that kind of thing (what could possibly go wrong with a hand-thrown bomb studded with percussion caps?). But we all know that Hans doesn't just dump weapons in our lap and expect us not to blow ourselves up. All this hardware comes with lots of rules covering realistic considerations ranging from customizing guns and ammo, through technologies such as shotgun chokes, to the dangers of chain-firing revolvers and loading old black-powder life preservers with newfangled smokeless ammo. Don't get hung up on "realistic," though – Hans also looks at using period machine guns and cannon as armaments for crazy steampunk vehicles! And it isn't all about the hardware, either; the law and gun slang get some attention, too . . . because sometimes, actual talkin' is as important as talkin' irons. No matter how bad the bad guys or how big the game, GURPS High-Tech: Adventure Guns will give your expedition the firepower it needs to get the job done! — Store Link: http://www.warehouse23.com/products/SJG37-1633
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-07-2014, 03:14 PM | #2 |
Join Date: Jul 2012
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Re: GURPS High-Tech: Adventure Guns
This looks excellent! Definitely on my Christmas list.
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11-07-2014, 03:27 PM | #3 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: GURPS High-Tech: Adventure Guns
It's excellent. A few more elephant and tiger guns would have been nice, since Big Guns have a way of solving problems that a change of pistols cannot.
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11-07-2014, 05:55 PM | #4 |
Join Date: Aug 2007
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Re: GURPS High-Tech: Adventure Guns
Already purchased. _This_ is the thing in the pipeline I was waiting for.
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Fred Brackin |
12-10-2014, 12:27 PM | #5 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: GURPS High-Tech: Adventure Guns
I'd like to apologise for that criticism, now I've looked a bit further into guns of the period. The explosion of gun and cartridge types didn't really get going until the end of the Adventure Guns period.
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12-10-2014, 01:04 PM | #6 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: GURPS High-Tech: Adventure Guns
An explosion of guns and cartridges? Is that really wise?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
12-10-2014, 01:09 PM | #7 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: GURPS High-Tech: Adventure Guns
Well, it's entertaining.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
12-12-2014, 10:41 AM | #8 |
Join Date: Mar 2006
Location: Iceland*
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Oddities of listed reload times for Bullard Repeating Rifle and Steyr M.88
I can't figure out the Shots stat for the Bullard Express .50-115 Bullard and Steyr-Mannlicher M.88 on Adventure Guns p. 88.
The Bullard has an underbarrel tube magazine and there is no mention of it being removable or that carrying spare magazines is a viable option, but the Shots stat for the weapon is listed as 10+1(3). Meanwhile, the Steyr-Mannlicher M.88, which is described as (and well known for) being loaded with en bloc clips, but the Shots stat for the weapon is listed as 5(2i). This implies that you load the rounds individually with the Steyr-Mannlicher, but somehow can reload the whole underbarrel tube magazine for the Bullard in three seconds, without bothering with individual cartridges. Is this errata? Is there something I'm missing about these individual weapons which explains why you count individual cartridge reloading time when loading en bloc clips into the Austrian weapon but don't need to load the Bullard with individual cartridges?
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 12-12-2014 at 10:46 AM. |
12-13-2014, 07:04 AM | #10 | |
Join Date: Aug 2007
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Re: Oddities of listed reload times for Bullard Repeating Rifle and Steyr M.88
Quote:
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Fred Brackin |
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