09-14-2012, 05:55 AM | #1 |
Join Date: Mar 2005
Location: near Houston
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[3e] A gaggle of gigs
About a year and a half ago I posted several variant 10-ton launches. This time, it's variants of the 20-ton gig.
I start with a slight rebuild of the basic gig, plus two variants, for this week. ---------- 20-ton Gig This is a slight redesign of the gig on p.GT140, replacing the basic bridge and engineering modules with a cockpit bridge and accomodations modules, which give a bit more space for other components. This is the basic gig design, balanced for cargo and passenger service. Many are reconfigured to carry more cargo or more passengers, depending on the owner. Note that the steward, if carried, must occupy one of the passenger seats. Crew: Pilot, engineer, steward Design: 20-ton SL hull, DR 100, Modules: Cockpit Bridge, Accomodations, 4 Maneuver, 3 Passenger couch (36 passengers), 7.5 Cargo Statistics: EMass 39.1, LMass 76.6, Cost MCr 3.94, HP 4,500, Size Modifier +6 Performance: 2.09 G, Air Speed 2,000 -------------- 20-ton fighter This is a dedicated fighter version of the gig. Although double the Iramda-class fighter (p.GT138) in volume, mass, and cost, it offers triple the firepower and is capable of longer-duration missions. Crew: Pilot, engineer Design: 20-ton SL hull, DR 200, Basic steath, Basic EM cloacking, two 250-MJ lasers, one missile rack, Modules: Cockpit Bridge, Accomodations, 11.5 Maneuver Statistics: EMass 97.6, LMass 109.1, Cost MCr 9.67, HP 4,500, Size Modifier +6 Performance: 4.22 G, Air Speed 3,391 ------------------ 20-ton customs gig This is a basic small-craft for the enforcement of customs. It carries up to a half dozen customs agents for inspections, with six seats (with restraints added) for crew or passengers from a ship who are being detained but not considered. Cargo space is provided for the confiscation of small amounts of contraband. Finally, a laser of dubious usefulness is installed (often left out by many users). The customs gig also sees some use in raids by customs agents, but in this case all the passengers seating is devoted to 12 armed customs agents. Crew: Pilot, Engineer, two to six customs agents. Design: 20-ton SL hull, DR 200, 250-MJ laser, Modules: Cockpit Bridge, Accomodations, 5 Maneuver, Brig, Armoury, Passenger couch, 2.5 Cargo Statistics: EMass 83.2, LMass 95.7, Cost MCr 5.04, HP 4,500, Size Modifier +6 Performance: 2.09 G, Air Speed 2,236 Note: With the laser removed, some stats are changed: MCr 4.22, EMass 74.9 tons, LMass 87.4 tons, 2.29 G. The empty space is used as improvised storage for various bits of equipment.
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com Last edited by copeab; 09-21-2012 at 01:11 PM. Reason: stats for laser-less customs gig added |
09-14-2012, 11:40 AM | #2 |
Join Date: Mar 2005
Location: near Houston
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Re: [3e] A gaggle of gigs
And two more
------------------- 20-ton survey gig The survey gig is intended to perform the survey mission for less cost, and using less space, than the modular cutter with survey module. However, it is rather more cramped than the earlier 30-ton survey boat and not much cheaper. Additionally, the IISS prefers the multi-role modular cutter to most dedicated small craft, so most of the survey gigs ended up in private hand, either used by corporations or universities.. Crew: Pilot, navigator, comm/sensors operator, engineer, 4 survey specialists Design: 20-ton SL hull, DR 100, Modules: Basic Bridge, Engineering, Utility, 2 Maneuver, Bunkroom, Survey, Probe, 0.5 Cargo Statistics: EMass 61.7, LMass 64.2, Cost MCr 36.6, HP 4,500, Size Modifier +6 Performance: 1.25 G, Air Speed 1,414 --------------- 20-ton fast gig The fast gig is optimized for speed and sacrifices cargo/passenger capacity This particular version is designed to quickly transfer six High Passengers and their baggage allowance between Highport and Downport.. Crew: Pilot, engineer, steward Design: 20-ton SL hull, DR 100, Modules: Cockpit Bridge, Accomodations, 8 Maneuver, 0.5 Passenger couches (6 passengers), 6 Cargo Statistics: EMass 51.4, LMass 81.4, Cost MCr 4.4, HP 4,500, Size Modifier +6 Performance: 3.93 G, Air Speed 2,828 Note: A version more suited to Middle Passengers might have 3 Passenger couches (36 passengers) and 3.5 Cargo. LMass 70.2 tons and 4.56 Gs.
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com Last edited by copeab; 09-14-2012 at 02:47 PM. |
09-17-2012, 01:48 PM | #3 |
Join Date: Mar 2005
Location: near Houston
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Re: [3e] A gaggle of gigs
20-ton mining gig
The mining gig is a small craft for the exploration of asteroids in an effort to find valuable metals. It is not really designed for expeditions of more than a few days at a time and the gig has limited cargo space for mined ore. However, working with larger craft to come and follow up on deposits it finds, the mining gig can be found in many systems. Crew: Pilot, engineer, gunner, lab tech Design: 20-ton SL hull, DR 200, turret (250-MJ laser), Modules: Cockpit Bridge, Accomodations, 3 Maneuver, Lab, 9.5 Cargo Statistics: EMass 76.2, LMass 123.7, Cost MCr 5.76, HP 4,500, Size Modifier +6 Performance: 0.97 G, Air Speed 1,539 ------------------ 20-ton electronics warfare gig Unlike the 10-ton EW launch, the 20-ton EW gig is armed and faster, with only a slight increase in cost. It's larger size, however, makes it less likely to be deployed from a ship it escorts. Crew: Pilot, engineer/gunner, 2 EW specialists Design: 20-ton SL hull, Basic stealth, basic EM cloaking, DR 200 (100 turret), turret (250-MJ laser, missile rack), Modules: Basic Bridge, Small-Craft Bridge Add-On, 9 Maneuver, EW Statistics: EMass 134.1, LMass 145.7, Cost MCr 23.47, HP 4,500, Size Modifier +6 Performance: 2.47 G, Air Speed 2,818
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com Last edited by copeab; 09-17-2012 at 03:44 PM. |
09-19-2012, 03:20 AM | #4 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [3e] A gaggle of gigs
What TL are these?
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09-19-2012, 05:00 AM | #5 |
Join Date: Mar 2005
Location: near Houston
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Re: [3e] A gaggle of gigs
__________________
A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
09-21-2012, 12:05 PM | #6 |
Join Date: Mar 2005
Location: near Houston
|
Re: [3e] A gaggle of gigs
20-ton Salvage gig
The salvage gig is intended for short term salvage operation, frequently operating from a larger salvage ship. It carries a sandcaster in case another (aggressive) salvage team shows up; some mount different weapons. There is space for 10 armored vacc suits (the morgue) and a workshop to repair/fabricate ant parts that may be needed in a particular salvage operation. One or two tons of cargo space is devoted to common spare parts, the rest of the cargo space is used for smaller items salvages from a site.. Crew: Pilot, Co-pilot, engineer/gunner, 12 salvage specialists Design: 20-ton SL hull, DR 200, turret (sandcaster), Modules: Cockpit Bridge, 3 Maneuver, 0.5 Morgue, Hull cutter, Small Entry, Complete workshop, Passenger couch (12 passengers), 6 Cargo Statistics: EMass 74, LMass 116, Cost MCr 4.67, HP 4,500, Size Modifier +6 Performance: 1,03 G, Air Speed 1,539 ------------------------- 20-ton Fre-fighting gig Designed as a cheaper alternative to the modular cutter with fire-fighting module for smaller startports and some colonies, It can put out 48 gallons of water/foam for almost seven consecutive minutes. Crew: Pilot, engineer/gunner Design: 20-ton SL hull, DR 200, turret (3xXH Water cannons), Modules: Cockpit Bridge, 8 Maneuver, 6 Tankage. Statistics: EMass 56.5, LMass 152.3, Cost MCr 5.1, HP 4,500, Size Modifier +6 Performance: 2.10 G, Air Speed 2,513
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com Last edited by copeab; 09-21-2012 at 12:47 PM. |
Tags |
gurps 3e, small craft, spacecraft, traveller |
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