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09-16-2008, 01:25 PM | #1 |
Join Date: Jul 2004
Location: Austin
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Munchkin Pawn Rules!
The SuperMunchkin figures found in the +6 Bag O' Munchkins are perfect for replacing those pawns you've lost from your copy of Munchkin Quest. But they can also be used in games without the word Munchkin in the title.
This is the thread for creating and discussing those "uses" -- and how you convinced your gaming group to let you use them!
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Paul Chapman Last edited by MunchkinMan; 12-10-2008 at 05:49 AM. Reason: Added the link to the pawns, since there's a page. |
09-25-2008, 06:19 AM | #2 |
Join Date: Jun 2008
Location: Indiana
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Re: Munchkin Pawn Rules!
First thing that comes to my mind is to replace the pawns in the game Zombie by Twilight Creation with the Super Munchkin pawns. Who wouldn't want to kill zombie's as a Super Munchkin?
Second is buy a few +6 Bag O' Munchkins (I think you would need 5 bags, at least with out painting the figures) and then you could play Super Munchkin Tic-Tac-Toe. And of course if you bought 12 bags you could play checkers (once again buying so many bags so you don't have to paint the figures). You chose two colors for this, the first color is your normal pawn, and the second would be your kinged pawned. |
09-25-2008, 07:00 AM | #3 | |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Munchkin Pawn Rules!
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First, low-effort thought: Using a Munchkin Quest pawn, you always have a chainsaw. There's a card with game info on it, as I recall, so let's just use those. . . :-) |
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09-25-2008, 07:12 AM | #4 | |
Join Date: Jul 2007
Location: Grand Rapids, Mi
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Re: Munchkin Pawn Rules!
Quote:
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"Someone is, or is thinking about, talking to someone else about possibly doing something sometime in the future." - MunchkinMan |
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09-25-2008, 07:15 AM | #5 | |
Join Date: Jun 2008
Location: Indiana
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Re: Munchkin Pawn Rules!
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But I really like the start with a chainsaw rule. :) |
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09-25-2008, 08:18 AM | #6 | |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Munchkin Pawn Rules!
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09-25-2008, 08:31 AM | #7 | |
Join Date: Jun 2008
Location: Indiana
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Re: Munchkin Pawn Rules!
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Last edited by Cheese8242; 09-25-2008 at 08:44 AM. |
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09-25-2008, 01:12 PM | #8 | |
Join Date: Sep 2008
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Re: Munchkin Pawn Rules!
Quote:
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09-25-2008, 09:42 AM | #9 | |
Moderator Emeritus
Join Date: Aug 2004
Location: Salem, OR.
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Re: Munchkin Pawn Rules!
Quote:
I would suggest a +1 on the kill roll as you are using a Chainsaw. Pat
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Salem Midnight Crew / MIB 1987 Or the Wrong MIB. Salem Cell leader, for the clueless in Oregon. Ahhhh... I see the Screw-Up Fairy has visited us again. Closed Captioned for the Humor Impaired |
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09-25-2008, 10:14 AM | #10 |
Join Date: Jul 2008
Location: Salt Lake City
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Re: Munchkin Pawn Rules!
. . . . place a munchkin pawn in front of you. In any combat, you may discard it for a 1d6 bonus. You may only have one in front of you at a time. Unless, of course, you "lose" these rules and tell the other players that you're allowed to have more.
..."lose" these rules... that is AWESOME! Dennis |
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