07-03-2012, 12:18 PM | #11 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: [Speculation] GURPS 4.5e
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That said, the need for a detailed notation for traps may be sufficiently concentrated within dungeon-delving fantasy that a better use could be found for that page or so.
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07-03-2012, 12:25 PM | #12 | |
Join Date: Sep 2004
Location: Canada
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Re: [Speculation] GURPS 4.5e
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I totally acknowledge this isn't as universal as "how do I swing a stick", but it's easily as applicable as "explosives", which get some seriously loving detail in the Basic Set.
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07-03-2012, 12:26 PM | #13 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Speculation] GURPS 4.5e
The way that Surprise is expanded in Tactical Shooting and some other places (with a successful Ambusher actually ambushing instead of being surprised too!) could probably augment the Surprise rules in the Basic Set. IME successful Ambushes are the most common surprise situation as opposed to the "Werewolves in the Library!" Total Surprise, and the "Two Patrols notice Each Other at The Same Time!" Partial Surprise. The Basic Set really ought to have the rules for them.
EDIT: Okay. Ya'll win on Traps. I was thinking exclusive in terms of EVIL DEATH RUNES and Swinging Scythe Blades. Sorry. EDIT2: Get away from my newspapers, you-hoo! I'm watching you. o_O |
07-03-2012, 12:33 PM | #14 |
Join Date: May 2008
Location: CA
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Re: [Speculation] GURPS 4.5e
Disagree; the Infinite Worlds stuff is completely useless in the Basic Set. Sure, include sample characters, monsters, etc, but there's no need to specifically utilize the IW setting or even discuss it in any detail; GURPS is much happier with no 'default' setting, and I think the Basic Set should reflect that.
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07-03-2012, 12:35 PM | #15 |
Join Date: Sep 2004
Location: Canada
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Re: [Speculation] GURPS 4.5e
Oh, I loves me some EVIL DEATH RUNES. And any trap with spikes on it is equally \m/ metal \m/ (guitar riff) but I love them wherever I can justify them.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
07-03-2012, 12:38 PM | #16 |
Join Date: Mar 2012
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Re: [Speculation] GURPS 4.5e
Cut down on the amount of IW stuff.
Reprice certain advantages. Include Illusion, Energy Reserve, and Vitality Reserve in the basic set. Add some of the stuff from Skill Categories |
07-03-2012, 12:44 PM | #17 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Speculation] GURPS 4.5e
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Of course they don't seem to keep people away from my newspapers. Which is why I need the claymore. |
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07-03-2012, 01:19 PM | #18 | |
Join Date: Mar 2005
Location: Harrisonburg VA
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Re: [Speculation] GURPS 4.5e
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07-03-2012, 01:21 PM | #19 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: [Speculation] GURPS 4.5e
Quote:
More generic foes, and give them statted attacks. The guide for a good list is the chapter for this in Savage Worlds. |
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07-03-2012, 01:21 PM | #20 |
Join Date: Dec 2010
Location: Seattle
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Re: [Speculation] GURPS 4.5e
.22, small pipe, nail... Step on my home made mine! Enjoy walking with a hole in your foot. And now that you're down, it'll be easy to pick you off. Newspapers safe, Jenkins!
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4.5e, new skill, speculation |
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