09-15-2016, 12:20 AM | #11 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [MH] Point Inflation
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09-15-2016, 12:23 AM | #12 |
Join Date: Apr 2016
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Re: [MH] Point Inflation
I have to wonder what would happen if the bad guys used some basic tactics to counter their own weaknesses or play to their own strengths. Like how would the PCs fare against an ancient vampire who wore a metal plate on his chest to negate staking. Or demons would break out assault rifles with AP ammo and body armour with water resistant clothing.
And all of this assumes the PCs have the right tool for the job. Most of the equipment the PCs will need to slay the monsters are illegal and you can't exactly carry it around everywhere you go. All you have to do is get flat-footed once by a werewolf wearing a bulletproof vest and there is a good chance for a TPK happening. But it just might be the genre convention. The PCs are powerful so they need powerful enemies. And no one finds it unusual a group of heavily armed people are wandering around a seemingly abandoned warehouse. |
09-15-2016, 01:31 AM | #13 |
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Location: Forest Grove, Beaverton, Oregon
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Re: [MH] Point Inflation
An entire team of Xanders and pre-magic Willows against minor threats starts to sound a bit like Jim Henson's Muppet Babies or A Pup Named Scooby Doo rather than Monster Hunters.
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09-15-2016, 01:33 AM | #14 |
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Re: [MH] Point Inflation
Agreed. Which doesn't really sound fun to me.
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09-15-2016, 02:31 AM | #15 |
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Re: [MH] Point Inflation
I might find it fun if properly lampshaded. But it would most certainly NOT be "MH".
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09-15-2016, 05:19 AM | #16 | |||
Join Date: Mar 2014
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Re: [MH] Point Inflation
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09-15-2016, 05:24 AM | #17 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [MH] Point Inflation
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09-15-2016, 05:37 AM | #18 | ||
Join Date: Mar 2014
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Re: [MH] Point Inflation
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You don't need threats that powerful to make them too dangerous for normal people or even normal police officers to confront and as you noted in a later post, the scaling up has not prevented a large scale police or military response being enough to reliably defeat almost all threats in The Enemy. Quote:
You could significantly scale down MH without getting anywhere close to that. |
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09-15-2016, 05:44 AM | #19 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [MH] Point Inflation
I kind of see what you are saying. In general, drop all skills by 3-5 level, reduce damage and DR by half, drop attributes by 1-2, reduce Active Defenses by 1-2, and other effects by abotu 50%. That's what I've done in the past anyways.
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09-15-2016, 07:15 AM | #20 |
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Join Date: Mar 2012
Location: far from the ocean
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Re: [MH] Point Inflation
There is some of what could be called "point inflation" going on here, as well as some genre convention: they have the elevated Hit Point total like everyone else in those books.
It should be realized though that while 10 is said to be an average score in gurps, every game actually plays NPC traits to have its own range. You have the true stat-normalizers who use 12 as a good score for a PC to have and make them look good by making sure the NPC's have 10's or worse. You have folks like me who run 10 as a low score but really don't give NPC's 14's unless they really know what they're doing, and then you have Monster Hunters, where part of the point total is a total scaling. And that's OK. Gurps is generic game, and unlike many other games, the rules exist to make the fluff possible. Having the different scaling options is a good thing, and I wouldn't call it point inflation, I'd call it having a higher NPC scale. Just be aware of it. Its a genre convention and campaign tweak, nothing more. But yes, the cultists are a little high, even for that.
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