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Old 05-06-2006, 07:45 AM   #181
Sam Baughn
 
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Default Re: 50-point Abilities

Salamanders' Curse (+395%): Affliction 1 (HT; Cosmic: Can Target Through Symbolic Representation, +50%; Disadvantage: Fragile, Combustible and Flammable, +15%; Disadvantage: Vulnerability, Burning Attacks, Common, x4, +60%; Extended Duration, x300, +100%, Malediction, Long Distance, +200%; No Signature, +20%; Onset, One Hour, -20%; Preparation Required, Ten Minutes, -30%) [50].

Makes the target (which can be a person or an inanimate object, like a building) very vulnerable to fire. In order to activate the attack, the user must burn a symbolic representation of the target (a photograph, piece of hair or close personal possession, for instance) and perform a ten minute ceremony. Within an hour, the target becomes extremely flammable, as though they had been soaked in petrol. This effect lasts for five hours for every point that the target failed their resistance roll. The cosmic enhancement removes the requirement for the user to be able to directly perceive the target.

Feast of Flesh (+65%): Affliction 3 (HT-2; Blood Agent, -40%; Disadvantage: Restricted Diet: Human Flesh, Substitution: Raw Meat, +10%; Disadvantage: Uncontrollable Appetite: Cannibalism, +15%; Delay, Triggered, +50%; Extended Duration, Permanent, +150%; Low Signature, +10%; Melee Attack, Reach C, Cannot Parry, -35%, Onset, One Day, -30%, Preparation Required, One Hour, -50%, Trigger, Common But Illegal, -15%) [50].

The user prepares a meal including human flesh as one of the ingredients. When this is eaten, the target must make a HT-2 roll or become compelled to eat nothing but human flesh until the curse is lifted by eating the heart of someone who loves you.

Fairy Fog (+525%): Obscure (Vision) 4 (Area Effect, 8 Yard Radius, +50%; Extended Duration, Five Minutes, +60%; Homing, Dark Vision, +75%; Mobile, Move 5, +200%; Ranged, +50%; Stealthy, +100%; Takes Extra Time, Sixteen Seconds to Ready, -20%; Terminal Condition, Skill Roll, -10%) [50].

Summons an invisible cloud which follows whatever target the user specifies. Although the cloud can not be seen, it obscures vision, making it easy to lose track of things, especially if vision is already impaired by darkness or mist. This can rapidly lead to anyone targeted by one of these clouds becoming hopelessly lost. Fortunately, a roll against a suitable skill will reveal a simple solution, such as turning your coat inside out or reciting a prayer, which will cause the cloud to dissipate.
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Old 05-06-2006, 08:05 AM   #182
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Default Re: 50-point Abilities

Quote:
Originally Posted by KlausPrinceOfTheUndeads
You do not need alternate abilities for the Final Fantasy stuff: just use Selectivity and Cost Fatigue (the scaled version from Powers). It is even cheaper!
Life-Draining Beam is just Leech with Ranged (+40%). You don't need all that complications.
Is Leech from Powers? I don't have the last book of the Basic Set...
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Old 05-06-2006, 09:16 AM   #183
Mysterious Dark Lord v3.2
 
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Default Re: 50-point Abilities

Utter Horror (or "Got Beat with the Ugly Stick") [48 points]
Corrected and Revised

Terror 2 [base 50 pts] (Link +10%; Always on -20%; Only when unmasked -10%) [40 points]

Innate Attack 1 [Crushing: base 5 points] (Link +10%; Cone/4 yards +90%; Surge +20%; Increased Range x5 +20%; Only on Unliving -20%; Always On -20%; Only when Unmasked -10%; No Knockback -10%; No Blunt Trauma -20%) [8 points]

This has nothing to do with appearance - although survivors won't be able to tell. Should this individual's unmasked face look in any direction, anyone who sees it will have to make a Fright Check at -2. Not only that, windows and mirrors will shatter, clocks will stop, electronics will short out, and even some rocks will crumble! These effects persist in line-of-sight until the individual puts on his mask.

Note that the person in question could have a Very Beautiful appearance - but wouldn't know it because of having a "face that can stop a clock".
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Old 05-06-2006, 09:45 AM   #184
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Default Re: 50-point Abilities

While I''m at it ...

The "Veiled Goddess" Effect (50 points)

Charisma 50 [Base Cost: 250 points] (Mitigator: Veil -60%; Only on opposite Gender -20%)

The "Goddess" in question can have any number of negative reation modifiers - blotchy skin, eats babies, votes Republican, whatever. But once the veil goes up and Influence Rolls are made, that +50 Reaction Bonus kicks in. Only a Critical Failure will convince the victim to do anything but submit.

This is in many ways superior to Mind Control, but Mind Control has it's points, too. This might be considered an alternative to conventional mind control (and a good way of getting those high-Will Mind-Shielded Anti-Psi players with magic protective amulets to dance the Funky Chicken. :) )
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Old 05-06-2006, 09:56 AM   #185
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Default Re: 50-point Abilities

Someone else has been reading H. Rider Haggard, I see.

Quote:
Originally Posted by Mysterious Dark Lord v3.2
While I''m at it ...

The "Veiled Goddess" Effect (50 points)

Charisma 50 [Base Cost: 250 points] (Mitigator: Veil -60%; Only on opposite Gender -20%)

The "Goddess" in question can have any number of negative reation modifiers - blotchy skin, eats babies, votes Republican, whatever. But once the veil goes up and Influence Rolls are made, that +50 Reaction Bonus kicks in. Only a Critical Failure will convince the victim to do anything but submit.

This is in many ways superior to Mind Control, but Mind Control has it's points, too. This might be considered an alternative to conventional mind control (and a good way of getting those high-Will Mind-Shielded Anti-Psi players with magic protective amulets to dance the Funky Chicken. :) )
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Old 05-06-2006, 10:02 AM   #186
Mysterious Dark Lord v3.2
 
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Default Re: 50-point Abilities

Quote:
Originally Posted by Mgellis
Someone else has been reading H. Rider Haggard, I see.
Isn't everybody schooled in the classics? ;)
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Old 05-06-2006, 10:14 AM   #187
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Default Re: 50-point Abilities

Brainstorm [50]

+5 IQ, with Skills Only (-10%) and Limited Use (1/day, -40%) [50]

You aren't that bright all the time -- but you're very bright when you are. Once per day (for one minute), all of your IQ-based skills, including default rolls, gain a +5 bonus, as you recall abilities that you haven't used in years, begin to comprehend

It's GM's call as to whether or not 'skills only' applies to spells and other skill-like substances. I wouldn't call it, unless you want to have a PC who can become Super Mage, but only once per day...

Modifying: Increasing the number of uses per day (to 2, then 4, then 10) costs 2 points per point of Brainstorm IQ. Increasing the bonus by +1 costs 10 points per +1. Changing a point of Brainstorm IQ to a point of normal IQ costs 10 points, less 2 points per level of Limited Use that has been bought off.

Last edited by Almafeta; 05-06-2006 at 10:19 AM.
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Old 05-06-2006, 12:43 PM   #188
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Default Re: 50-point Abilities

Quote:
Originally Posted by KlausPrinceOfTheUndeads
You do not need alternate abilities for the Final Fantasy stuff: just use Selectivity and Cost Fatigue (the scaled version from Powers). It is even cheaper!
In this case, Almafeta's right. In Final Fantasy, these are three separate spells. Example: Fire, Fira, Firaga. Each are learned in turn...

So, yeah. They're Alternate Abilities, all right.
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Old 05-06-2006, 12:44 PM   #189
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Default Re: 50-point Abilities

Transgender Ray [51]
Transgender Beam:Affliction with Advantage: (Morph, base 100, -80%: Gender Only) +200%; Advantage: (Handsome (or Beautiful) with Androgynous), +120%; Extended Duration, x60, +80%

Hold still -- this won't hurt a bit! Oh, WHY won't you hold still!: Inate Attack (Transgender Ray) (DX/E) @ DX [1]

You fire a pink and blue ray of magical energy that turns boys into beautiful bishojo, and girls into hot bishonen. This is considered an advantageous affliction, as changing the appearance and voice of someone in this way is a notable way to hide their identity -- but whether or not a specific target appreciates this is totally up the the GM (or their player!).

Modifying: To truly emulate the source material, replace the Innate Attack skill with Incompetence (Innate Attack: Transgender Ray). This reduces your skill to DX-8 -- and remember, all rolls 10 points above your skill are critical failures. Critical failures have interesting side effects -- anything from hitting the wrong person, to causing hermaphrodism, to changing the attacker's gender, to changing the target's gender permanently. You may manage to roll a critical failure even if you're physically grappling them... This option reduces the cost of the template by 2 points.

(Can you tell I've been reading Ultramaniac and The Wotch?)
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Old 05-06-2006, 12:46 PM   #190
Atreyu_Hibiki
 
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Default Re: 50-point Abilities

Quote:
Originally Posted by Mysterious Dark Lord v3.2
While I'm at it ...

The "Veiled Goddess" Effect (50 points)

Charisma 50 [Base Cost: 250 points] (Mitigator: Veil -60%; Only on opposite Gender -20%)

The "Goddess" in question can have any number of negative reation modifiers - blotchy skin, eats babies, votes Republican, whatever. But once the veil goes up and Influence Rolls are made, that +50 Reaction Bonus kicks in. Only a Critical Failure will convince the victim to do anything but submit.

This is in many ways superior to Mind Control, but Mind Control has it's points, too. This might be considered an alternative to conventional mind control (and a good way of getting those high-Will Mind-Shielded Anti-Psi players with magic protective amulets to dance the Funky Chicken. :) )
I was under the impression that Mitigator could only be applied to Disadvantages...
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