02-17-2005, 07:42 AM | #11 |
Join Date: Aug 2004
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Re: Funny New Guys Disappointment
Anyway, if you want to use M-66s instead of M-16s for Funny New Guys, these are the following changes you need to make:
1) When reading Funny New Guys, every time you see "M-16", think "M-66". Everything FNG says about malfunctioning, and early M-16s vs. M-16A1s, applies equally to the M-66 vs. M-66A1. 2) Use the special EPS rules and M-66 stats in GURPS Tedchnomancer Designer's Notes instead of the M-16 stats in the Third Edition Basic Set or High-Tech. The major differences here are the number of shots per clip (125 for M-66), the elemental rest/recharge rules, and that elementals are released from the gun on "firearm breaks" or "explodes" results.
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Steven E. Ehrbar GURPS Technomancer resources. Including The Renegade Mage's Unofficial GURPS Magic Spell Errata, last updated July 7th, 2023. |
02-17-2005, 09:58 AM | #12 | |
Join Date: Aug 2004
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Re: Funny New Guys Disappointment
Quote:
Instead we get an introduction to a rather mundane firebase, with no mages, one fox chimera, and a routine couple of firefights that could have been lifted from the Tour of Duty tv-series. Snore.
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"All true wealth is biological." -Aral Vorkosigan |
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02-17-2005, 05:01 PM | #13 |
Join Date: Nov 2004
Location: Birmingham, Alabama
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Re: Funny New Guys Disappointment
You could put a little pyramid icon next to the title of official/canon material. At least it would cut down on people asking: "Is this official? What about that? What about this over here?"
Just a thought. |
02-18-2005, 01:31 AM | #14 | |
Join Date: Aug 2004
Location: U.K.
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Re: Funny New Guys Disappointment
Quote:
The e23 Transhuman Space scenarios are very nice, but at least one of them contains a bit of space operatic orbital mechanics which is, to use a technical term, total b******s. If it had been anywhere near a playtest, I'd like to think that this would have been shredded, gutted, and then rewritten. I could certainly offer a suggested change that I think would even make the adventure more interesting. (And yes, this does matter. This is Transhuman Space. Anyway, the passage in question is wildly incompatible with other published TS material.) So I don't think that e23 material can safely be classed as "canon" for those who care about such things.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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02-18-2005, 02:00 AM | #15 |
Join Date: Oct 2004
Location: Berlin, Germany
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Re: Funny New Guys Disappointment
>So I don't think that e23 material can safely be classed as "canon" for those who care about such things.
Same for FNG concerning both "real-world" as well as "game-mechanical" issues (rather than the specific Technomancer problems we already talked about). For example, there are heaps of error-riddled weapon descriptions (AK-47 exactly the same as SKS?, TT-33 same as Colt .45??, M21 TL6???, etc), and simultanously, some pretty glaring rules issues. For example, the templates all feature non-existing specialisations ("Guns: Light Assault Rifle" is as wrong as "Throwing: Grenade"), and logical problems like Basic Training requiring HT 11, yet each of the other soldier templates (including Advanced Infantry Training) listing HT 10 . . . As Phil says, all this would probably have been caught in a playtest or other quality-control measure, but since it hasn't, canonality sure isn't given. Cheers HANS |
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guns, technomancer |
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