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Old 06-13-2018, 08:25 AM   #1
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Capping Attributes for Non-Human Characters

One of the things that bugs me about non-Human character generation in TFT is this: there's nothing really to stop them turning out exactly like humans as far as Attribute scores are concerned. The reason for this is the method used to create them is the usual "starting scores then add points". So although the starting scores may be different the "add points" mechanic means you can effectively ignore the starting scores by adding points.

I had the idea of capping Attributes for different races to give them meaningful limitations. Some examples off the top of my head:

Halflings. Max ST11 (I don't like the idea of them using weapons heavier than a short sword)

Elves. Max ST13 (No heavy 2 handed weapons)

Dwarves. Max DX16 (Not sure about this one yet)

Lizard Men. Max IN13 (no high level spellcasting!)

Giants. They already have their IN and DX capped at 10 so the "capping" precedent has already been set.

What do you guys think?
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